File: roll_ability.cfg

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	[object_type]
	id=roll_ability
	next_animation="'normal'"
	on_touch="[die(),music_onetime('specialitem.ogg'), powerup(level.player.driver, 'roll'),
	spawn('invisible_blue_spark_generator', level.player.driver.midpoint_x, midpoint_y+60, facing, set(velocity_y,-100)),spawn('color_flash',x,y,0,[set(color_r,243),set(color_g,130),set(color_b,154)])]"
		[animation]
		id=normal
		image=gui/inventory.png
		rect=196,326,214,346
		collide="0,0,18,30"
		[/animation]
	[/object_type]