File: dark_block.cfg

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frogatto-data 1.0-2
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	[object_type]
	id=dark_block
	solid_area=0,0,15,15
	on_collide_object_body="if(collide_with_area = 'attack', die())"
	on_die="spawn('die_cloud', midpoint_x, midpoint_y, facing)"
	has_feet=no

		[properties]
		get_hit_by="def(hit_by) set(me.hitpoints, 0)"
		[/properties]
		[animation]
		id=normal
		image=props/blocks.png
		rect=32,48,47,63
		body_area=all
		[/animation]
	[/object_type]