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[object_type]
id=falling_block
solid_area=0,0,15,15
has_feet=no
on_collide_object_body="if(collide_with_area = 'attack', die())"
on_die="spawn('die_cloud', midpoint_x, midpoint_y, facing)"
on_create="set(time_in_animation_delta, 0)"
on_jumped_on="set(time_in_animation_delta, 1)"
on_end_normal_anim="set(animation, 'fall')"
on_collide_feet="set(velocity_y, 0)"
[editor_info]
category=props
[/editor_info]
[properties]
get_hit_by="def(hit_by) set(me.hitpoints, 0)"
[/properties]
[animation]
id=normal
image=props/blocks.png
rect=64,80,79,95
body_area=all
frames=4
duration=8
[/animation]
[animation]
id=fall
image=props/blocks.png
rect=128,80,143,95
body_area=all
accel_y=80
duration=100000
[/animation]
[/object_type]
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