File: gate.cfg

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frogatto-data 1.0-2
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[object_type]
	id=gate
	zorder=-8	
	has_feet=no
	always_active=yes
	solid_dimensions=player,common,~thrown
	collide_dimensions="key"
	adjust_feet_on_animation_change=false

	[editor_info]
	category=props
		[var]
		name=is_locked
		value="0"
		type=boolean
		[/var]
	[/editor_info]
	
	
	timer_frequency=5

	#if we fail to change the animation like we desire, we revert to our
	#previous animation, and then schedule another attempt to change the
	#animation next cycle.
	on_change_animation_failure="[animation(previous_animation), schedule(1, animation(animation))]"
	on_create="[if(is_locked, animation('locked'), animation('unlocked')), spawn('gate_porticullis', midpoint_x, midpoint_y, facing, [set_var('is_locked', vars.is_locked), set_var('desired_y',y-120), set_var('desired_y2',y), set_var('origin_y',y)]), spawn('gate_overlay',midpoint_x,midpoint_y,facing)]"
	
	on_end_locked_anim="if(is_locked,animation('locked'),[animation('opening'), fire_event( vars.porticullis,'unlock'),sound('DoorShut.ogg')])"
	
	on_end_unlocked_anim="if(is_locked,[animation('closing'),fire_event( vars.porticullis,'lock'),sound('DoorShut.ogg')],animation('unlocked'))"
	on_end_closing_anim="animation('locked')"
	on_end_opening_anim="animation('unlocked')"
	
	on_lock="set(is_locked,1)"
	on_unlock="set(is_locked,0)"

	on_button_pressed="fire_event('unlock')"
	on_button_released="fire_event('lock')"

	on_child_spawned="switch(child.type,
	  'gate_porticullis', set(vars.porticullis, child) )"


		[base:animation]
		image=props/gate.png
		pad=3
		gate_area=all
		[/animation]

		
		[animation]
		id=locked
		solid_area=7,20,21,85
		rect=2,2,39,104
		frames=1
		duration=30
		[/animation]
		
		[animation]
		id=opening
		solid_area=7,20,21,40
		rect=2,2,39,104
		frames=1
		duration=28
		[/animation]

		[animation]
		id=closing
		solid_area=7,20,21,40
		rect=2,2,39,104
		frames=1
		duration=24
		play_backwards=yes
		[/animation]
		
		[animation]
		id=unlocked
		solid_area=7,20,21,30
		rect=2,2,39,104
		frames=1
		duration=30
		[/animation]
[/object_type]