File: tiles.cfg

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frogatto-data 1.0-2
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[tiles]
# This file lists where to find the patterns for a given tile type.  The game won't look anywhere else.  NOTE:  Only the first match of any pattern is used.  If there are multiple definitions of that pattern, all the rest will be overridden by the first one.  If you need multiple alternates for a tile, specify them inside that first match (using either tiles="nn|nn" for STPs or [alternative] for MTPs).




## Universal Tiles:
nbr=grey-rock.png_MTP_corners.cfg,grey-rock.png_MTP_sides.cfg
thn=brambles.png_MTP.cfg

wbr=wooden-bridges.png_MTP.cfg
wsf=wooden-scaffold.png_MTP.cfg


## FOREST:
frg=forest-ground.png_MTP_corners.cfg,forest-ground.png_MTP_sides.cfg
tnk=forest.png_tree_trunks_MTP.cfg
msh=mushrooms.png-MTP.cfg
lfs=forest.png_leaf-silhouettes.cfg
lef=forest.png_leaves.cfg

## CAVES:
crk=cave1.png_green-rocks_MTP_corners.cfg,cave1.png_green-rocks_MTP_sides.cfg

## SEASIDE ROCKS:
ngs=plants.png_grass-MTP.cfg
nrk=brown-rock.png_MTP_corners.cfg,brown-rock.png_MTP_sides.cfg

## HOUSE INTERIORS:
ins=interiors.png_MTP_walls.cfg
int=interiors.png_MTP_walls.cfg
iss=interiors.png_MTP_walls.cfg
iel=interior-elevators.png_MTP.cfg
isb=interiors.png_passthrough-bridges.cfg

## CEMENT BASEMENT
cbk=cement.png_MTP_walls.cfg
cwl=cement_face.png_MTP.cfg

dbk=dungeon-floor.png_MTP.cfg
dwl=dungeon-walls.png_MTP.cfg


[/tiles]