File: breakable_block.cfg

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frogatto-data 1.2%2Bdfsg-1
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[object_type]
has_feet="no"
id="breakable_block"
on_collide_feet="[set(velocity_x, (velocity_x*70)/100), set(velocity_y, if(abs(velocity_y) > 50, -velocity_y/2, 0))]"
on_collide_head="set(velocity_y, -velocity_y)"
on_collide_object_body="if(collide_with_area = 'attack',
	[if(animation != 'cracked', animation('cracked'), die())  ])"
on_collide_side="set(velocity_x, -(velocity_x*70)/100)"
on_die="[spawn('breakable_block_chunk.particle_system_holder', x,y,facing),
			sound('BlockBreak.ogg'),
			map([0]*3d2, spawn('breakable_block_chunk',x+1d10, y+1d10, if(1d2=2,1,-1))),
			map([0]*1d2, spawn('breakable_block_chunk',x+1d10, y+1d10, if(1d2=2,1,-1), add(variations, ['big'])))
			]"
solid_area="0,0,15,15"
zorder="-1"
	[editor_info]
	category="props"
	[/editor_info]

	[properties]
	team="'neutral'"
	[/properties]

	[animation]
	body_area="all"
	duration="100"
	frame_info="0,0,0,0,274,733,16,16"
	frames="1"
	id="normal"
	image="compiled-2.png"
	rect="274,733,289,748"
	[/animation]

	[animation]
	body_area="all"
	duration="100"
	frame_info="0,0,0,0,972,716,16,16"
	frames="1"
	id="cracked"
	image="compiled-2.png"
	rect="972,716,987,731"
	[/animation]

[/object_type]