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[object_type]
id="checkpoint_controller"
ignore_collide="true"
on_create="set(alpha, 0)"
on_timer="if(level.player.midpoint_x > vars.zone_x1 and level.player.midpoint_x < vars.zone_x2 and level.player.midpoint_y > vars.zone_y1 and level.player.midpoint_y < vars.zone_y2 and level.player.hitpoints > 0,
[checkpoint_game(), die()])"
timer_frequency="10"
zorder="50"
[vars]
zone_x1="0"
zone_x2="0"
zone_y1="0"
zone_y2="0"
[/vars]
[editor_info]
category="controllers"
[var]
name="zone_x1"
type="x"
value="x-70"
[/var]
[var]
name="zone_x2"
type="x"
value="x+130"
[/var]
[var]
name="zone_y1"
type="y"
value="y-200"
[/var]
[var]
name="zone_y2"
type="y"
value="y+200"
[/var]
[/editor_info]
[animation]
duration="100000"
frame_info="2,2,2,1,963,501,24,25"
frames="1"
id="normal"
image="compiled-2.png"
rect="961,499,988,526"
[/animation]
[/object_type]
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