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[object_type]
friction="100"
id="heart_object"
on_collide_feet="[set(velocity_y, -velocity_y), set(velocity_x, (velocity_x*9)/10 + (velocity_y*slope_standing_on)/270),animation('flash')]"
on_collide_object_item="if(collide_with.is_player_body_part,if(diff > 0,
[set(level.status_gui, 'objects', level.status_gui.objects + [object('heart_object', 20, 20, 1)] * diff), die(), sound('HeartPickUp.ogg'), set(level.player.driver, 'hitpoints', level.player.driver.hitpoints + diff)]))
where diff = min(2, level.player.driver.max_hitpoints - level.player.driver.hitpoints)"
on_collide_side="[set(velocity_y, velocity_y/2), set(velocity_x, -velocity_x),animation('flash')]"
on_create="set(vars.time_to_live, level.cycle + vars.time_to_live)"
on_die="[spawn('silhouette_heart',level.player.driver.midpoint_x,level.player.driver.midpoint_y,1),map([0]*10, spawn('heart_sparkle_large', level.player.driver.midpoint_x, level.player.driver.y2, 0))]"
on_end_anim="animation('normal')"
on_timer="[spawn('heart_sparkle',midpoint_x,midpoint_y,0),if(level.cycle > vars.time_to_live, remove_object(me))]"
solid_dimensions="level_only"
timer_frequency="10"
[editor_info]
category="items"
[/editor_info]
[vars]
time_to_live="5000"
[/vars]
[animation]
accel_y="30"
duration="2"
frame_info="0,0,0,0,0,749,15,15,0,0,0,0,15,749,15,15,0,0,0,0,30,749,15,15,0,0,0,0,45,749,15,15,0,0,0,0,60,749,15,15,0,0,0,0,75,749,15,15,0,0,0,0,90,749,15,15,0,0,0,0,105,749,15,15,0,0,0,0,120,749,15,15,0,0,0,0,135,749,15,15,0,0,0,0,150,749,15,15,0,0,0,0,165,749,15,15"
frames="12"
frames_per_row="3"
id="normal"
image="compiled-2.png"
item_area="all"
rect="0,749,14,763"
solid_area="4,4,8,8"
[/animation]
[animation]
accel_y="20"
duration="4"
frame_info="0,0,0,0,944,733,15,15"
frames="1"
id="flash"
image="compiled-2.png"
item_area="all"
rect="944,733,958,747"
solid_area="4,4,8,8"
[/animation]
[/object_type]
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