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[object_type]
always_active="no"
id="motion_lock"
next_animation="'normal'"
on_check_lit="[
if(find(match_sensors, 'match', not match.vars.light),
map(all_sensors, 'sensor', if(not sensor in match_sensors, fire_event(sensor, 'off'))),
map(all_sensors, 'sensor', if(not sensor in match_sensors, fire_event(sensor, 'off'), fire_event(sensor, 'on')))
) where match_sensors = filter(all_sensors, 'sensor', sensor.vars.red=red_value and sensor.vars.blue=blu_value and sensor.vars.green=gre_value)
where all_sensors = filter(level.chars, 'char', char.type = 'motion_lock')
where red_value = vars.red
where blu_value = vars.blue
where gre_value = vars.green]"
on_end_anim="animation('normal')"
on_off="if(vars.light.type = 'motion_lock.dim', [
fire_event(vars.light, 'nix'),
set(vars.light, null()),
])"
on_on="if(vars.light.type = 'motion_lock.dim', [
schedule(25, [
fire_event(vars.light, 'nix'),
add_object(obj)]),
colour(obj),
set(vars.light, obj),
fire_event('unlocked'),
] where obj = object('motion_lock.bright', midpoint_x, midpoint_y, facing))"
on_timer="if(length(midpoint_x, midpoint_y, level.player.midpoint_x, level.player.midpoint_y) < 35, fire_event('triggered'))"
on_triggered="if(not vars.light, [
add_object(obj),
colour(obj),
set(vars.light, obj),
fire_event('check_lit'),
] where obj = object('motion_lock.dim', midpoint_x, midpoint_y, facing))"
on_unlocked="if(vars.linked_object,
fire_event(
get_object(level, vars.linked_object),
'button_pressed'))"
timer_frequency="3"
zorder="-5"
[editor_info]
category="controllers"
help="When all locks of this type in the level are
active, trigger the linked_object."
[var]
name="linked_object"
type="label"
[/var]
[/editor_info]
[vars]
blue="5"
green="3"
red="5"
[/vars]
[properties]
colour="def(obj) [set(obj.red, vars.red*50), set(obj.green, vars.green*50), set(obj.blue, vars.blue*50)]"
[/properties]
[animation]
collide="0,0,28,28"
duration="1000"
frame_info="0,0,0,0,994,733,14,14"
frames="1"
id="normal"
image="compiled-2.png"
rect="994,733,1007,746"
[/animation]
[object_type]
always_active="no"
id="dim"
next_animation="'normal'"
on_end_anim="animation('normal')"
on_nix="die()"
on_triggered="[]"
zorder="-4"
[animation]
collide="0,0,28,28"
duration="1000"
frames="1"
h="14"
id="normal"
image="experimental/wall_switch.png"
w="14"
x="7"
y="5"
[/animation]
[/object_type]
[object_type]
always_active="no"
id="bright"
next_animation="'normal'"
on_end_anim="animation('normal')"
on_triggered="[]"
zorder="-4"
[animation]
collide="0,0,28,28"
duration="1000"
frames="1"
h="14"
id="normal"
image="experimental/wall_switch.png"
w="14"
x="7"
y="22"
[/animation]
[/object_type]
[/object_type]
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