File: cellular.cfg

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[gui]
  on_draw="[
    draw_animation('main',20,20),
    if(level.player.vars.is_recharging,draw_animation('recharging_icon',20+66,20+132)),
    if(level.player.vars.is_boosting,  draw_animation('boosting_icon',20+66,20+100)),

    draw_animation('health_level',20+2,20+160-((80.0/level.player.vars.max_hitpoints)*level.player.hitpoints*2)),
    draw_animation('energy_level',20+46,20+160-((80.0/level.player.vars.max_energy)*level.player.vars.energy*2)),

    if(level.player.is_wounded and cycle-object.last_sound < 7, draw_animation('low_health1',20+110,20+127)),
    if(level.player.is_wounded and cycle-object.last_sound > 7 and cycle-object.last_sound < 14, draw_animation('low_health2',20+110,20+127)),
    if(level.player.is_wounded and cycle-object.last_sound > 14, draw_animation('low_health3',20+110,20+127)),

    draw_number(500,5,20+240,20+18),
    draw_number(object.vars.experience,5,20+240,20+18+38),
    draw_number(500,5,20+240,20+18+76)
  ]"

  on_process="[
    if(level.player.is_wounded,[
      if(cycle-object.last_sound > 21,[
	sound('MenuConfirm.ogg'),
	set(object.last_sound, cycle)
      ])
    ]),

    if(object.vars.experience = null(), set(object.vars.experience,level.player.experience*100)),
    if(object.vars.experience > level.player.vars.experience*100,
      add(object.vars.experience,-diff/10-1) where diff = object.vars.experience - level.player.vars.experience*100,
    ),
  ]"

  [animation]
    id=main
    image=experimental/cellular/stats.png
    rect=1,1,178,82
  [/animation]

  [animation]
    id=health_level
    image=experimental/cellular/health_bar_level.png
    rect=0,0,19,5
  [/animation]
  [animation]
    id=energy_level
    image=experimental/cellular/energy_bar_level.png
    rect=0,0,15,5
  [/animation]

  [animation]
    id=recharging_icon
    image=experimental/cellular/stats.png
    rect=184,67,201,80
  [/animation]
  [animation]
    id=boosting_icon
    image=experimental/cellular/stats.png
    rect=184,51,201,64
  [/animation]

  [animation]
    id=low_health1
    image=experimental/cellular/health_warning.png
    rect=1,1,22,18
  [/animation]
  [animation]
    id=low_health2
    image=experimental/cellular/health_warning.png
    rect=24,1,45,18
  [/animation]
  [animation]
    id=low_health3
    image=experimental/cellular/health_warning.png
    rect=47,1,68,18
  [/animation]
[/gui]