1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
|
[object_type]
id=current_generator
ignore_collide=true
activation_border=350
zorder=5
[editor_info]
category=controllers
[var]
name=zone_x1
type=x
value="x"
[/var]
[var]
name=zone_x2
type=x
value="x+200"
[/var]
[var]
name=zone_y1
type=y
value="y"
[/var]
[var]
name=zone_y2
type=y
value="y+200"
[/var]
[var]
name=strength
value="1000"
[/var]
[var]
name=current_vel_x
value="0"
[/var]
[var]
name=current_vel_y
value="-200"
[/var]
[var]
name=invisible
type=boolean
value=0
[/var]
[/editor_info]
#hack to make it invisible in game, but visible in editor.
on_create="[set(alpha,0),
set(current_generator, rect_current(zone_x1, zone_y1 ,abs(zone_x1 - zone_x2) ,abs(zone_y1 - zone_y2) , current_vel_x, current_vel_y, strength)),
if(not vars.invisible = 1,add_particles('particles')),
fire_event('setup_particles')]"
on_setup_particles="[
set(particles.area, [zone_x1, zone_y1, zone_x2, zone_y2]),
set(particles.velocity_x, current_vel_x/200),
set(particles.velocity_y, current_vel_y/200),
]"
on_end_anim="animation('normal')"
[animation]
id=normal
image=effects/particles.png
x=86
y=11
w=28
h=28
frames=1
duration=1000
[/animation]
[particle_system]
id=particles
type=water
number_of_particles=100
repeat_period=200
velocity_y=-1
velocity_x=0
velocity_rand=4
dot_size=2
color=120,250,200,200
[/particle_system]
[/object_type]
|