File: fish.cfg

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frogatto-data 1.3.1%2Bdfsg-1
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file content (135 lines) | stat: -rw-r--r-- 3,164 bytes parent folder | download | duplicates (3)
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{
id: "fish",
prototype: ["hittable"],
hitpoints: 50,
traction_in_water: 1000,
traction_in_air: 0,
friction: 1000,
has_feet: false,
solid_dimensions: ["enemy","common"],
solid_area: [3,3,27,19],
properties: {
	team: "'evil'",
	hurt_velocity_y: 0,
	hurt_velocity_x: 0,
	attack_damage: 1,
	player_within: "def(distance) if((level.player.midpoint_x > midpoint_x - distance) and (level.player.midpoint_x < midpoint_x + distance) and (level.player.midpoint_y > midpoint_y - distance) and (level.player.midpoint_y < midpoint_y + distance), 1, 0)",
	ideal_x: "def() ((vars.x2_bound + vars.x_bound) / 2)",
	inside_aggro_range: "def(distance) if(abs(ideal_x() - midpoint_x) < distance, 1, 0)",
	target_y: "def() (vars.desired_height + (wave(cycle*10+1000)/15))",
},
vars: {
	points_value: 20,
},
on_die: "[score(level,points_value), spawn_item(self), death_burst_tracked(self)]",

#
#
# collision handling:	
on_collide_side: "[set(velocity_x, 0), facing(-facing)]",
on_surface_damage: "die()",
on_exit_water: "die()",

#
#
# animation switching:
on_end_hurt_anim: "set(animation, 'swim')",
on_end_swim_anim: "if(facing < 0 and x < vars.x_bound or
	                facing > 0 and x2 > vars.x2_bound,
					[facing(-facing), animation('swim')],
					animation('swim'))",
on_process_swim: "if(abs(y - target_y()) > 10, set(accel_y, (20*if(target_y() < y, -1, 1))), [set(accel_y,0)])",
timer_frequency: 10,
on_timer: "if(solid(level, front + facing*90, y, 1, y2 - y),
	            [facing(-facing)])",

#
#
# error condition handling:
on_change_solid_dimensions_fail: "if(tmp.in_change_dimensions_fail or (not collide_with), die(),
	          [set(tmp.in_change_dimensions_fail, 1),
			   fire_event(collide_with, 'blocking_thrown_object'),
			   set(solid_dimensions_in, consts.solid_dimensions),
			   set(tmp.in_change_dimensions_fail, 0)
			  ])",
on_change_animation_failure: "[die()]",
on_add_object_fail: "[if(collide_with.vars.team != vars.team and collide_with.get_hit_by, collide_with.get_hit_by(me)), die()]",
editor_info: {
	category: "enemies, water",
	var: [
		{
			name: "x_bound",
			type: "x",
			value: "x - 200",
		},
		{
			name: "x2_bound",
			type: "x",
			value: "x2 + 200",
		},
		{
			name: "desired_height",
			type: "y",
			value: "y",
		},
	],
},
animation: [
	{
		image: "enemies/fish-purple.png",
		pad: 3,
		body_area: "all",
		attack_area: "all",
		id: "swim",
		duplicates: 6,
		rect: [2,1,42,29],
		frames: 4,
		duration: 6,
		accel_x: 20,
	},
	{
		image: "enemies/fish-purple.png",
		pad: 3,
		body_area: "all",
		attack_area: "all",
		id: "swim",

		#blink variant
		rect: [2,33,42,61],
		frames: 4,
		duration: 6,
		accel_x: 20,
	},
	{
		image: "enemies/fish-purple.png",
		pad: 3,
		body_area: "all",
		attack_area: "all",
		id: "startle",
		rect: [2,65,42,93],
		frames: 1,
		duration: 10,
	},
	{
		image: "enemies/fish-purple.png",
		pad: 3,
		body_area: "all",
		attack_area: "all",
		id: "hurt",
		rect: [90,65,130,93],
		frames: 1,
		duration: 10,
	},
	{
		image: "enemies/fish-purple.png",
		pad: 3,
		body_area: "all",
		attack_area: "all",
		id: "swimMad",
		rect: [2,97,42,125],
		frames: 4,
		duration: 6,
		accel_x: 30,
	},
],
}