File: controller.cfg

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frogatto-data 1.3.1%2Bdfsg-4
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# Generic controller designed to be used as a trigger for scripts.
# Various usages include modifying:
#  - on_create to trigger something on the start of a level.
#  - on_triggered to trigger something when the player reaches a certain spot
{
id: "controller",
next_animation: "'normal'",
always_active: true,
hidden_in_game: true,
vars: {
	last_triggered: -400,
},

on_end_anim: "animation('normal')",
zorder: 50,
timer_frequency: 10,
on_timer: "if(level.player.midpoint_x > vars.x_bound and level.player.midpoint_x < vars.x2_bound  and level.player.midpoint_y > vars.y_bound and level.player.midpoint_y < vars.y2_bound and cycle - vars.last_triggered > 250, [fire_event('triggered'),set(vars.last_triggered,cycle)])",
on_triggered: "[sound('MenuConfirm.ogg')]",
editor_info: {
	category: "controllers",
	var: [
		{
			name: "x_bound",
			type: "x",
			value: "x-100",
		},
		{
			name: "x2_bound",
			type: "x",
			value: "x+150",
		},
		{
			name: "y_bound",
			type: "y",
			value: "y-100",
		},
		{
			name: "y2_bound",
			type: "y",
			value: "y+150",
		},
	],
},
animation: {
	id: "normal",
	image: "effects/particles.png",
	x: 86,
	y: 73,
	w: 28,
	h: 28,
	collide: [0,0,28,28],
	frames: 1,
	duration: 100000,
},
}