File: current_generator.cfg

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frogatto-data 1.3.1%2Bdfsg-4
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{
id: "current_generator",
ignore_collide: true,
activation_border: 350,
hidden_in_game: true,
zorder: 5,

on_create: "[
		set(current_generator, rect_current(zone_x1, zone_y1 ,abs(zone_x1 - zone_x2) ,abs(zone_y1 - zone_y2) , current_vel_x, current_vel_y, strength)),
		if(not vars.invisible = 1,add_particles('particles')),
		fire_event('setup_particles')]",
on_setup_particles: "[
	    set(particles.area, [zone_x1, zone_y1, zone_x2, zone_y2]),
		set(particles.velocity_x, current_vel_x/200),
		set(particles.velocity_y, current_vel_y/200),
		]",
on_end_anim: "animation('normal')",
editor_info: {
	category: "controllers",
	var: [
		{
			name: "zone_x1",
			type: "x",
			value: "x",
		},
		{
			name: "zone_x2",
			type: "x",
			value: "x+200",
		},
		{
			name: "zone_y1",
			type: "y",
			value: "y",
		},
		{
			name: "zone_y2",
			type: "y",
			value: "y+200",
		},
		{
			name: "strength",
			value: 1000,
		},
		{
			name: "current_vel_x",
			value: 0,
		},
		{
			name: "current_vel_y",
			value: -200,
		},
		{
			name: "invisible",
			type: "boolean",
			value: 0,
		},
	],
},
animation: {
	id: "normal",
	image: "effects/particles.png",
	x: 86,
	y: 11,
	w: 28,
	h: 28,
	frames: 1,
	duration: 1000,
},
particle_system: {
	id: "particles",
	type: "water",
	number_of_particles: 100,
	repeat_period: 200,
	velocity_y: -1,
	velocity_x: 0,
	velocity_rand: 4,
	dot_size: 2,
	color: [120,250,200,200],
},
}