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#onetime level controllers are like the regular type, except with respawns=no set. Meaning that their script only happens once per playthrough.
{
id: "level_controller_random",
next_animation: "'normal'",
always_active: true,
hidden_in_game: true,
respawns: false,
zorder: 50,
vars: {
segments: [0],
left_edge: 0,
right_edge: 0,
cosmic_shift_threshhold: 16384,
cosmic_shift_amount: 15360,
},
on_process: "if(0 and level.player.midpoint_x > vars.cosmic_shift_threshhold, [cosmic_shift(-vars.cosmic_shift_amount, 0),
add(vars.left_edge, -vars.cosmic_shift_amount), add(vars.right_edge, -vars.cosmic_shift_amount)],
if(level.player.midpoint_x > vars.right_edge - 600,
[
add(vars.segments, [new_segment]),
add_level_module(new_segment, vars.right_edge, 0),
add(vars.right_edge, level.segment_width)
]
where new_segment = choose(filter(query(level, 'segments_after_' + vars.segments.last), 'n', not (n in vars.segments)))
)
)",
on_add_segment: "if(new_segment,
[add(vars.segments, [new_segment]),
set(level.dimensions, [level.dimensions[0], level.dimensions[1], vars.right_edge - vars.left_edge, level.dimensions[3]]),
add_level_module(new_segment, vars.right_edge, 0),
add(vars.right_edge, level.segment_width),
fire_event('add_segment')
]
)
where new_segment = choose(filter(query(level, 'segments_after_' + vars.segments.last), 'n', not (n in vars.segments)))",
on_position_player_right_side: "[
remove_object(level.player),
set(level.player.midpoint_x, level.dimensions[2] - 100),
execute(level.player, move_to_standing()),
resolve_solid(level.player, facing, 0, -50),
resolve_solid(level.player, facing, 0, 50),
add_object(level.player)
]",
on_start_level: "if(level.in_editor, die(),
[
add_level_module('0', 0, 0),
set(vars.left_edge, 0), set(vars.right_edge, level.segment_width),
fire_event('add_segment'),
if(level.player.midpoint_x > 600,
fire_event('position_player_right_side')
)
])",
editor_info: {
category: "controllers",
},
animation: {
id: "normal",
image: "effects/particles.png",
x: 148,
y: 166,
w: 28,
h: 28,
#collide="0,0,28,28"
frames: 1,
duration: 1000000,
},
}
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