File: text_editor_controller.cfg

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frogatto-data 1.3.1%2Bdfsg-4
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# Dialog controllers are generic objects designed to be used as triggers for scripts.
# Various usages include modifying:
#  - on_create to trigger something on the start of a level.
#  - on_triggered to trigger something when the player reaches a certain spot
{
id: "text_editor_controller",
zorder: 50,
always_active: true,
hidden_in_game: true,
//use_absolute_screen_coordinates: true,

editor_info: {
	category: "controllers",
	var: [
		{
			name: "default_text",
			type: "text",
			value: "''",
		},{
			name: "is_grey_msg",
			type: "boolean",
			value: "true",
		},{
			name: "width",
			type: "int",
			value: "200",
		},
	],
},

vars: {
	Widget: {
		type: "text_editor",
		id: "a",
		width: 200,
		on_change: "if(not self.vars.is_grey_msg and (not self.tmp.focus), fire_event('change'))",
		on_move_cursor: "fire_event('move_cursor')",
		on_enter: "fire_event('enter')",
		on_tab: "fire_event('tab')",
		on_escape: "fire_event('escape')",
		on_begin_enter: "fire_event('begin_enter')",
		on_change_focus: "fire_event('change_focus')",
	},
},

on_editor_changed_variable: "fire_event('create')",

on_create: "[
	set_widgets(self, nwgt),
	set(vars.Widget, nwgt),
	] where
	nwgt = self.vars.Widget + {
		width: self.vars.width,
		text: self.vars.default_text,
		color: if(self.vars.is_grey_msg, 'grey', 'white'),
		}",

on_change: "sound('click.wav')", //text: self.widgets.a.text

on_change_focus: "if(self.vars.is_grey_msg, [
	set(tmp.focus, not tmp.focus),
	if(tmp.focus, 
		if(not widgets.a.text, [
			set(self.widgets.a.text, self.vars.default_text),
			set(self.widgets.a.color, 'grey'),
			]), 
		if(self.widgets.a.text = self.vars.default_text, [
			set(self.widgets.a.text, ''),
			set(self.widgets.a.colour, 'white'),
			])
		),
	])",

on_end_anim: "animation('normal')",
animation: {
	id: "normal",
	image: "effects/particles.png",
	x: 86,
	y: 73,
	w: 28,
	h: 28,
	collide: [0,0,28,28],
	frames: 1,
	duration: 1000,
	},
}