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{
id: "difficulty-selector",
zorder: 20,
is_human: true,
always_active: true,
prototype: ["standard_values"],
properties: {
team: "'player'",
position: "min(points.size-1, max(0, tmp.place))",
},
#We multiply by two for position because frogatto scales up the graphics by two. We then subtract by 16 to center the 16-pixel image.
#
vars: {
#points are the locations in the main-map image of each location for frogatto to go.
#
points: [
[
160,
150,
#difficulty_casual#
-1,
~Casual~
],
[
160,
170,
#difficulty_challenging#
0,
~Intense~
],
// [
// 160,
// 190,
// #difficulty_unfair#
// 1,
// ~Unfair~
// ]
],
},
on_start_level: "[ if(vars.player.vars.levels_visited,
set(vars.points,if(filtered_points.size > 0,
filtered_points, vars.points)
where filtered_points = filter(vars.points, 'p',
p[2] in vars.player.vars.levels_visited))),
fire_event('do_setup')]",
#tmp.place is the index number for each location, in the points list.
#
on_do_setup: "[if(vars.you_are_here < points.size,
set(tmp.place, vars.you_are_here),
set(tmp.place, 0)),
set(x, (points[position][0]*2-16)), set(y, (points[position][1]*2-16)),
map(vars.points, 'p', spawn('text_controller', p[0]*2 +60, p[1]*2+8, facing,
[set_var('txt', p[3])]))]",
# on_ctrl_down="fire_event('ctrl_left')"
# on_ctrl_up="fire_event('ctrl_right')"
on_ctrl_down: "[set(tmp.place,tmp.place+1), sound('MenuCursorMove.ogg')]",
on_ctrl_right: "fire_event('ctrl_down')",
on_ctrl_up: "[set(tmp.place,tmp.place-1), sound('MenuCursorMove.ogg')]",
on_ctrl_left: "fire_event('ctrl_up')",
on_ctrl_tongue: "if(cycle > 30, [
set(control_lock, []),
screen_flash([255,255,255,0], [0,0,0,5], 50),
schedule(50,
[set(vars.player.alpha, 0),
execute(vars.player, schedule(1, set(brightness, 255))),
execute(vars.player, set(difficulty, vars.points[tmp.place][2] )),
add_object(vars.player), teleport('frogatto-grotto-frogattos-room.cfg','','iris'),sound('MenuConfirm.ogg'),
set(control_lock, null)]
)
])",
on_ctrl_jump: "fire_event('ctrl_tongue')",
on_process: "[
if(tmp.place < 0, set(tmp.place, 0)),
if(tmp.place > points.size-1, set(tmp.place, points.size-1)),
set(x, (x*4 + points[position][0]*2-16) / 5),
set(y, (y*4 + points[position][1]*2-16) / 5),]",
animation: {
id: "normal",
image: "characters/stand_in_selector.png",
rect: [0,0,15,15],
},
}
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