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/*
* ux_init.c
*
* Unix interface, initialisation
*
*/
#define __UNIX_PORT_FILE
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <errno.h>
#include <fcntl.h>
#include <unistd.h>
/* Prototypes for getopt */
#ifdef USE_UNISTD_H
#include <unistd.h>
#elif USE_GETOPT_H
#include <getopt.h>
#else
#ifndef USE_NOTHING
extern int getopt(int, char **, char *);
extern int optind, opterr;
extern char *optarg;
#endif
#endif
#ifdef USE_NCURSES_H
#include <ncurses.h>
#else
#include <curses.h>
#endif
#include "frotz.h"
#include "ux_frotz.h"
#define INFORMATION "\
\n\
FROTZ V2.32 - interpreter for all Infocom games. Complies with standard\n\
1.0 of Graham Nelson's specification. Written by Stefan Jokisch in 1995-7\n\
\n\
Syntax: frotz [options] story-file\n\
\n\
-a watch attribute setting \t -l # left margin\n\
-A watch attribute testing \t -o watch object movement\n\
-b # background colour \t -O watch object locating\n\
\t -p plain ASCII output only\n\
\t -P alter piracy opcode\n\
-c # context lines \t -r # right margin\n\
-d disable color \t -s # random number seed value\n\
\t -S # transscript width\n\
-f # foreground colour \t -t set Tandy bit\n\
\t -u # slots for multiple undo\n\
-h # screen height \t -w # screen width\n\
-i ignore runtime errors \t -x expand abbreviations g/x/z\n"
static int user_disable_color = 0;
static int user_foreground_color = -1;
static int user_background_color = -1;
static int user_screen_width = -1;
static int user_screen_height = -1;
static int user_random_seed = -1;
static int user_tandy_bit = 0;
static int curses_active = 0; /* true if os_init_screen has been run */
int current_text_style = 0; /* Since I can't use attr_get, which
would make things easier, I need to
use the same hack the MS-DOS port
does...keep the current style in a
global variable. */
char unix_plain_ascii = 0; /* true if user wants to disable latin-1 */
/*
* os_fatal
*
* Display error message and exit program.
*
*/
void os_fatal (const char *s)
{
if (curses_active) {
os_display_string("\n\n");
beep();
os_set_text_style(BOLDFACE_STYLE);
os_display_string("Fatal error: ");
os_set_text_style(0);
os_display_string(s);
os_display_string("\n");
os_reset_screen();
exit(1);
}
fputs ("\nFatal error: ", stderr);
fputs (s, stderr);
fputs ("\n\n", stderr);
exit (1);
}/* os_fatal */
extern char script_name[];
extern char command_name[];
extern char save_name[];
extern char auxilary_name[];
/*
* os_process_arguments
*
* Handle command line switches. Some variables may be set to activate
* special features of Frotz:
*
* option_attribute_assignment
* option_attribute_testing
* option_context_lines
* option_object_locating
* option_object_movement
* option_left_margin
* option_right_margin
* option_ignore_errors
* option_piracy
* option_undo_slots
* option_expand_abbreviations
* option_script_cols
*
* The global pointer "story_name" is set to the story file name.
*
*/
void os_process_arguments (int argc, char *argv[])
{
int c, i;
char stripped_story_name[MAX_FILE_NAME];
const char *p = NULL;
char *home_dir;
/* Parse the options */
do {
c = getopt(argc, argv, "aAb:c:df:h:il:oOpPr:s:S:tu:w:x");
switch(c) {
case 'a': option_attribute_assignment = 1; break;
case 'A': option_attribute_testing = 1; break;
case 'b': user_background_color = atoi(optarg);
if ((user_background_color < 2) ||
(user_background_color > 9))
user_background_color = -1;
break;
case 'c': option_context_lines = atoi(optarg); break;
case 'd': user_disable_color = 1; break;
case 'f': user_foreground_color = atoi(optarg);
if ((user_foreground_color < 2) ||
(user_foreground_color > 9))
user_foreground_color = -1;
break;
case 'h': user_screen_height = atoi(optarg); break;
case 'i': option_ignore_errors = 1; break;
case 'l': option_left_margin = atoi(optarg); break;
case 'o': option_object_movement = 1; break;
case 'O': option_object_locating = 1; break;
case 'p': unix_plain_ascii = 1; break;
case 'P': option_piracy = 1; break;
case 'r': option_right_margin = atoi(optarg); break;
case 's': user_random_seed = atoi(optarg); break;
case 'S': option_script_cols = atoi(optarg); break;
case 't': user_tandy_bit = 1; break;
case 'u': option_undo_slots = atoi(optarg); break;
case 'w': user_screen_width = atoi(optarg); break;
case 'x': option_expand_abbreviations = 1; break;
}
} while (c != EOF);
if (optind != argc - 1) {
puts (INFORMATION);
exit (1);
}
/* Save the story file name */
story_name = argv[optind];
/* Strip path off the story file name */
p = story_name;
for (i = 0; story_name[i] != 0; i++)
if (story_name[i] == '/')
p = story_name + i + 1;
for (i = 0; p[i] != '\0' && p[i] != '.'; i++)
stripped_story_name[i] = p[i];
stripped_story_name[i] = '\0';
/* If possible, saved games go in "$HOME/.infocom/", with extension
".frotz". */
save_name[0] = 0;
home_dir = getenv("HOME");
if (home_dir) {
struct stat buf;
strcpy (save_name, home_dir);
strcat (save_name, "/.infocom");
if (stat (save_name, &buf)) {
if (errno == ENOENT) {
if (mkdir (save_name, 0777)) {
/* error; use cwd */
save_name[0] = 0;
} else {
strcat (save_name, "/");
}
} else {
save_name[0] = 0;
}
} else {
if (S_ISDIR(buf.st_mode)) {
strcat (save_name, "/");
} else {
save_name[0] = 0;
}
}
}
/* Create nice default file names */
strcpy (script_name, stripped_story_name);
strcpy (command_name, stripped_story_name);
strcat (save_name, stripped_story_name);
strcpy (auxilary_name, stripped_story_name);
/* Don't forget the extensions */
strcat (script_name, ".scr");
strcat (command_name, ".rec");
strcat (save_name, ".frotz");
strcat (auxilary_name, ".aux");
}/* os_process_arguments */
/*
* os_init_screen
*
* Initialise the IO interface. Prepare the screen and other devices
* (mouse, sound board). Set various OS depending story file header
* entries:
*
* h_config (aka flags 1)
* h_flags (aka flags 2)
* h_screen_cols (aka screen width in characters)
* h_screen_rows (aka screen height in lines)
* h_screen_width
* h_screen_height
* h_font_height (defaults to 1)
* h_font_width (defaults to 1)
* h_default_foreground
* h_default_background
* h_interpreter_number
* h_interpreter_version
* h_user_name (optional; not used by any game)
*
* Finally, set reserve_mem to the amount of memory (in bytes) that
* should not be used for multiple undo and reserved for later use.
*
* (Unix has a non brain-damaged memory model which dosen't require such
* ugly hacks, neener neener neener. --GH :)
*
*/
void os_init_screen (void)
{
/*trace(TRACE_CALLS);*/
curses_active = 1; /* Let os_fatal know curses is running */
initscr(); /* Set up curses */
cbreak(); /* Raw input mode, no line processing */
noecho(); /* No input echo */
nonl(); /* No newline translation */
intrflush(stdscr, TRUE); /* Flush output on interrupt */
keypad(stdscr, TRUE); /* Enable the keypad and function keys */
scrollok(stdscr, FALSE); /* No scrolling unless explicitly asked for */
if (h_version == V3 && user_tandy_bit != 0)
h_config |= CONFIG_TANDY;
if (h_version == V3)
h_config |= CONFIG_SPLITSCREEN;
if (h_version >= V4)
h_config |= CONFIG_BOLDFACE | CONFIG_EMPHASIS | CONFIG_FIXED | CONFIG_TIMEDINPUT;
#ifndef SOUND_SUPPORT
if (h_version >= V5)
h_flags &= ~(GRAPHICS_FLAG | SOUND_FLAG | MOUSE_FLAG | MENU_FLAG);
if (h_version == V3)
h_flags &= ~OLD_SOUND_FLAG;
#else
if (h_version >= V5)
h_flags &= ~(GRAPHICS_FLAG | MOUSE_FLAG | MENU_FLAG);
if ((h_version >= 5) && (h_flags & SOUND_FLAG)) {
if (unix_init_sound())
h_flags |= SOUND_FLAG;
else
h_flags &= ~SOUND_FLAG;
}
if ((h_version == 3) && (h_flags & OLD_SOUND_FLAG)) {
if (unix_init_sound())
h_flags |= OLD_SOUND_FLAG;
else
h_flags &= ~OLD_SOUND_FLAG;
}
#endif
if (h_version >= V5 && (h_flags & UNDO_FLAG))
if (option_undo_slots == 0)
h_flags &= ~UNDO_FLAG;
getmaxyx(stdscr, h_screen_rows, h_screen_cols);
if (user_screen_height != -1)
h_screen_rows = user_screen_height;
if (user_screen_width != -1)
h_screen_cols = user_screen_width;
h_screen_width = h_screen_cols;
h_screen_height = h_screen_rows;
h_font_width = 1;
h_font_height = 1;
h_interpreter_number = INTERP_DEC_20; /* We is a DECsystem-20 :) */
h_interpreter_version = 'F';
#ifdef COLOR_SUPPORT
if (has_colors() && !user_disable_color) {
h_config |= CONFIG_COLOUR;
h_flags |= COLOUR_FLAG; /* FIXME: beyond zork handling? */
start_color();
if (user_foreground_color != -1)
h_default_foreground = user_foreground_color;
else
h_default_foreground = WHITE_COLOUR;
if (user_background_color != -1)
h_default_background = user_background_color;
else
h_default_background = BLUE_COLOUR;
os_set_colour(h_default_foreground, h_default_background);
bkgdset(current_color);
erase();
/*os_erase_area(1, 1, h_screen_rows, h_screen_cols);*/
}
else
if (h_flags & COLOUR_FLAG) h_flags &= ~COLOUR_FLAG;
#endif
refresh();
}/* os_init_screen */
/*
* os_reset_screen
*
* Reset the screen before the program stops.
*
*/
void os_reset_screen (void)
{
os_set_text_style(0);
os_display_string((zchar *) "[Hit any key to exit.]");
os_read_key(0, FALSE);
scrollok(stdscr, TRUE); scroll(stdscr);
refresh(); endwin();
}/* os_reset_screen */
/*
* os_restart_game
*
* This routine allows the interface to interfere with the process of
* restarting a game at various stages:
*
* RESTART_BEGIN - restart has just begun
* RESTART_WPROP_SET - window properties have been initialised
* RESTART_END - restart is complete
*
*/
void os_restart_game (int stage)
{
}
/*
* os_random_seed
*
* Return an appropriate random seed value in the range from 0 to
* 32767, possibly by using the current system time.
*
*/
int os_random_seed (void)
{
if (user_random_seed == -1)
/* Use the epoch as seed value */
return (time(0) & 0x7fff);
else return user_random_seed;
}/* os_random_seed */
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