File: bgp_script.h

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// SPDX-License-Identifier: GPL-2.0-or-later
/* BGP scripting foo
 * Copyright (C) 2020  NVIDIA Corporation
 * Quentin Young
 */
#ifndef __BGP_SCRIPT__
#define __BGP_SCRIPT__

#include <zebra.h>

#ifdef HAVE_SCRIPTING

#include <lua.h>

/*
 * Initialize scripting stuff.
 */
void bgp_script_init(void);

/*
 * Note that the common lib/frrscript.h has forward-refs to some of these
 * apis; if these change, please ensure those refs are updated too.
 */

/* Forward references */
struct peer;
struct attr;

void lua_pushpeer(lua_State *L, const struct peer *peer);

void lua_pushattr(lua_State *L, const struct attr *attr);

void lua_decode_attr(lua_State *L, int idx, struct attr *attr);

void *lua_toattr(lua_State *L, int idx);

#endif /* HAVE_SCRIPTING */

#endif /* __BGP_SCRIPT__ */