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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
type ReadAsset =
inherit Activity()
override x.OnCreate(bundle) =
base.OnCreate (bundle)
let input = Assets.Open ("my_asset.txt")
Additionally, some Android functions will automatically load asset files:
let tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf")
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