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// fgdlist.cc
#include "fgdlist.h"
#ifndef _FGSTING_H
#include "fgstring.h"
#endif
FGDirListing::FGDirListing(const FGString& dirName)
: mDirName(dirName)
{
}
FGDirListing
FGDirListing::GetRHSOnlyFiles(const FGDirListing& lhs,
const FGDirListing& rhs)
{
FGDirListing ret("NODIR");
// Could be dealing with 100's or 1000's of files. Should really use
// map (tree based) not hopeless vector iteration. Heard of O(n^2)? :-)
std::vector<FGFileInfo>::const_iterator iRHSFiles;
for (iRHSFiles = rhs.begin(); iRHSFiles != rhs.end(); iRHSFiles++) {
if (iRHSFiles->IsRegularFile()) {
ret.push_back(*iRHSFiles);
}
}
std::vector<FGFileInfo>::const_iterator iLHSFiles;
for (iLHSFiles = lhs.begin(); iLHSFiles != lhs.end(); iLHSFiles++) {
// For each LHS files scan through current list for match
// Ugh slow slow need a tree based thing see above comment
std::vector<FGFileInfo>::iterator iCurFiles;
for (iCurFiles = ret.begin(); iCurFiles != ret.end(); iCurFiles++) {
if (*iLHSFiles == *iCurFiles) {
// Match so waste it from return list
ret.erase(iCurFiles);
break;
}
}
}
return ret;
}
const FGString&
FGDirListing::GetDirName(void) const
{
return mDirName;
}
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