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import pygame
import math
from water import Water
import util
from locals import *
class Enemy(pygame.sprite.Sprite):
def __init__(self, pos = [0.0, 0.0], health = 1):
pygame.sprite.Sprite.__init__(self)
self.pos = pos
self.velocity [0.0, 0.0]
self.health = health
#self.hitmask = pygame.surfarray.array_alpha(self.image)
self.angle = 0
self.targetangle = 0
self.dying = False
self.dead = False
self.t = 0
def damage(self):
self.health -= 1
if self.health == 0:
self.die()
def update(self):
self.t += 1
self.velocity[1] += 1.0 # Gravity
self.pos[0] += self.velocity[0]
self.pos[1] += self.velocity[1]
def die(self):
self.dying = True
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