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import pygame
import os
import sys
import codecs
import util
from locals import *
from water import Water
import cloud
class Highscores:
sky = None
def __init__(self, screen, new_score = -1, endless = False, online = False):
self.screen = screen
if not endless:
self.title = util.bigfont.render("Story Mode", True, (0,0,0))
elif not online:
self.title = util.bigfont.render("Endless Mode", True, (0,0,0))
else:
self.title = util.bigfont.render("Endless Online", True, (0,0,0))
if not Highscores.sky:
Highscores.sky = util.load_image("taivas")
Highscores.sky = pygame.transform.scale(Highscores.sky, (SCREEN_WIDTH, SCREEN_HEIGHT))
self.inputting = False
self.input_score = -1
self.scores = []
self.done = False
self.endless = endless
if online:
if not self.online_init():
self.done = True
print("Could not get online highscores!")
return
self.pathname = util.get_config_path()
if not endless:
self.filename = self.pathname + "/scores"
else:
self.filename = self.pathname + "/endless_scores"
try:
if not os.path.exists(self.pathname):
os.mkdir(self.pathname)
except:
print("Can't make directory " + self.pathname)
self.done = True
return
if not os.path.exists(self.filename):
#print("Creating dummy high scores")
self.dummy_scores()
else:
try:
f = codecs.open(self.filename, "r", "utf_8")
i = 0
name, score = "", 0
for line in f:
if i % 2 == 0:
name = line.strip()
else:
try:
score = int(line)
except:
print("Corrupt high score file.")
self.dummy_scores()
break
self.scores.append((name, score))
i += 1
except:
self.dummy_scores()
print("Can't open file " + self.filename + " or file corrupt")
if len(self.scores) < 10:
print("Corrupt high score file.")
self.dummy_scores()
# The online highscore is always submitted
if endless and new_score != -1:
self.submit_score(Variables.name, new_score)
if new_score > self.scores[9][1]:
#print("It's a new high score!")
#self.inputting = True
for i in range(10):
if self.scores[i][1] < new_score:
self.input_score = i
for j in range(9 - i):
self.scores[9 - j] = self.scores[8 - j]
self.scores[i] = [Variables.name, new_score]
break
self.write_scores()
def online_init(self):
HIGHSCORE_URL = "http://funnyboat.sourceforge.net/cgi-bin/top10.py"
try:
import socket
socket.setdefaulttimeout(20)
import urllib2
f = urllib2.urlopen(HIGHSCORE_URL)
for line in f.readlines():
name,score = line.split("\t")
score = int(score)
name = unicode(name, "utf-8")
self.scores.append((name,score))
f.close()
except:
# Getting highscores failed
return False
# Success
return True
def submit_score(self, name, score):
SUBMIT_URL = "http://funnyboat.sourceforge.net/cgi-bin/submit.py"
try:
import socket
socket.setdefaulttimeout(20)
import urllib
import urllib2
#name,score = self.scores[self.input_score]
data = urllib.urlencode({'name' : name.encode('utf-8'), 'score' : score})
req = urllib2.Request(SUBMIT_URL, data)
f = urllib2.urlopen(req)
f.close()
except:
print("Failed to submit highscore")
def run(self):
water = Water.global_water
water.set_amplitude(SCREEN_HEIGHT / 8.0)
water_sprite = pygame.sprite.Group()
water_sprite.add(water)
while not self.done:
self.screen.blit(Highscores.sky, self.screen.get_rect())
water.update()
cloud.update()
cloud.draw(self.screen)
water_sprite.draw(self.screen)
rect = self.title.get_rect()
rect.centerx = self.screen.get_rect().centerx
rect.top = 10
self.screen.blit(self.title, rect)
for i in range(10):
color = (0,0,0)
#if self.inputting and self.input_score == i:
if self.input_score == i:
color = (220, 120, 20)
score = self.scores[i]
image = 0
try:
image = util.smallfont.render(str(i + 1) + ". " + score[0], True, color)
except:
image = util.smallfont.render(str(i + 1) + ". Error", True, color)
rect = image.get_rect()
rect.top = 50 + i * 1.5 * rect.height
rect.left = 10
self.screen.blit(image, rect)
image = util.smallfont.render(str(score[1]), True, color)
rect = image.get_rect()
rect.top = 50 + i * 1.5 * rect.height
rect.right = self.screen.get_rect().right - 10
self.screen.blit(image, rect)
pygame.display.flip()
nextframe = False
while not nextframe:
pygame.event.post(pygame.event.wait())
for event in pygame.event.get():
if event.type == NEXTFRAME:
nextframe = True
continue
if self.inputting:
if event.type == QUIT:
self.inputting = False
self.write_scores()
if event.type == KEYDOWN:
if event.key == K_RETURN or event.key == K_ESCAPE:
self.inputting = False
if self.endless:
self.submit_score()
self.write_scores()
elif event.key == K_BACKSPACE:
if len(self.scores[self.input_score][0]) != 0:
self.scores[self.input_score][0] = self.scores[self.input_score][0][:-1]
elif event.key == K_SPACE or event.unicode != " ":
if len(self.scores[self.input_score][0]) < 32:
self.scores[self.input_score][0] += event.unicode
else:
if event.type == KEYDOWN or event.type == QUIT or event.type == JOYBUTTONDOWN:
self.done = True
nextframe = True
def dummy_scores(self):
self.scores = []
self.scores.append(("Funny Boat", 2000)) # 1
self.scores.append(("Hectigo", 1500)) # 2
self.scores.append(("JDruid", 1000)) # 3
self.scores.append(("Pekuja", 750)) # 4
self.scores.append(("Pirate", 500)) # 5
self.scores.append(("Shark", 400)) # 6
self.scores.append(("Seagull", 300)) # 7
self.scores.append(("Naval mine", 200)) # 8
self.scores.append(("Cannonball", 100)) # 9
self.scores.append(("Puffy the Cloud", 50)) #10
self.write_scores()
def write_scores(self):
try:
f = codecs.open(self.filename, "w", "utf_8")
for i in range(10):
print(self.scores[i][0], file=f)
print(self.scores[i][1], file=f)
except:
print("Failed to write high scores to file " + self.filename)
self.done = True
return
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