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import pygame
from locals import *
import util
class Score(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.score = 0
self.target_score = 0
self.image = util.smallfont.render("Score: 0", Variables.alpha, (10,10,10))
self.rect = self.image.get_rect()
self.rect.left = 100
self.rect.top = 5
def update(self):
if self.target_score > self.score:
self.score += 1
self.image = util.smallfont.render("Score: " + str(self.score), Variables.alpha, (10,10,10))
self.rect.width = self.image.get_width()
self.rect.height = self.image.get_height()
def add(self, points):
self.target_score += points
self.update()
def get_score(self):
return self.target_score
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