File: 09_dont-use-sdl-audio.patch

package info (click to toggle)
fuse-emulator 1.0.0.1a%2Bdfsg1-4
  • links: PTS
  • area: main
  • in suites: wheezy
  • size: 9,568 kB
  • sloc: ansic: 67,895; sh: 10,265; perl: 3,386; makefile: 787; yacc: 227; lex: 139
file content (20 lines) | stat: -rw-r--r-- 878 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
From: Alberto Garcia <agarcia@igalia.com>
Subject: Don't use the SDL audio driver, it has issues with pulseaudio
Bug: http://sourceforge.net/tracker/?func=detail&aid=3483869&group_id=91293&atid=596648
Forwarded: no
Index: fuse-emulator/configure.in
===================================================================
--- fuse-emulator.orig/configure.in
+++ fuse-emulator/configure.in
@@ -458,10 +458,7 @@ dnl Decide which sound routines to use
 dnl
 
 AC_MSG_CHECKING(which sound routines to use)
-if test "$UI" = sdl; then
-  SOUND_LIBADD='sdlsound.$(OBJEXT)' SOUND_LIBS='' sound_fifo=yes
-  AC_MSG_RESULT(SDL)
-elif test "$dxsound_available" = yes; then
+if test "$dxsound_available" = yes; then
   SOUND_LIBADD='dxsound.$(OBJEXT)' SOUND_LIBS='-ldsound -lole32 -ldxguid'
   AC_MSG_RESULT(DirectX)
   AC_DEFINE([DIRECTSOUND_VERSION], 0x0700, [DirectX 7 or higher is required])