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/* input.c: generalised input events layer for Fuse
Copyright (c) 2004 Philip Kendall
$Id: input.c 4109 2009-12-27 06:15:10Z fredm $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#include <config.h>
#include "fuse.h"
#include "input.h"
#include "joystick.h"
#include "keyboard.h"
#include "settings.h"
#include "snapshot.h"
#include "tape.h"
#include "ui/ui.h"
#include "utils.h"
static int keypress( const input_event_key_t *event );
static int keyrelease( const input_event_key_t *event );
static int do_joystick( const input_event_joystick_t *joystick_event,
int press );
int
input_event( const input_event_t *event )
{
switch( event->type ) {
case INPUT_EVENT_KEYPRESS: return keypress( &( event->types.key ) );
case INPUT_EVENT_KEYRELEASE: return keyrelease( &( event->types.key ) );
case INPUT_EVENT_JOYSTICK_PRESS:
return do_joystick( &( event->types.joystick ), 1 );
case INPUT_EVENT_JOYSTICK_RELEASE:
return do_joystick( &( event->types.joystick ), 0 );
}
ui_error( UI_ERROR_ERROR, "unknown input event type %d", event->type );
return 1;
}
static int
keypress( const input_event_key_t *event )
{
int swallow;
const keyboard_spectrum_keys_t *ptr;
if( ui_widget_level >= 0 ) {
ui_widget_keyhandler( event->native_key );
return 0;
}
/* Escape => ask UI to end mouse grab, return if grab ended */
if( event->native_key == INPUT_KEY_Escape && ui_mouse_grabbed ) {
ui_mouse_grabbed = ui_mouse_release( 0 );
if( !ui_mouse_grabbed ) return 0;
}
swallow = 0;
/* Joystick emulation via keyboard keys */
if ( event->spectrum_key == settings_current.joystick_keyboard_up ) {
swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 1 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_down ) {
swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 1 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_left ) {
swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 1 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_right ) {
swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 1 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_fire ) {
swallow = joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 1 );
}
if( swallow ) return 0;
ptr = keyboard_get_spectrum_keys( event->spectrum_key );
if( ptr ) {
keyboard_press( ptr->key1 );
keyboard_press( ptr->key2 );
}
ui_popup_menu( event->native_key );
return 0;
}
static int
keyrelease( const input_event_key_t *event )
{
const keyboard_spectrum_keys_t *ptr;
ptr = keyboard_get_spectrum_keys( event->spectrum_key );
if( ptr ) {
keyboard_release( ptr->key1 );
keyboard_release( ptr->key2 );
}
/* Joystick emulation via keyboard keys */
if( event->spectrum_key == settings_current.joystick_keyboard_up ) {
joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_UP , 0 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_down ) {
joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_DOWN , 0 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_left ) {
joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_LEFT , 0 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_right ) {
joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_RIGHT, 0 );
}
else if( event->spectrum_key == settings_current.joystick_keyboard_fire ) {
joystick_press( JOYSTICK_KEYBOARD, JOYSTICK_BUTTON_FIRE , 0 );
}
return 0;
}
static keyboard_key_name
get_fire_button_key( int which, input_key button )
{
switch( which ) {
case 0:
switch( button ) {
case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_1_fire_1;
case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_1_fire_2;
case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_1_fire_3;
case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_1_fire_4;
case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_1_fire_5;
case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_1_fire_6;
case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_1_fire_7;
case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_1_fire_8;
case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_1_fire_9;
case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_1_fire_10;
default: break;
}
break;
case 1:
switch( button ) {
case INPUT_JOYSTICK_FIRE_1 : return settings_current.joystick_2_fire_1;
case INPUT_JOYSTICK_FIRE_2 : return settings_current.joystick_2_fire_2;
case INPUT_JOYSTICK_FIRE_3 : return settings_current.joystick_2_fire_3;
case INPUT_JOYSTICK_FIRE_4 : return settings_current.joystick_2_fire_4;
case INPUT_JOYSTICK_FIRE_5 : return settings_current.joystick_2_fire_5;
case INPUT_JOYSTICK_FIRE_6 : return settings_current.joystick_2_fire_6;
case INPUT_JOYSTICK_FIRE_7 : return settings_current.joystick_2_fire_7;
case INPUT_JOYSTICK_FIRE_8 : return settings_current.joystick_2_fire_8;
case INPUT_JOYSTICK_FIRE_9 : return settings_current.joystick_2_fire_9;
case INPUT_JOYSTICK_FIRE_10: return settings_current.joystick_2_fire_10;
default: break;
}
break;
}
ui_error( UI_ERROR_ERROR, "get_fire_button_key: which = %d, button = %d",
which, button );
fuse_abort();
}
static int
do_joystick( const input_event_joystick_t *joystick_event, int press )
{
int which;
#ifdef USE_WIDGET
if( ui_widget_level >= 0 ) {
if( press ) ui_widget_keyhandler( joystick_event->button );
return 0;
}
#ifndef GEKKO /* Home button opens the menu on Wii */
switch( joystick_event->button ) {
case INPUT_JOYSTICK_FIRE_2:
if( press ) ui_widget_keyhandler( INPUT_KEY_F1 );
break;
default: break; /* Remove gcc warning */
}
#endif /* #ifndef GEKKO */
#endif /* #ifdef USE_WIDGET */
which = joystick_event->which;
if( joystick_event->button < INPUT_JOYSTICK_FIRE_1 ) {
joystick_button button;
switch( joystick_event->button ) {
case INPUT_JOYSTICK_UP : button = JOYSTICK_BUTTON_UP; break;
case INPUT_JOYSTICK_DOWN : button = JOYSTICK_BUTTON_DOWN; break;
case INPUT_JOYSTICK_LEFT : button = JOYSTICK_BUTTON_LEFT; break;
case INPUT_JOYSTICK_RIGHT: button = JOYSTICK_BUTTON_RIGHT; break;
default:
ui_error( UI_ERROR_ERROR, "do_joystick: unknown button %d",
joystick_event->button );
fuse_abort();
}
joystick_press( which, button, press );
} else {
keyboard_key_name key;
key = get_fire_button_key( which, joystick_event->button );
if( key == KEYBOARD_JOYSTICK_FIRE ) {
joystick_press( which, JOYSTICK_BUTTON_FIRE, press );
} else {
if( press ) {
keyboard_press( key );
} else {
keyboard_release( key );
}
}
}
return 0;
}
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