File: svgakeyboard.c

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fuse-emulator 1.0.0.1a%2Bdfsg1-4
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/* svgakeyboard.c: svgalib routines for dealing with the keyboard
   Copyright (c) 2000-2004 Philip Kendall, Matan Ziv-Av

   $Id: svgakeyboard.c 4109 2009-12-27 06:15:10Z fredm $

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License along
   with this program; if not, write to the Free Software Foundation, Inc.,
   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

   Author contact information:

   E-mail: philip-fuse@shadowmagic.org.uk

*/

#include <config.h>

#include <stdio.h>

#include <vga.h>
#include <vgakeyboard.h>

#include "display.h"
#include "fuse.h"
#include "keyboard.h"
#include "machine.h"
#include "settings.h"
#include "snapshot.h"
#include "spectrum.h"
#include "tape.h"
#include "ui/ui.h"
#include "utils.h"

static void svgakeyboard_keystroke(int scancode, int press);
static int svgakeyboard_keypress( int keysym );
static int svgakeyboard_keyrelease( int keysym );

int svgakeyboard_init(void)
{
  keyboard_init();
  keyboard_seteventhandler(svgakeyboard_keystroke);
  return 0;
}

static void svgakeyboard_keystroke(int scancode, int press)  {
  if(press) {
    svgakeyboard_keypress(scancode);
  } else {
    svgakeyboard_keyrelease(scancode);
  }
}

static int
svgakeyboard_keypress( int keysym )
{
  input_key fuse_keysym;
  input_event_t fuse_event;

  fuse_keysym = keysyms_remap( keysym );

  if( fuse_keysym == INPUT_KEY_NONE ) return 0;

  fuse_event.type = INPUT_EVENT_KEYPRESS;
  fuse_event.types.key.native_key = fuse_keysym;
  fuse_event.types.key.spectrum_key = fuse_keysym;

  return input_event( &fuse_event );
}

static int
svgakeyboard_keyrelease( int keysym )
{
  input_key fuse_keysym;
  input_event_t fuse_event;

  fuse_keysym = keysyms_remap( keysym );

  if( fuse_keysym == INPUT_KEY_NONE ) return 0;

  fuse_event.type = INPUT_EVENT_KEYRELEASE;
  fuse_event.types.key.native_key = fuse_keysym;
  fuse_event.types.key.spectrum_key = fuse_keysym;

  return input_event( &fuse_event );
}

int svgakeyboard_end(void)
{
  keyboard_close();
  return 0;
}