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/* win32mouse.c: Win32 routines for emulating Spectrum mice
Copyright (c) 2008 Marek Januszewski
$Id: win32mouse.c 3588 2008-03-27 17:48:10Z zubzero $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#include <config.h>
#include <windows.h>
#include <windowsx.h> /* for GET_X_LPARAM and GET_Y_LPARAM */
#include "ui/ui.h"
#include "win32internals.h"
static void
win32mouse_reset_pointer( void )
{
RECT rect;
POINT point;
GetClientRect( fuse_hWnd, &rect );
point.x = rect.left + 128;
point.y = rect.top + 128;
ClientToScreen( fuse_hWnd, &point );
SetCursorPos( point.x, point.y );
}
void
win32mouse_position( LPARAM lParam )
{
int x,y;
if( !ui_mouse_grabbed ) return;
x = GET_X_LPARAM( lParam );
y = GET_Y_LPARAM( lParam );
if( x != 128 || y != 128 )
win32mouse_reset_pointer();
ui_mouse_motion( x - 128, y - 128 );
return;
}
void
win32mouse_button( int button, int down )
/* button is: 1 - left, 2 - middle, 3 - right, down is: 1 - down, 0 - up */
{
ui_mouse_button( button, down );
return;
}
int
ui_mouse_grab( int startup )
{
if( startup ) return 0;
SetCursor( NULL );
SetCapture( fuse_hWnd );
ui_statusbar_update( UI_STATUSBAR_ITEM_MOUSE, UI_STATUSBAR_STATE_ACTIVE );
return 1;
/* doesn't seem like SetCapture can return an error */
/*
ui_error( UI_ERROR_WARNING, "Mouse grab failed" );
return 0;
*/
}
int
ui_mouse_release( int suspend )
{
ReleaseCapture();
SetCursor( LoadCursor( NULL, IDC_ARROW ) );
ui_statusbar_update( UI_STATUSBAR_ITEM_MOUSE, UI_STATUSBAR_STATE_INACTIVE );
return 0;
}
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