1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699
|
/* sound.c: Sound support
Copyright (c) 2000-2012 Russell Marks, Matan Ziv-Av, Philip Kendall,
Fredrick Meunier, Patrik Rak
$Id: sound.c 4921 2013-05-01 12:37:07Z fredm $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
/* The AY white noise RNG algorithm is based on info from MAME's ay8910.c -
* MAME's licence explicitly permits free use of info (even encourages it).
*/
#include <config.h>
#include "fuse.h"
#include "machine.h"
#include "movie.h"
#include "options.h"
#include "settings.h"
#include "sound.h"
#include "tape.h"
#include "ui/ui.h"
#include "sound/blipbuffer.h"
/* Do we have any of our sound devices available? */
/* configuration */
int sound_enabled = 0; /* Are we currently using the sound card */
static int sound_enabled_ever = 0; /* whether sound has *ever* been in use; see
sound_ay_write() and sound_ay_reset() */
int sound_stereo_ay = SOUND_STEREO_AY_NONE; /* local copy of settings_current.stereo_ay */
/* assume all three tone channels together match the beeper volume (ish).
* Must be <=127 for all channels; 50+2+(24*3) = 124.
* (Now scaled up for 16-bit.)
*/
#define AMPL_BEEPER ( 50 * 256)
#define AMPL_TAPE ( 2 * 256 )
#define AMPL_AY_TONE ( 24 * 256 ) /* three of these */
/* max. number of sub-frame AY port writes allowed;
* given the number of port writes theoretically possible in a
* 50th I think this should be plenty.
*/
#define AY_CHANGE_MAX 8000
int sound_framesiz;
static int sound_channels;
static unsigned int ay_tone_levels[16];
static unsigned int ay_tone_tick[3], ay_tone_high[3], ay_noise_tick;
static unsigned int ay_tone_cycles, ay_env_cycles;
static unsigned int ay_env_internal_tick, ay_env_tick;
static unsigned int ay_tone_period[3], ay_noise_period, ay_env_period;
/* Local copy of the AY registers */
static libspectrum_byte sound_ay_registers[16];
struct ay_change_tag
{
libspectrum_dword tstates;
unsigned char reg, val;
};
static struct ay_change_tag ay_change[ AY_CHANGE_MAX ];
static int ay_change_count;
Blip_Buffer *left_buf = NULL;
Blip_Buffer *right_buf = NULL;
blip_sample_t *samples = NULL;
Blip_Synth *left_beeper_synth = NULL, *right_beeper_synth = NULL;
Blip_Synth *ay_a_synth = NULL, *ay_b_synth = NULL, *ay_c_synth = NULL;
Blip_Synth *ay_a_synth_r = NULL, *ay_b_synth_r = NULL, *ay_c_synth_r = NULL;
Blip_Synth *left_specdrum_synth = NULL, *right_specdrum_synth = NULL;
struct speaker_type_tag
{
int bass;
double treble;
};
static struct speaker_type_tag speaker_type[] =
{ { 200, -37.0 }, { 1000, -67.0 }, { 0, 0.0 } };
static double
sound_get_volume( int volume )
{
if( volume < 0 ) volume = 0;
else if( volume > 100 ) volume = 100;
return volume / 100.0;
}
/* Returns the emulation speed adjusted processor speed */
libspectrum_dword
sound_get_effective_processor_speed( void )
{
return machine_current->timings.processor_speed / 100 *
settings_current.emulation_speed;
}
static int
sound_init_blip( Blip_Buffer **buf, Blip_Synth **synth )
{
*buf = new_Blip_Buffer();
blip_buffer_set_clock_rate( *buf, sound_get_effective_processor_speed() );
/* Allow up to 1s of playback buffer - this allows us to cope with slowing
down to 2% of speed where a single Speccy frame generates just under 1s
of sound */
if ( blip_buffer_set_sample_rate( *buf, settings_current.sound_freq, 1000 ) ) {
sound_end();
ui_error( UI_ERROR_ERROR, "out of memory at %s:%d", __FILE__, __LINE__ );
return 0;
}
*synth = new_Blip_Synth();
blip_synth_set_volume( *synth, sound_get_volume( settings_current.volume_beeper ) );
blip_synth_set_output( *synth, *buf );
blip_buffer_set_bass_freq( *buf, speaker_type[ option_enumerate_sound_speaker_type() ].bass );
blip_synth_set_treble_eq( *synth, speaker_type[ option_enumerate_sound_speaker_type() ].treble );
return 1;
}
static void
sound_ay_init( void )
{
/* AY output doesn't match the claimed levels; these levels are based
* on the measurements posted to comp.sys.sinclair in Dec 2001 by
* Matthew Westcott, adjusted as I described in a followup to his post,
* then scaled to 0..0xffff.
*/
static const int levels[16] = {
0x0000, 0x0385, 0x053D, 0x0770,
0x0AD7, 0x0FD5, 0x15B0, 0x230C,
0x2B4C, 0x43C1, 0x5A4B, 0x732F,
0x9204, 0xAFF1, 0xD921, 0xFFFF
};
int f;
/* scale the values down to fit */
for( f = 0; f < 16; f++ )
ay_tone_levels[f] = ( levels[f] * AMPL_AY_TONE + 0x8000 ) / 0xffff;
ay_noise_tick = ay_noise_period = 0;
ay_env_internal_tick = ay_env_tick = ay_env_period = 0;
ay_tone_cycles = ay_env_cycles = 0;
for( f = 0; f < 3; f++ )
ay_tone_tick[f] = ay_tone_high[f] = 0, ay_tone_period[f] = 1;
ay_change_count = 0;
}
void
sound_init( const char *device )
{
float hz;
double treble;
Blip_Synth **ay_left_synth;
Blip_Synth **ay_mid_synth;
Blip_Synth **ay_mid_synth_r;
Blip_Synth **ay_right_synth;
/* Allow sound as long as emulation speed is greater than 2%
(less than that and a single Speccy frame generates more
than a seconds worth of sound which is bigger than the
maximum Blip_Buffer of 1 second) */
if( !( !sound_enabled && settings_current.sound &&
settings_current.emulation_speed > 1 ) )
return;
/* only try for stereo if we need it */
sound_stereo_ay = option_enumerate_sound_stereo_ay();
if( settings_current.sound &&
sound_lowlevel_init( device, &settings_current.sound_freq,
&sound_stereo_ay ) )
return;
if( !sound_init_blip(&left_buf, &left_beeper_synth) ) return;
if( sound_stereo_ay != SOUND_STEREO_AY_NONE &&
!sound_init_blip(&right_buf, &right_beeper_synth) )
return;
treble = speaker_type[ option_enumerate_sound_speaker_type() ].treble;
ay_a_synth = new_Blip_Synth();
blip_synth_set_volume( ay_a_synth, sound_get_volume( settings_current.volume_ay) );
blip_synth_set_treble_eq( ay_a_synth, treble );
ay_b_synth = new_Blip_Synth();
blip_synth_set_volume( ay_b_synth, sound_get_volume( settings_current.volume_ay) );
blip_synth_set_treble_eq( ay_b_synth, treble );
ay_c_synth = new_Blip_Synth();
blip_synth_set_volume( ay_c_synth, sound_get_volume( settings_current.volume_ay) );
blip_synth_set_treble_eq( ay_c_synth, treble );
left_specdrum_synth = new_Blip_Synth();
blip_synth_set_volume( left_specdrum_synth, sound_get_volume( settings_current.volume_specdrum ) );
blip_synth_set_output( left_specdrum_synth, left_buf );
blip_synth_set_treble_eq( left_specdrum_synth, treble );
/* important to override these settings if not using stereo
* (it would probably be confusing to mess with the stereo
* settings in settings_current though, which is why we make copies
* rather than using the real ones).
*/
ay_a_synth_r = NULL;
ay_b_synth_r = NULL;
ay_c_synth_r = NULL;
if( sound_stereo_ay != SOUND_STEREO_AY_NONE ) {
/* Attach the Blip_Synth's we've already created as appropriate, and
* create one more Blip_Synth for the middle channel's right buffer. */
if( sound_stereo_ay == SOUND_STEREO_AY_ACB ) {
ay_left_synth = &ay_a_synth;
ay_mid_synth = &ay_c_synth;
ay_mid_synth_r = &ay_c_synth_r;
ay_right_synth = &ay_b_synth;
} else if ( sound_stereo_ay == SOUND_STEREO_AY_ABC ) {
ay_left_synth = &ay_a_synth;
ay_mid_synth = &ay_b_synth;
ay_mid_synth_r = &ay_b_synth_r;
ay_right_synth = &ay_c_synth;
} else {
ui_error( UI_ERROR_ERROR, "unknown AY stereo separation type: %d", sound_stereo_ay );
fuse_abort();
}
blip_synth_set_output( *ay_left_synth, left_buf );
blip_synth_set_output( *ay_mid_synth, left_buf );
blip_synth_set_output( *ay_right_synth, right_buf );
*ay_mid_synth_r = new_Blip_Synth();
blip_synth_set_volume( *ay_mid_synth_r,
sound_get_volume( settings_current.volume_ay ) );
blip_synth_set_output( *ay_mid_synth_r, right_buf );
blip_synth_set_treble_eq( *ay_mid_synth_r, treble );
right_specdrum_synth = new_Blip_Synth();
blip_synth_set_volume( right_specdrum_synth, sound_get_volume( settings_current.volume_specdrum ) );
blip_synth_set_output( right_specdrum_synth, right_buf );
blip_synth_set_treble_eq( right_specdrum_synth, treble );
} else {
blip_synth_set_output( ay_a_synth, left_buf );
blip_synth_set_output( ay_b_synth, left_buf );
blip_synth_set_output( ay_c_synth, left_buf );
}
sound_enabled = sound_enabled_ever = 1;
sound_channels = ( sound_stereo_ay != SOUND_STEREO_AY_NONE ? 2 : 1 );
/* Adjust relative processor speed to deal with adjusting sound generation
frequency against emulation speed (more flexible than adjusting generated
sample rate) */
hz = ( float )sound_get_effective_processor_speed() /
machine_current->timings.tstates_per_frame;
/* Size of audio data we will get from running a single Spectrum frame */
sound_framesiz = ( float )settings_current.sound_freq / hz;
sound_framesiz++;
samples =
(blip_sample_t *)libspectrum_calloc( sound_framesiz * sound_channels,
sizeof(blip_sample_t) );
/* initialize movie settings... */
movie_init_sound( settings_current.sound_freq, sound_stereo_ay );
}
void
sound_pause( void )
{
if( sound_enabled )
sound_end();
}
void
sound_unpause( void )
{
/* No sound if fastloading in progress */
if( settings_current.fastload && tape_is_playing() )
return;
sound_init( settings_current.sound_device );
}
void
sound_end( void )
{
if( sound_enabled ) {
delete_Blip_Synth( &left_beeper_synth );
delete_Blip_Synth( &right_beeper_synth );
delete_Blip_Synth( &ay_a_synth );
delete_Blip_Synth( &ay_b_synth );
delete_Blip_Synth( &ay_c_synth );
delete_Blip_Synth( &ay_a_synth_r );
delete_Blip_Synth( &ay_b_synth_r );
delete_Blip_Synth( &ay_c_synth_r );
delete_Blip_Synth( &left_specdrum_synth );
delete_Blip_Synth( &right_specdrum_synth );
delete_Blip_Buffer( &left_buf );
delete_Blip_Buffer( &right_buf );
if( settings_current.sound )
sound_lowlevel_end();
libspectrum_free( samples );
sound_enabled = 0;
}
}
static inline void
ay_do_tone( int level, unsigned int tone_count, int *var, int chan )
{
*var = 0;
ay_tone_tick[ chan ] += tone_count;
if( ay_tone_tick[ chan ] >= ay_tone_period[ chan ] ) {
ay_tone_tick[ chan ] -= ay_tone_period[ chan ];
ay_tone_high[ chan ] = !ay_tone_high[ chan ];
}
if( level ) {
if( ay_tone_high[ chan ] )
*var = level;
else {
*var = -level;
}
}
/* The AY output goes from 0 to the maximum volume, so there
* is a DC component that is half the maxmum volume.
* Robocop uses a high frequency square wave with a tone
* period of one to average out to being like a DC offset at
* around half the maximum volume. This is used as a base for
* the sample playback.
* This seems to intefere with our attempt to remove the
* returned DC offset, so for now we just ignore the high
* frequency wave and hope it's a sample
*/
if( ay_tone_period[ chan ] == 1 ) {
*var = -level;
}
}
/* bitmasks for envelope */
#define AY_ENV_CONT 8
#define AY_ENV_ATTACK 4
#define AY_ENV_ALT 2
#define AY_ENV_HOLD 1
/* the AY steps down the external clock by 16 for tone and noise
generators */
#define AY_CLOCK_DIVISOR 16
/* all Spectrum models and clones with an AY seem to count down the
master clock by 2 to drive the AY */
#define AY_CLOCK_RATIO 2
static void
sound_ay_overlay( void )
{
static int rng = 1;
static int noise_toggle = 0;
static int env_first = 1, env_rev = 0, env_counter = 15;
int tone_level[3];
int mixer, envshape;
int g, level;
libspectrum_dword f;
struct ay_change_tag *change_ptr = ay_change;
int changes_left = ay_change_count;
int reg, r;
int chan1, chan2, chan3;
int last_chan1 = 0, last_chan2 = 0, last_chan3 = 0;
unsigned int tone_count, noise_count;
/* If no AY chip, don't produce any AY sound (!) */
if( !( periph_is_active( PERIPH_TYPE_FULLER) ||
periph_is_active( PERIPH_TYPE_MELODIK ) ||
machine_current->capabilities & LIBSPECTRUM_MACHINE_CAPABILITY_AY ) )
return;
for( f = 0; f < machine_current->timings.tstates_per_frame;
f+= AY_CLOCK_DIVISOR * AY_CLOCK_RATIO ) {
/* update ay registers. */
while( changes_left && f >= change_ptr->tstates ) {
sound_ay_registers[ reg = change_ptr->reg ] = change_ptr->val;
change_ptr++;
changes_left--;
/* fix things as needed for some register changes */
switch ( reg ) {
case 0: case 1: case 2: case 3: case 4: case 5:
r = reg >> 1;
/* a zero-len period is the same as 1 */
ay_tone_period[r] = ( sound_ay_registers[ reg & ~1 ] |
( sound_ay_registers[ reg | 1 ] & 15 ) << 8 );
if( !ay_tone_period[r] )
ay_tone_period[r]++;
/* important to get this right, otherwise e.g. Ghouls 'n' Ghosts
* has really scratchy, horrible-sounding vibrato.
*/
if( ay_tone_tick[r] >= ay_tone_period[r] * 2 )
ay_tone_tick[r] %= ay_tone_period[r] * 2;
break;
case 6:
ay_noise_tick = 0;
ay_noise_period = ( sound_ay_registers[ reg ] & 31 );
break;
case 11: case 12:
ay_env_period =
sound_ay_registers[11] | ( sound_ay_registers[12] << 8 );
break;
case 13:
ay_env_internal_tick = ay_env_tick = ay_env_cycles = 0;
env_first = 1;
env_rev = 0;
env_counter = ( sound_ay_registers[13] & AY_ENV_ATTACK ) ? 0 : 15;
break;
}
}
/* the tone level if no enveloping is being used */
for( g = 0; g < 3; g++ )
tone_level[g] = ay_tone_levels[ sound_ay_registers[ 8 + g ] & 15 ];
/* envelope */
envshape = sound_ay_registers[13];
level = ay_tone_levels[ env_counter ];
for( g = 0; g < 3; g++ )
if( sound_ay_registers[ 8 + g ] & 16 )
tone_level[g] = level;
/* envelope output counter gets incr'd every 16 AY cycles. */
ay_env_cycles += AY_CLOCK_DIVISOR;
noise_count = 0;
while( ay_env_cycles >= 16 ) {
ay_env_cycles -= 16;
noise_count++;
ay_env_tick++;
while( ay_env_tick >= ay_env_period ) {
ay_env_tick -= ay_env_period;
/* do a 1/16th-of-period incr/decr if needed */
if( env_first ||
( ( envshape & AY_ENV_CONT ) && !( envshape & AY_ENV_HOLD ) ) ) {
if( env_rev )
env_counter -= ( envshape & AY_ENV_ATTACK ) ? 1 : -1;
else
env_counter += ( envshape & AY_ENV_ATTACK ) ? 1 : -1;
if( env_counter < 0 )
env_counter = 0;
if( env_counter > 15 )
env_counter = 15;
}
ay_env_internal_tick++;
while( ay_env_internal_tick >= 16 ) {
ay_env_internal_tick -= 16;
/* end of cycle */
if( !( envshape & AY_ENV_CONT ) )
env_counter = 0;
else {
if( envshape & AY_ENV_HOLD ) {
if( env_first && ( envshape & AY_ENV_ALT ) )
env_counter = ( env_counter ? 0 : 15 );
} else {
/* non-hold */
if( envshape & AY_ENV_ALT )
env_rev = !env_rev;
else
env_counter = ( envshape & AY_ENV_ATTACK ) ? 0 : 15;
}
}
env_first = 0;
}
/* don't keep trying if period is zero */
if( !ay_env_period )
break;
}
}
/* generate tone+noise... or neither.
* (if no tone/noise is selected, the chip just shoves the
* level out unmodified. This is used by some sample-playing
* stuff.)
*/
chan1 = tone_level[0];
chan2 = tone_level[1];
chan3 = tone_level[2];
mixer = sound_ay_registers[7];
ay_tone_cycles += AY_CLOCK_DIVISOR;
tone_count = ay_tone_cycles >> 3;
ay_tone_cycles &= 7;
if( ( mixer & 1 ) == 0 ) {
level = chan1;
ay_do_tone( level, tone_count, &chan1, 0 );
}
if( ( mixer & 0x08 ) == 0 && noise_toggle )
chan1 = 0;
if( ( mixer & 2 ) == 0 ) {
level = chan2;
ay_do_tone( level, tone_count, &chan2, 1 );
}
if( ( mixer & 0x10 ) == 0 && noise_toggle )
chan2 = 0;
if( ( mixer & 4 ) == 0 ) {
level = chan3;
ay_do_tone( level, tone_count, &chan3, 2 );
}
if( ( mixer & 0x20 ) == 0 && noise_toggle )
chan3 = 0;
if( last_chan1 != chan1 ) {
blip_synth_update( ay_a_synth, f, chan1 );
if( ay_a_synth_r ) blip_synth_update( ay_a_synth_r, f, chan1 );
last_chan1 = chan1;
}
if( last_chan2 != chan2 ) {
blip_synth_update( ay_b_synth, f, chan2 );
if( ay_b_synth_r ) blip_synth_update( ay_b_synth_r, f, chan2 );
last_chan2 = chan2;
}
if( last_chan3 != chan3 ) {
blip_synth_update( ay_c_synth, f, chan3 );
if( ay_c_synth_r ) blip_synth_update( ay_c_synth_r, f, chan3 );
last_chan3 = chan3;
}
/* update noise RNG/filter */
ay_noise_tick += noise_count;
while( ay_noise_tick >= ay_noise_period ) {
ay_noise_tick -= ay_noise_period;
if( ( rng & 1 ) ^ ( ( rng & 2 ) ? 1 : 0 ) )
noise_toggle = !noise_toggle;
/* rng is 17-bit shift reg, bit 0 is output.
* input is bit 0 xor bit 3.
*/
if( rng & 1 ) {
rng ^= 0x24000;
}
rng >>= 1;
/* don't keep trying if period is zero */
if( !ay_noise_period )
break;
}
}
}
/* don't make the change immediately; record it for later,
* to be made by sound_frame() (via sound_ay_overlay()).
*/
void
sound_ay_write( int reg, int val, libspectrum_dword now )
{
if( ay_change_count < AY_CHANGE_MAX ) {
ay_change[ ay_change_count ].tstates = now;
ay_change[ ay_change_count ].reg = ( reg & 15 );
ay_change[ ay_change_count ].val = val;
ay_change_count++;
}
}
/* no need to call this initially, but should be called
* on reset otherwise.
*/
void
sound_ay_reset( void )
{
int f;
/* recalculate timings based on new machines ay clock */
sound_ay_init();
ay_change_count = 0;
for( f = 0; f < 16; f++ )
sound_ay_write( f, 0, 0 );
for( f = 0; f < 3; f++ )
ay_tone_high[f] = 0;
ay_tone_cycles = ay_env_cycles = 0;
}
/*
* sound_specdrum_write - very simple routine
* as the output is already a digitized waveform
*/
void
sound_specdrum_write( libspectrum_word port GCC_UNUSED, libspectrum_byte val )
{
if( periph_is_active( PERIPH_TYPE_SPECDRUM ) ) {
blip_synth_update( left_specdrum_synth, tstates, ( val - 128) * 128);
if( right_specdrum_synth ) {
blip_synth_update( right_specdrum_synth, tstates, ( val - 128) * 128);
}
machine_current->specdrum.specdrum_dac = val - 128;
}
}
void
sound_frame( void )
{
long count;
if( !sound_enabled )
return;
/* overlay AY sound */
sound_ay_overlay();
blip_buffer_end_frame( left_buf, machine_current->timings.tstates_per_frame );
if( sound_stereo_ay != SOUND_STEREO_AY_NONE ) {
blip_buffer_end_frame( right_buf, machine_current->timings.tstates_per_frame );
/* Read left channel into even samples, right channel into odd samples:
LRLRLRLRLR... */
count = blip_buffer_read_samples( left_buf, samples, sound_framesiz, 1 );
blip_buffer_read_samples( right_buf, samples + 1, count, 1 );
count <<= 1;
} else {
count = blip_buffer_read_samples( left_buf, samples, sound_framesiz, BLIP_BUFFER_DEF_STEREO );
}
if( settings_current.sound )
sound_lowlevel_frame( samples, count );
if( movie_recording )
movie_add_sound( samples, count );
ay_change_count = 0;
}
void
sound_beeper( int on )
{
static int beeper_ampl[] = { 0, AMPL_TAPE, AMPL_BEEPER,
AMPL_BEEPER+AMPL_TAPE };
int val;
if( !sound_enabled ) return;
if( tape_is_playing() ) {
/* Timex machines have no loading noise */
if( !settings_current.sound_load || machine_current->timex ) on = on & 0x02;
} else {
/* ULA book says that MIC only isn't enough to drive the speaker as output
voltage is below the 1.4v threshold */
if( on == 1 ) on = 0;
}
val = -beeper_ampl[3] + beeper_ampl[on]*2;
blip_synth_update( left_beeper_synth, tstates, val );
if( sound_stereo_ay != SOUND_STEREO_AY_NONE )
blip_synth_update( right_beeper_synth, tstates, val );
}
|