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/* sdlui.c: Routines for dealing with the SDL user interface
Copyright (c) 2000-2002 Philip Kendall, Matan Ziv-Av, Fredrick Meunier
$Id: sdlui.c 4543 2011-09-19 01:46:48Z fredm $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#include <config.h>
#include <stdio.h>
#include <SDL.h>
#include "display.h"
#include "fuse.h"
#include "ui/ui.h"
#include "ui/uidisplay.h"
#include "settings.h"
#include "sdldisplay.h"
#include "sdljoystick.h"
#include "sdlkeyboard.h"
#include "ui/scaler/scaler.h"
#include "menu.h"
void
atexit_proc( void )
{
SDL_ShowCursor( SDL_ENABLE );
SDL_Quit();
}
int
ui_init( int *argc, char ***argv )
{
int error;
if( ui_widget_init() ) return 1;
/* Comment out to Work around a bug in OS X 10.1 related to OpenGL in windowed
mode */
atexit(atexit_proc);
error = SDL_Init( SDL_INIT_VIDEO );
if ( error )
return error;
#ifndef __MORPHOS__
SDL_EnableUNICODE( 1 );
#endif /* #ifndef __MORPHOS__ */
sdlkeyboard_init();
ui_mouse_present = 1;
return 0;
}
int
ui_event( void )
{
SDL_Event event;
while ( SDL_PollEvent( &event ) ) {
switch ( event.type ) {
case SDL_KEYDOWN:
sdlkeyboard_keypress( &(event.key) );
break;
case SDL_KEYUP:
sdlkeyboard_keyrelease( &(event.key) );
break;
case SDL_MOUSEBUTTONDOWN:
ui_mouse_button( event.button.button, 1 );
break;
case SDL_MOUSEBUTTONUP:
ui_mouse_button( event.button.button, 0 );
break;
case SDL_MOUSEMOTION:
if( ui_mouse_grabbed ) {
ui_mouse_motion( event.motion.x - 128, event.motion.y - 128 );
if( event.motion.x != 128 || event.motion.y != 128 )
SDL_WarpMouse( 128, 128 );
}
break;
#if defined USE_JOYSTICK && !defined HAVE_JSW_H
case SDL_JOYBUTTONDOWN:
sdljoystick_buttonpress( &(event.jbutton) );
break;
case SDL_JOYBUTTONUP:
sdljoystick_buttonrelease( &(event.jbutton) );
break;
case SDL_JOYAXISMOTION:
sdljoystick_axismove( &(event.jaxis) );
break;
#endif /* if defined USE_JOYSTICK && !defined HAVE_JSW_H */
case SDL_QUIT:
fuse_emulation_pause();
menu_file_exit(0);
fuse_emulation_unpause();
break;
case SDL_VIDEOEXPOSE:
display_refresh_all();
break;
case SDL_ACTIVEEVENT:
if( event.active.state & SDL_APPINPUTFOCUS ) {
if( event.active.gain ) ui_mouse_resume(); else ui_mouse_suspend();
}
break;
default:
break;
}
}
return 0;
}
int
ui_end( void )
{
int error;
error = uidisplay_end();
if ( error )
return error;
sdlkeyboard_end();
SDL_Quit();
ui_widget_end();
return 0;
}
int
ui_statusbar_update_speed( float speed )
{
char buffer[15];
const char fuse[] = "Fuse";
snprintf( buffer, 15, "%s - %3.0f%%", fuse, speed );
/* FIXME: Icon caption should be snapshot name? */
SDL_WM_SetCaption( buffer, fuse );
return 0;
}
int
ui_mouse_grab( int startup )
{
if( settings_current.full_screen ) {
SDL_WarpMouse( 128, 128 );
return 1;
}
if( startup ) return 0;
switch( SDL_WM_GrabInput( SDL_GRAB_ON ) ) {
case SDL_GRAB_ON:
case SDL_GRAB_FULLSCREEN:
SDL_ShowCursor( SDL_DISABLE );
SDL_WarpMouse( 128, 128 );
return 1;
default:
ui_error( UI_ERROR_WARNING, "Mouse grab failed" );
return 0;
}
}
int
ui_mouse_release( int suspend )
{
if( settings_current.full_screen ) return !suspend;
SDL_WM_GrabInput( SDL_GRAB_OFF );
SDL_ShowCursor( SDL_ENABLE );
return 0;
}
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