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/* wiijoystick.c: routines for dealing with the Wiimote as a joystick
Copyright (c) 2008-2009 Bjoern Giesler, Marek Januszewski
$Id: wiijoystick.c 3994 2009-04-04 20:17:42Z specu $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: bjoern@giesler.de
*/
#include <config.h>
#include "fuse.h"
#include "input.h"
#include "ui/ui.h"
#include "ui/uijoystick.h"
#define GEKKO
#include <wiiuse/wpad.h>
typedef enum {
WII_JOYSTICK_SIDEWAYS_RH, /* sideways config (fire on the right) */
WII_JOYSTICK_SIDEWAYS_LH, /* sideways config (fire on the left) */
WII_JOYSTICK_NUNCHUK, /* nunchuk for directions, A+B for fire */
WII_JOYSTICK_CLASSIC, /* classic controller */
} WiiJoystickConfig;
int
ui_joystick_init( void )
{
return 4;
}
void
ui_joystick_end( void )
{
}
void
ui_joystick_poll( void )
{
input_event_t fuse_event;
int ctrlr; /* Which controller */
u32 wm_down; /* Wii Remote buttons that are down */
u32 wm_up; /* Wii Remote buttons that are up */
ubyte nunchuck_down; /* Nunchuck buttons that are down */
ubyte nunchuck_up; /* Nunchuck buttons that are up */
WPADData *wpad;
joystick_t js;
if( fuse_emulation_paused ) return;
#define POST_JOYPRESS(number, pressed) do { \
fuse_event.type = INPUT_EVENT_JOYSTICK_PRESS; \
fuse_event.types.joystick.which = number; \
fuse_event.types.joystick.button = pressed; \
input_event(&fuse_event); \
} while(0)
#define POST_JOYRELEASE(number, pressed) do { \
fuse_event.type = INPUT_EVENT_JOYSTICK_RELEASE; \
fuse_event.types.joystick.which = number; \
fuse_event.types.joystick.button = pressed; \
input_event(&fuse_event); \
} while(0)
for( ctrlr = 0; ctrlr < 2; ctrlr++ ) {
wpad = WPAD_Data( ctrlr );
if( !wpad ) continue;
wm_down = wpad->btns_d;
wm_up = wpad->btns_u;
nunchuck_down = 0;
nunchuck_up = 0;
if( wpad->exp.type == EXP_NUNCHUK ) {
nunchuck_down = wpad->exp.nunchuk.btns;
nunchuck_up = wpad->exp.nunchuk.btns_released;
}
if( wm_down & WPAD_BUTTON_LEFT )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_DOWN );
if( wm_down & WPAD_BUTTON_RIGHT )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_UP );
if( wm_down & WPAD_BUTTON_UP )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_LEFT );
if( wm_down & WPAD_BUTTON_DOWN )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_RIGHT );
if( wm_down & WPAD_BUTTON_1 )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_1 );
if( wm_down & WPAD_BUTTON_2 )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_2 );
if( wm_down & WPAD_BUTTON_A )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_3 );
if( wm_down & WPAD_BUTTON_B )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_4 );
if( wm_down & WPAD_BUTTON_PLUS )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_5 );
if( wm_down & WPAD_BUTTON_MINUS )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_6 );
if( nunchuck_down & WPAD_NUNCHUK_BUTTON_Z )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_7 );
if( nunchuck_down & WPAD_NUNCHUK_BUTTON_C )
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_FIRE_8 );
if( wm_up & WPAD_BUTTON_LEFT )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_DOWN );
if( wm_up & WPAD_BUTTON_RIGHT )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_UP );
if( wm_up & WPAD_BUTTON_UP )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_LEFT );
if( wm_up & WPAD_BUTTON_DOWN )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_RIGHT );
if( wm_up & WPAD_BUTTON_1 )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_1 );
if( wm_up & WPAD_BUTTON_2 )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_2 );
if( wm_up & WPAD_BUTTON_A )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_3 );
if( wm_up & WPAD_BUTTON_B )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_4 );
if( wm_up & WPAD_BUTTON_PLUS )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_5 );
if( wm_up & WPAD_BUTTON_MINUS )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_6 );
if( nunchuck_up & WPAD_NUNCHUK_BUTTON_Z )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_7 );
if( nunchuck_up & WPAD_NUNCHUK_BUTTON_C )
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_FIRE_8 );
if( wpad->exp.type == EXP_NUNCHUK ) {
js = wpad->exp.nunchuk.js;
if( js.mag < 0.5 ) {
/* stick tilted only halfway from the center - release all directions */
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_DOWN );
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_UP );
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_LEFT );
POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_RIGHT );
}
else {
int left_held = 0;
int right_held = 0;
int up_held = 0;
int down_held = 0;
/* left */
if( js.ang >= 270-60 && js.ang <= 270+60 ) {
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_LEFT );
left_held = 1;
}
/* right */
if( js.ang >= 90-60 && js.ang <= 90+60 ) {
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_RIGHT );
right_held = 1;
}
/* up */
if( js.ang >= 360-60 || js.ang <= 60 ) {
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_UP );
up_held = 1;
}
/* down */
if( js.ang >= 180-60 && js.ang <= 180+60 ) {
POST_JOYPRESS( ctrlr, INPUT_JOYSTICK_DOWN );
down_held = 1;
}
/* the below prevents an issue when user makes 180 deg circle with
the nunchuck from for example left to right while mag > 0.5, in
which case spectrum would get both left and right signal from
joystick. The below is to prevent that. */
if( !down_held ) POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_DOWN );
if( !up_held ) POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_UP );
if( !left_held ) POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_LEFT );
if( !right_held ) POST_JOYRELEASE( ctrlr, INPUT_JOYSTICK_RIGHT );
}
}
}
}
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