1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
/* rectangle.c: routines for managing the set of screen area rectangles updated
since the last display
Copyright (c) 1999-2015 Philip Kendall, Thomas Harte, Witold Filipczyk
and Fredrick Meunier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#include <config.h>
#include <stdlib.h>
#include "fuse.h"
#include "rectangle.h"
#include "settings.h"
#include "ui/ui.h"
/* Those rectangles which were modified on the last line to be displayed */
static struct rectangle *rectangle_active = NULL;
static size_t rectangle_active_count = 0, rectangle_active_allocated = 0;
/* Those rectangles which weren't */
struct rectangle *rectangle_inactive = NULL;
size_t rectangle_inactive_count = 0, rectangle_inactive_allocated = 0;
/* Add the rectangle { x, line, w, 1 } to the list of rectangles to be
redrawn, either by extending an existing rectangle or creating a
new one */
void
rectangle_add( int y, int x, int w )
{
size_t i;
struct rectangle *ptr;
/* Check through all 'active' rectangles (those which were modified
on the previous line) and see if we can use this new rectangle
to extend them */
for( i = 0; i < rectangle_active_count; i++ ) {
if( rectangle_active[i].x == x &&
rectangle_active[i].w == w ) {
rectangle_active[i].h++;
return;
}
}
/* We couldn't find a rectangle to extend, so create a new one */
if( ++rectangle_active_count > rectangle_active_allocated ) {
size_t new_alloc;
new_alloc = rectangle_active_allocated ?
2 * rectangle_active_allocated :
8;
ptr = libspectrum_renew( struct rectangle, rectangle_active, new_alloc );
rectangle_active_allocated = new_alloc; rectangle_active = ptr;
}
ptr = &rectangle_active[ rectangle_active_count - 1 ];
ptr->x = x; ptr->y = y;
ptr->w = w; ptr->h = 1;
}
#ifndef MAX
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
static inline int
compare_and_merge_rectangles( struct rectangle *source )
{
size_t z;
/* Now look to see if there is an overlapping rectangle in the inactive
list. These occur when frame skip is on and the same lines are
covered more than once... */
for( z = 0; z < rectangle_inactive_count; z++ ) {
if( rectangle_inactive[z].x == source->x &&
rectangle_inactive[z].w == source->w ) {
if( rectangle_inactive[z].y == source->y &&
rectangle_inactive[z].h == source->h )
return 1;
if( ( rectangle_inactive[z].y < source->y &&
( source->y < ( rectangle_inactive[z].y +
rectangle_inactive[z].h + 1 ) ) ) ||
( source->y < rectangle_inactive[z].y &&
( rectangle_inactive[z].y < ( source->y + source->h + 1 ) ) ) ) {
/* rects overlap or touch in the y dimension, merge */
rectangle_inactive[z].h = MAX( rectangle_inactive[z].y +
rectangle_inactive[z].h,
source->y + source->h ) -
MIN( rectangle_inactive[z].y, source->y );
rectangle_inactive[z].y = MIN( rectangle_inactive[z].y, source->y );
return 1;
}
}
if( rectangle_inactive[z].y == source->y &&
rectangle_inactive[z].h == source->h ) {
if( (rectangle_inactive[z].x < source->x &&
( source->x < ( rectangle_inactive[z].x +
rectangle_inactive[z].w + 1 ) ) ) ||
( source->x < rectangle_inactive[z].x &&
( rectangle_inactive[z].x < ( source->x + source->w + 1 ) ) ) ) {
/* rects overlap or touch in the x dimension, merge */
rectangle_inactive[z].w = MAX( rectangle_inactive[z].x +
rectangle_inactive[z].w, source->x +
source->w ) - MIN( rectangle_inactive[z].x, source->x );
rectangle_inactive[z].x = MIN( rectangle_inactive[z].x, source->x );
return 1;
}
}
/* Handle overlaps offset by both x and y? how much overlap and hence
overdraw can be tolerated? */
}
return 0;
}
/* Move all rectangles not updated on this line to the inactive list */
void
rectangle_end_line( int y )
{
size_t i;
struct rectangle *ptr;
for( i = 0; i < rectangle_active_count; i++ ) {
/* Skip if this rectangle was updated this line */
if( rectangle_active[i].y + rectangle_active[i].h == y + 1 ) continue;
if ( settings_current.frame_rate > 1 &&
compare_and_merge_rectangles( &rectangle_active[i] ) ) {
/* Mark the active rectangle as done */
rectangle_active[i].h = 0;
continue;
}
/* We couldn't find a rectangle to extend, so create a new one */
if( ++rectangle_inactive_count > rectangle_inactive_allocated ) {
size_t new_alloc;
new_alloc = rectangle_inactive_allocated ?
2 * rectangle_inactive_allocated :
8;
ptr =
libspectrum_renew( struct rectangle, rectangle_inactive, new_alloc );
rectangle_inactive_allocated = new_alloc; rectangle_inactive = ptr;
}
rectangle_inactive[ rectangle_inactive_count - 1 ] = rectangle_active[i];
/* Mark the active rectangle as done */
rectangle_active[i].h = 0;
}
/* Compress the list of active rectangles */
for( i = 0, ptr = rectangle_active; i < rectangle_active_count; i++ ) {
if( rectangle_active[i].h == 0 ) continue;
*ptr = rectangle_active[i]; ptr++;
}
rectangle_active_count = ptr - rectangle_active;
}
|