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/* uidisplay.c: UI display functions
Copyright (c) 2002-2003 Philip Kendall
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Author contact information:
E-mail: philip-fuse@shadowmagic.org.uk
*/
#include <config.h>
#include <libspectrum.h>
#include "display.h"
#include "machine.h"
#include "ui/uidisplay.h"
void uidisplay_spectrum_screen( const libspectrum_byte *screen, int border )
{
int x,y;
libspectrum_byte attr, data; int ink, paper;
int scale = machine_current->timex ? 2 : 1;
for( y=0; y < DISPLAY_BORDER_HEIGHT; y++ ) {
for( x=0; x < DISPLAY_ASPECT_WIDTH; x++ ) {
uidisplay_putpixel( x, y, border );
uidisplay_putpixel( x, y + DISPLAY_BORDER_HEIGHT + DISPLAY_HEIGHT,
border );
}
}
for( y=0; y<DISPLAY_HEIGHT; y++ ) {
for( x=0; x < DISPLAY_BORDER_WIDTH; x++ ) {
uidisplay_putpixel( x, y + DISPLAY_BORDER_HEIGHT, border );
uidisplay_putpixel( x + DISPLAY_ASPECT_WIDTH - DISPLAY_BORDER_ASPECT_WIDTH,
y + DISPLAY_BORDER_HEIGHT, border );
}
for( x=0; x < DISPLAY_WIDTH_COLS; x++ ) {
/* Get the attribute byte */
attr = screen[ display_attr_start[y] + x ];
/* Split it into (possibly bright) INK and PAPER */
ink = (attr & 0x07) + ( (attr & 0x40) >> 3 );
paper = (attr & ( 0x0f << 3 ) ) >> 3;
data = screen[ display_line_start[y]+x ];
uidisplay_plot8( x + DISPLAY_BORDER_WIDTH_COLS, y + DISPLAY_BORDER_HEIGHT,
data, ink, paper );
}
}
uidisplay_area( 0, 0, scale * DISPLAY_ASPECT_WIDTH,
scale * DISPLAY_SCREEN_HEIGHT );
}
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