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import com.fuzzylite.*;
import com.fuzzylite.defuzzifier.*;
import com.fuzzylite.factory.*;
import com.fuzzylite.hedge.*;
import com.fuzzylite.imex.*;
import com.fuzzylite.norm.*;
import com.fuzzylite.norm.s.*;
import com.fuzzylite.norm.t.*;
import com.fuzzylite.rule.*;
import com.fuzzylite.term.*;
import com.fuzzylite.variable.*;
public class SimpleDimmerInverse{
public static void main(String[] args){
Engine engine = new Engine();
engine.setName("simple-dimmer");
InputVariable inputVariable = new InputVariable();
inputVariable.setEnabled(true);
inputVariable.setName("Ambient");
inputVariable.setRange(0.000, 1.000);
inputVariable.addTerm(new Triangle("DARK", 0.000, 0.250, 0.500));
inputVariable.addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
inputVariable.addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000));
engine.addInputVariable(inputVariable);
OutputVariable outputVariable1 = new OutputVariable();
outputVariable1.setEnabled(true);
outputVariable1.setName("Power");
outputVariable1.setRange(0.000, 1.000);
outputVariable1.fuzzyOutput().setAccumulation(new Maximum());
outputVariable1.setDefuzzifier(new Centroid(200));
outputVariable1.setDefaultValue(Double.NaN);
outputVariable1.setLockPreviousOutputValue(false);
outputVariable1.setLockOutputValueInRange(false);
outputVariable1.addTerm(new Triangle("LOW", 0.000, 0.250, 0.500));
outputVariable1.addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
outputVariable1.addTerm(new Triangle("HIGH", 0.500, 0.750, 1.000));
engine.addOutputVariable(outputVariable1);
OutputVariable outputVariable2 = new OutputVariable();
outputVariable2.setEnabled(true);
outputVariable2.setName("InversePower");
outputVariable2.setRange(0.000, 1.000);
outputVariable2.fuzzyOutput().setAccumulation(new Maximum());
outputVariable2.setDefuzzifier(new Centroid(500));
outputVariable2.setDefaultValue(Double.NaN);
outputVariable2.setLockPreviousOutputValue(false);
outputVariable2.setLockOutputValueInRange(false);
outputVariable2.addTerm(new Cosine("LOW", 0.200, 0.500));
outputVariable2.addTerm(new Cosine("MEDIUM", 0.500, 0.500));
outputVariable2.addTerm(new Cosine("HIGH", 0.800, 0.500));
engine.addOutputVariable(outputVariable2);
RuleBlock ruleBlock = new RuleBlock();
ruleBlock.setEnabled(true);
ruleBlock.setName("");
ruleBlock.setConjunction(null);
ruleBlock.setDisjunction(null);
ruleBlock.setActivation(new Minimum());
ruleBlock.addRule(Rule.parse("if Ambient is DARK then Power is HIGH", engine));
ruleBlock.addRule(Rule.parse("if Ambient is MEDIUM then Power is MEDIUM", engine));
ruleBlock.addRule(Rule.parse("if Ambient is BRIGHT then Power is LOW", engine));
ruleBlock.addRule(Rule.parse("if Power is LOW then InversePower is HIGH", engine));
ruleBlock.addRule(Rule.parse("if Power is MEDIUM then InversePower is MEDIUM", engine));
ruleBlock.addRule(Rule.parse("if Power is HIGH then InversePower is LOW", engine));
engine.addRuleBlock(ruleBlock);
}
}
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