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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE part PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN"
"../docbook-xml/docbookx.dtd"
[
<!ENTITY % myents SYSTEM "../fvwm.ent" >
%myents;
]>
<!-- $Id: ButtonStyle.xml,v 1.3 2007/06/16 12:38:45 griph Exp $ -->
<section id='ButtonStyle'>
<title>ButtonStyle</title>
<cmdsynopsis>
<command>ButtonStyle</command>
><arg choice='plain'>button</arg
><arg choice='opt'
><replaceable>state</replaceable
></arg
><arg choice='opt'
><replaceable>style</replaceable
></arg
><arg choice='opt'
>-- <arg choice='plain' rep='repeat'
><optional>!</optional
><replaceable>flag</replaceable
></arg
></arg>
</cmdsynopsis>
<para>Sets the button style for a title-bar button.
<replaceable>button</replaceable>
is the title-bar button number between 0 and 9, or one of
"<fvwmopt cmd="ButtonStyle" opt="All"/>",
"<fvwmopt cmd="ButtonStyle" opt="Left"/>",
"<fvwmopt cmd="ButtonStyle" opt="Right"/>", or
"<fvwmopt cmd="ButtonStyle" opt="Reset"/>". Button numbering is described in the
<fvwmref cmd="Mouse"/>
command section. If the
<replaceable>style</replaceable> and <replaceable>flags</replaceable>
are enclosed in parentheses, then multiple
<replaceable>state</replaceable>
definitions can be specified per line.</para>
<para><replaceable>state</replaceable>
refers to which button state should be set. Button states are
defined as follows:
"<fvwmopt cmd="ButtonStyle" opt="ActiveUp"/>" and
"<fvwmopt cmd="ButtonStyle" opt="ActiveDown"/>" refer to the
un-pressed and pressed states for buttons on active windows; while
the "<fvwmopt cmd="ButtonStyle" opt="InactiveUp"/>" and
"<fvwmopt cmd="ButtonStyle" opt="InactiveDown"/>" states denote buttons on
inactive windows. The shortcut
"<fvwmopt cmd="ButtonStyle" opt="Active"/>" denotes both "ActiveUp" and
"ActiveDown" states. Shortcut
"<fvwmopt cmd="ButtonStyle" opt="Inactive"/>" denotes both "InactiveUp"
and "InactiveDown" states.
The similar state names like just described, but with the "Toggled"
prefix are used instead for title buttons which have one of the
<emphasis remap='I'>MwmDecorMax</emphasis>, <emphasis remap='I'>MwmDecorShade</emphasis>, <emphasis remap='I'>MwmDecorStick</emphasis> or <emphasis remap='I'>MwmDecorLayer</emphasis>
hints, if the window is maximized, shaded, sticky or placed on specific
layer, respectively.</para>
<programlisting>
<fvwmref cmd="AddToDecor"/> Default
+ ButtonStyle 6 \
Vector 4 50x25@1 85x75@0 15x75@0 50x25@1
+ ButtonStyle 6 ToggledActiveUp \
Vector 4 50x75@0 85x25@1 15x25@0 50x75@0
+ ButtonStyle 6 ToggledActiveDown \
Vector 4 50x75@0 85x25@1 15x25@0 50x75@0
+ ButtonStyle 6 ToggledInactive \
Vector 4 50x75@0 85x25@1 15x25@0 50x75@0
+ ButtonStyle 6 - MwmDecorShade
<fvwmref cmd="Mouse"/> 0 6 N <fvwmref cmd="WindowShade"/>
</programlisting>
<para>Additionally, the following shortcuts may be used:
"<fvwmopt cmd="ButtonStyle" opt="AllNormal"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllToggled"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllActive"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllInactive"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllUp"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllDown"/>".
They are actually different masks for 4 individual states from
8 total. These are supported too:
"<fvwmopt cmd="ButtonStyle" opt="AllActiveUp"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllActiveDown"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllInactiveUp"/>",
"<fvwmopt cmd="ButtonStyle" opt="AllInactiveDown"/>".</para>
<para>If
<replaceable>state</replaceable>
is specified,
that particular button state is set. If
<replaceable>state</replaceable>
is omitted, every state is set. Specifying a style destroys the
current style (use
<fvwmref cmd="AddButtonStyle"/>
to avoid this).</para>
<para>If
<replaceable>style</replaceable>
is omitted, then state-dependent flags can be set for the primary
button style without destroying the current style. Examples (each
line should be considered independent):</para>
<programlisting>
ButtonStyle Left -- flat
ButtonStyle All ActiveUp (-- flat) Inactive (-- flat)
</programlisting>
<para>The first line sets every state of the left buttons to flat, while
the second sets only the "ActiveUp" and "Inactive" states of every
button to flat (only flags are changed; the buttons' individual
styles are not changed).</para>
<para>If you want to reset all buttons to their defaults:</para>
<programlisting>
ButtonStyle <fvwmopt cmd="ButtonStyle" opt="Reset"/>
</programlisting>
<para>To reset the "ActiveUp" button state of button 1 to the default:</para>
<programlisting>
ButtonStyle 1 ActiveUp Default
</programlisting>
<para>To reset all button states of button 1 to the default of
button number 2:</para>
<programlisting>
ButtonStyle 1 Default 2
</programlisting>
<para>For any button, multiple
<replaceable>state</replaceable>
definitions can be given on one line by enclosing the
<replaceable>style</replaceable> and <replaceable>flags</replaceable>
in parentheses. If only one definition per line is given the
parentheses can be omitted.</para>
<para><replaceable>flags</replaceable>
affect the specified
<replaceable>state</replaceable>.
If a
'!'
is prefixed to any
<replaceable>flag</replaceable>,
its behavior is negated. The available state-dependent flags for
all styles are described here (the
<emphasis remap='B'>ButtonStyle</emphasis>
entry deals with state-independent flags).</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="Raised"/>
causes a raised relief pattern to be drawn.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="Sunk"/>
causes a sunken relief pattern to be drawn.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="Flat"/>
inhibits the relief pattern from being drawn.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="UseTitleStyle"/>
causes the given button state to render the current title style
before rendering the buttons' own styles. The
<fvwmref cmd="TitleStyle" opt="Raised"/>,
<fvwmref cmd="TitleStyle" opt="Flat"/> and
<fvwmref cmd="TitleStyle" opt="Sunk"/>
<fvwmref cmd="TitleStyle"/>
flags are ignored since they are redundant in this context.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="UseBorderStyle"/>
causes the button to inherit the decorated
<emphasis remap='B'>BorderStyle</emphasis>
options.</para>
<para>
<emphasis remap='I'>Raised</emphasis>, <emphasis remap='I'>Sunk</emphasis> and <emphasis remap='I'>Flat</emphasis>
are mutually exclusive, and can be specified for the initial
<emphasis remap='B'>ButtonStyle</emphasis>
only.
<emphasis remap='I'>UseTitleStyle</emphasis> and <emphasis remap='I'>UseBorderStyle</emphasis>
are also mutually exclusive (both can be off however). The
default is
<emphasis remap='I'>Raised</emphasis>
with both
<emphasis remap='I'>UseBorderStyle and UseTitleStyle</emphasis>
left unset.</para>
<important>
for the "ActiveDown" and "InactiveDown" states: When a button is
pressed, the relief is inverted. Because of this, to obtain the
raised look in "ActiveDown" or "InactiveDown" states you must
specify the opposite of the desired relief (i.e.
<emphasis remap='I'>Sunk</emphasis>
for "ActiveDown" or "InactiveDown"). This behavior is consistent,
but may seem confusing at first. The same applies to the
"Toggled" states.</important>
<para>Button styles are classified as non-destructive, partially
destructive, or fully destructive. Non-destructive styles do not
affect the image. Partially destructive styles can obscure some or
all parts of the underlying image (i.e.
<emphasis remap='I'>Pixmap</emphasis>).
Fully destructive styles obscure the entire underlying image (i.e.
<emphasis remap='I'>Solid</emphasis>
or one of the
<emphasis remap='I'>gradient</emphasis>
styles). Thus, if stacking styles with
<fvwmref cmd="AddButtonStyle"/> (or <fvwmref cmd="AddTitleStyle"/>
for title-bars), use care in sequencing styles to minimize redraw.</para>
<para>The available styles are:</para>
<para><emphasis remap='I'>Simple</emphasis>, <emphasis remap='I'>Default</emphasis>, <emphasis remap='I'>Solid</emphasis>, <emphasis remap='I'>Colorset</emphasis>, <emphasis remap='I'>Vector</emphasis>,
<emphasis remap='I'>?Gradient</emphasis>, <emphasis remap='I'>Pixmap</emphasis>, <emphasis remap='I'>AdjustedPixmap</emphasis>,
<emphasis remap='I'>ShrunkPixmap</emphasis>, <emphasis remap='I'>StretchedPixmap</emphasis>, <emphasis remap='I'>TiledPixmap</emphasis>, <emphasis remap='I'>MiniIcon</emphasis></para>
<para>The description of these styles and their arguments follow:</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="Simple"/>
style does nothing. There are no arguments, and this style is an
example of a non-destructive button style.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="Default"/>
style conditionally accepts one argument: a number which specifies
the default button number to load. If the style command given is
<emphasis remap='B'>ButtonStyle</emphasis> or <fvwmref cmd="AddButtonStyle"/>,
the argument is optional (if given, it overrides the current button).
If a command other than
<emphasis remap='B'>ButtonStyle</emphasis> or <fvwmref cmd="AddButtonStyle"/>
is used, the number must be specified.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="Solid"/>
style fills the button with a solid color. The relief border
color is not affected. The color is specified as a single
argument. This style is fully destructive.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="Colorset"/>
<replaceable>cs</replaceable>
<optional><replaceable>alpha</replaceable></optional>
style fills the button with the Colorset
<replaceable>cs</replaceable>.
The optional
<replaceable>alpha</replaceable>
argument is a percentage between 0 and 100. It causes fvwm to
merge the colorset background onto the button using this
percentage. If the percentage is 0 the colorset background is
hidden and if it is 100 the colorset background is fully
applied. The default is 100. So, the destructiveness depends on the
<replaceable>alpha</replaceable>
argument.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="Vector"/>
<replaceable>num</replaceable>
<emphasis remap='I'>X</emphasis><emphasis remap='B'>[</emphasis><emphasis remap='I'>offset</emphasis><emphasis remap='B'>p]x</emphasis><emphasis remap='I'>Y</emphasis><emphasis remap='B'>[</emphasis><emphasis remap='I'>offset</emphasis><emphasis remap='B'>p]@</emphasis><emphasis remap='I'>C</emphasis><emphasis remap='B'> ...</emphasis>
style draws a line pattern. Since this is a standard button style,
the keyword
<emphasis remap='I'>Vector</emphasis>
is optional,
<replaceable>num</replaceable>
is a number of point specifications of the form
<emphasis remap='I'>X</emphasis><emphasis remap='B'>[</emphasis><emphasis remap='I'>offset</emphasis><emphasis remap='B'>p]x</emphasis><emphasis remap='I'>Y</emphasis><emphasis remap='B'>[</emphasis><emphasis remap='I'>offset</emphasis><emphasis remap='B'>p]@</emphasis><emphasis remap='I'>C</emphasis><emphasis remap='B'> ...</emphasis>
<emphasis remap='I'>X</emphasis> and <emphasis remap='I'>Y</emphasis>
are point coordinates inside the button, given in percents
(from 0 to 100). An optional absolute
<emphasis remap='I'>offset</emphasis>
in pixels, can be given as "+<offset>p" for a positive or
"-<offset>p" for a negative offset.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="C"/>
specifies a line color (0 - the shadow color, 1 - the highlight
color, 2 - the background color, 3 - the foreground color, 4 -
only move the point, do not draw). The first point color is not
used. You can use up to 10000 points in a line pattern. This
style is partially destructive.</para>
<para>The specification is a little cumbersome:</para>
<programlisting>
ButtonStyle 2 Vector 4 50x30@1 70x70@0 30x70@0 50x30@1
</programlisting>
<para>then the button 2 decoration uses a 4-point pattern consisting of
a line from (x=50,y=30) to (70,70) in the shadow color (@0), and
then to (30,70) in the shadow color, and finally to (50,30) in the
highlight color (@1). Is that too confusing? See the fvwm web
pages for some examples with screenshots.</para>
<para>A more complex example of
<emphasis remap='I'>Vector</emphasis>:</para>
<programlisting>
ButtonStyle 8 Vector 10 45x65@2 45x75@3 \
20x75@3 20x50@3 35x50@3 35x65@1 35x25@1 \
75x25@1 75x65@0 35x65@0
ButtonStyle 0 Vector 10 45x65@2 45x75@0 \
20x75@0 20x50@1 45x50@1 45x65@0 75x65@3 \
75x25@3 35x25@3 35x47@3
</programlisting>
<para>The
<fvwmopt cmd="ButtonStyle" opt="?Gradient"/>
styles denote color gradients. Fill in the question mark with any
one of the defined gradient types. Please refer to the
<fvwmref sect="colorGradients" opt="color_gradients" name="Color Gradients"/>
section for a description of the gradient syntax. The gradient
styles are fully destructive.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="Pixmap"/>
style displays a pixmap. A pixmap should be specified as an
argument. For example, the following would give button number 2
the same pixmap for all 4 states (2 active and 2 inactive), and
button number 4 all different pixmaps.</para>
<programlisting>
ButtonStyle 2 Pixmap my_pixmap.xpm
ButtonStyle 4 \
ActiveUp (Pixmap activeup.xpm) \
ActiveDown (Pixmap activedown.xpm) \
Inactive (Pixmap inactiveup.xpm)
ButtonStyle 4 \
InactiveDown Pixmap inactivedown.xpm
</programlisting>
<para>The pixmap specification can be given as an absolute or relative
pathname (see
<fvwmref cmd="ImagePath"/>).
If the pixmap cannot be found, the button style reverts to
<emphasis remap='I'>Simple</emphasis>.
Flags specific to the
<emphasis remap='I'>Pixmap</emphasis>
style are
<emphasis remap='I'>Left</emphasis>, <emphasis remap='I'>Right</emphasis>,
<emphasis remap='I'>Top</emphasis>, and <emphasis remap='I'>Bottom</emphasis>.
These can be used to justify the pixmap (default is centered for
both directions). Pixmap transparency is used for the color
"None." This style is partially destructive.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="AdjustedPixmap"/>
style is similar to the
<emphasis remap='I'>Pixmap</emphasis>
style. But the image is resized to exactly fit the button.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="ShrunkPixmap"/>
style is similar to the
<emphasis remap='I'>Pixmap</emphasis>
style. But if the image is bigger than the button the image is
resized to fit into the button.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="StretchedPixmap"/>
style is similar to the
<emphasis remap='I'>Pixmap</emphasis>
style. But if the image is smaller than the button the image is
resized to cover the button.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="TiledPixmap"/>
style accepts a pixmap to be tiled as the button background. One
pixmap is specified as an argument. Pixmap transparency is not
used. This style is fully destructive.</para>
<para>The
<fvwmopt cmd="ButtonStyle" opt="MiniIcon"/>
style draws the window's miniature icon in the button, which is
specified with the
<emphasis remap='I'>MiniIcon</emphasis>
option of the
<emphasis remap='B'>Style</emphasis>
command. This button style accepts no arguments. Example:</para>
<programlisting>
<fvwmref cmd="Style"/> * MiniIcon mini-bx2.xpm
<fvwmref cmd="Style"/> xterm MiniIcon mini-term.xpm
<fvwmref cmd="Style"/> Emacs MiniIcon mini-doc.xpm
ButtonStyle 1 MiniIcon
</programlisting>
<cmdsynopsis>
<command>ButtonStyle</command
><arg choice='plain'
><replaceable>button</replaceable
></arg
><arg choice='plain'>-</arg
><arg choice='plain' rep='repeat'
><optional>!</optional
><replaceable>flag</replaceable
></arg>
</cmdsynopsis>
<para>Sets state-independent flags for the specified
<replaceable>button</replaceable>.
State-independent flags affect button behavior. Each
<replaceable>flag</replaceable>
is separated by a space. If a '!'
is prefixed to the flag then the behavior is negated. The special
flag
<fvwmopt cmd="ButtonStyle" opt="Clear"/>
clears any existing flags.</para>
<para>The following flags are usually used to tell fvwm which buttons
should be affected by mwm function hints (see
<fvwmref cmd="Style" opt="MwmFunctions"/>
option of the
<fvwmref cmd="Style"/>
command. This is not done automatically since you might have
buttons bound to complex functions, for instance.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="MwmDecorMenu"/>
should be assigned to title-bar buttons which display a menu. The
default assignment is the leftmost button. When a window with the
<fvwmref cmd="Style" opt="MwmFunctions"/>
<fvwmref cmd="Style"/>
option requests not to show this button, it is hidden.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="MwmDecorMin"/>
should be assigned to title-bar buttons which minimize or iconify
the window. The default assignment is the second button over from
the rightmost button. When a window with the
<fvwmref cmd="Style" opt="MwmFunctions"/>
<fvwmref cmd="Style"/>
option requests not to show this button, it is hidden.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="MwmDecorMax"/>
should be assigned to title-bar buttons which maximize the
window. The default assignment is the rightmost button. When a
window with the
<fvwmref cmd="Style" opt="MwmFunctions"/>
<fvwmref cmd="Style"/>
option requests not to show this button, it is hidden. When the
window is maximized, the vector pattern on the button looks
pressed in.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="MwmDecorShade"/>
should be assigned to title-bar buttons which shade the window
(see
<fvwmref cmd="WindowShade"/>
command). When the window is shaded, the vector pattern on the
button looks pressed in.</para>
<para>
<fvwmopt cmd="ButtonStyle" opt="MwmDecorStick"/>
should be assigned to title-bar buttons which make the window
sticky. When the window is sticky, the vector pattern on the
button looks pressed in.</para>
<para>The flag
<fvwmopt cmd="ButtonStyle" opt="MwmDecorLayer"/>
<replaceable>layer</replaceable>
should be assigned to title-bar buttons which place the window in
the layer numbered
<replaceable>layer</replaceable>.
When the window is on that specific layer, the vector pattern on
the button looks pressed in.</para>
</section>
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