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/* -*-c-*- */
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see: <http://www.gnu.org/licenses/>
*/
/* ---------------------------- included header files ---------------------- */
#include "config.h"
#include <stdio.h>
#include "safemalloc.h"
#include "fqueue.h"
/* ---------------------------- local definitions -------------------------- */
/* ---------------------------- local macros ------------------------------- */
/* ---------------------------- imports ------------------------------------ */
/* ---------------------------- included code files ------------------------ */
/* ---------------------------- local types -------------------------------- */
/* ---------------------------- forward declarations ----------------------- */
/* ---------------------------- local variables ---------------------------- */
typedef struct fqueue_record
{
struct fqueue_record *next;
void *object;
struct
{
unsigned is_scheduled_for_deletion;
unsigned is_just_created;
} flags;
} fqueue_record;
/* ---------------------------- exported variables (globals) --------------- */
/* ---------------------------- local functions ---------------------------- */
/* ---------------------------- interface functions ------------------------ */
/* Make newly added items permanent and destroy items scheduled for deletion. */
static void fqueue_cleanup_queue(
fqueue *fq, destroy_fqueue_object_t destroy_func)
{
fqueue_record *head;
fqueue_record *tail;
fqueue_record *prev;
fqueue_record *next;
fqueue_record *rec;
for (head = NULL, tail = NULL, prev = NULL, rec = fq->first;
rec != NULL; rec = next)
{
if (rec->flags.is_scheduled_for_deletion)
{
/* destroy and skip it */
next = rec->next;
if (rec->object != NULL && destroy_func != NULL)
{
destroy_func(rec->object);
}
if (prev != NULL)
{
prev->next = next;
}
free(rec);
}
else
{
rec->flags.is_just_created = 0;
if (head == NULL)
{
head = rec;
}
tail = rec;
prev = rec;
next = rec->next;
}
}
fq->first = head;
fq->last = tail;
return;
}
/* Recursively lock the queue. While locked, objects are not deleted from the
* queue but marked for later deletion. New objects are marked as such and are
* skipped by the queue functions. */
static void fqueue_lock_queue(fqueue *fq)
{
fq->lock_level++;
return;
}
/* Remove one lock level */
static void fqueue_unlock_queue(
fqueue *fq, destroy_fqueue_object_t destroy_func)
{
switch (fq->lock_level)
{
case 0:
/* bug */
break;
case 1:
if (fq->flags.is_dirty)
{
fqueue_cleanup_queue(fq, destroy_func);
}
/* fall through */
default:
fq->lock_level--;
return;
}
return;
}
/* Chack and possibly execute the action associated with a queue object.
* Schedule the object for deletion if it was executed. */
static void fqueue_operate(
fqueue *fq, fqueue_record *rec,
check_fqueue_object_t check_func,
operate_fqueue_object_t operate_func,
void *operate_args)
{
if (rec == NULL || rec->flags.is_scheduled_for_deletion)
{
return;
}
if (check_func == NULL || check_func(rec->object, operate_args) == 1)
{
if (operate_func != NULL)
{
operate_func(rec->object, operate_args);
}
rec->flags.is_scheduled_for_deletion = 1;
fq->flags.is_dirty = 1;
}
return;
}
/* ---------------------------- builtin commands --------------------------- */
/*
* Basic queue management
*/
void fqueue_init(fqueue *fq)
{
memset(fq, 0, sizeof(*fq));
return;
}
unsigned int fqueue_get_length(fqueue *fq)
{
unsigned int len;
fqueue_record *t;
for (t = fq->first, len = 0; t != NULL; t = t->next)
{
if (!t->flags.is_scheduled_for_deletion)
{
len++;
}
}
return len;
}
/*
* Add record to queue
*/
void fqueue_add_at_front(
fqueue *fq, void *object)
{
fqueue_record *rec;
rec = fxcalloc(1, sizeof *rec);
rec->object = object;
rec->next = fq->first;
if (fq->lock_level > 0)
{
rec->flags.is_just_created = 1;
fq->flags.is_dirty = 1;
}
fq->first = rec;
return;
}
void fqueue_add_at_end(
fqueue *fq, void *object)
{
fqueue_record *rec;
rec = fxcalloc(1, sizeof *rec);
rec->object = object;
if (fq->lock_level > 0)
{
rec->flags.is_just_created = 1;
fq->flags.is_dirty = 1;
}
if (fq->first == NULL)
{
fq->first = rec;
}
else
{
fq->last->next = rec;
}
fq->last = rec;
rec->next = NULL;
return;
}
void fqueue_add_inside(
fqueue *fq, void *object, cmp_objects_t cmp_objects, void *cmp_args)
{
fqueue_record *rec;
fqueue_record *p;
fqueue_record *t;
rec = fxcalloc(1, sizeof *rec);
rec->object = object;
if (fq->lock_level > 0)
{
rec->flags.is_just_created = 1;
fq->flags.is_dirty = 1;
}
/* search place to insert record */
for (p = NULL, t = fq->first;
t != NULL && cmp_objects(object, t->object, cmp_args) >= 0;
p = t, t = t->next)
{
/* nothing to do here */
}
/* insert record */
if (p == NULL)
{
/* insert at start */
rec->next = fq->first;
fq->first = rec;
}
else
{
/* insert after p */
rec->next = p->next;
p->next = rec;
}
if (t == NULL)
{
fq->last = rec;
}
return;
}
/*
* Fetch queue objects
*/
/* Returns the object of the first queue record throuch *ret_object. Returns
* 0 if the queue is empty and 1 otherwise. */
int fqueue_get_first(
fqueue *fq, void **ret_object)
{
fqueue_record *rec;
for (rec = fq->first;
rec != NULL && rec->flags.is_scheduled_for_deletion;
rec = rec->next)
{
/* nothing */
}
if (rec == NULL)
{
return 0;
}
*ret_object = rec->object;
return 1;
}
/*
* Operate on queue objects and possibly remove them from the queue
*/
/* Runs the operate_func on the first record in the queue. If that function
* is NULL or returns 1, the record is removed from the queue. The object of
* the queue record must have been freed in operate_func. */
void fqueue_remove_or_operate_from_front(
fqueue *fq,
check_fqueue_object_t check_func,
operate_fqueue_object_t operate_func,
destroy_fqueue_object_t destroy_func,
void *operate_args)
{
fqueue_lock_queue(fq);
fqueue_operate(fq, fq->first, check_func, operate_func, operate_args);
fqueue_unlock_queue(fq, destroy_func);
return;
}
/* Same as above but operates on last record in queue */
void fqueue_remove_or_operate_from_end(
fqueue *fq,
check_fqueue_object_t check_func,
operate_fqueue_object_t operate_func,
destroy_fqueue_object_t destroy_func,
void *operate_args)
{
fqueue_lock_queue(fq);
fqueue_operate( fq, fq->last, check_func, operate_func, operate_args);
fqueue_unlock_queue(fq, destroy_func);
return;
}
/* Same as above but operates on all records in the queue. */
void fqueue_remove_or_operate_all(
fqueue *fq,
check_fqueue_object_t check_func,
operate_fqueue_object_t operate_func,
destroy_fqueue_object_t destroy_func,
void *operate_args)
{
fqueue_record *t;
if (fq->first == NULL)
{
return;
}
fqueue_lock_queue(fq);
/* search record(s) to remove */
for (t = fq->first; t != NULL; t = t->next)
{
if (t->flags.is_just_created ||
t->flags.is_scheduled_for_deletion)
{
/* skip */
continue;
}
fqueue_operate(fq, t, check_func, operate_func, operate_args);
}
fqueue_unlock_queue(fq, destroy_func);
return;
}
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