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<PRE>
<!-- Manpage converted by man2html 3.0.1 -->
FvwmScript - module to build graphic user interface
</PRE>
<H2>SYNOPSIS</H2><PRE>
FvwmScript must be spawned by Fvwm. It will not work from
the command line.
</PRE>
<H2>DESCRIPTION</H2><PRE>
FvwmScript is a module which allows to build many graphi-
cal applications such as desktop accessories, button panel
with popup menu, modal dialog... At the startup, Fvwm-
Script reads the file which is specified in the command
line. This file contains the script. This script is not
included in the configuration file of Fvwm.
</PRE>
<H2>INVOCATION</H2><PRE>
FvwmScript can be invoked by inserting the line `Module
FvwmScript name_of_script' in the .fvwmrc file. All
scripts used by FvwmScript are located in a directory whom
is specified in .fvwmrc by the command line `*FvwmScript-
Path path_of_the_script_directory'. This can be placed on
a line by itself, if FvwmScript is to be spawned during
fvwm's initialization, or can be bound to a menu or mouse
button or keystroke to invoke it later. Fvwm will search
directory specified in the ModulePath configuration option
to attempt to locate FvwmScript.
Be sure to set ModulePath in your .fvwmrc file to include
FvwmScript's path.
</PRE>
<H2>ANATOMY OF A SCRIPT</H2><PRE>
FvwmScript uses a particular programming langage. A script
is composed of four parts. Heading contains general char-
acteristics of the window and default properties for all
widgets. The second part contains instructions whom are
executed at the startup of the script. The third part con-
tains periodic tasks whom is executed every 1 second. And
the last one contains the desciption of widgets. A widget
consists of eleven types of items: text labels, single-
line text inputs, radio buttons, checkbox, push buttons,
horizontal and vertical scrollbars, rectangles, popup-
menus, swallowexecs and mini scrollbars.
</PRE>
<H2>HEADING OF A SCRIPT</H2><PRE>
The syntaxe is as follow:
WindowTitle <I>string</I>
This option sets the window title.
WindowSize <I>width</I> <I>height</I>
WindowPosition <I>x</I> <I>y</I>
This option sets window position. <I>x</I> and <I>y</I> are
numerical value.
ForeColor {<I>color</I>}
This option sets the default foreground color for
all widgets.
BackColor {<I>color</I>}
This option sets the default background color for
all widgets.
HilightColor {<I>color</I>}
This option sets the default hilight color for all
widgets.
ShadowColor {<I>color</I>}
This option sets the default shadow color for all
widgets.
Font {<I>font</I>}
This option sets the default font color for all
widgets.
</PRE>
<H2>INITIALISATION</H2><PRE>
This part contains instructions which will be executed at
the startup. For example:
Init
Begin
Do "Exec cat tada.voc > /dev/dsp"
WarpPointer 1
Set $ToDo=Restart
End
These instructions are used to play a sound, move the
pointer to widget 1 and to initialize $ToDo to "Restart"
at every startup.
</PRE>
<H2>PERIODIC TASKS</H2><PRE>
This part of the script contains some instructions whom
Periodic Task
Begin
If (RemainderOfDiv (GetTime) 10)==0 Then
Do {Exec xcalc}
End
This example shows how to launch xcalc every 10 seconds.
</PRE>
<H2>MAIN OF A SCRIPT</H2><PRE>
The second part of the script contains the description for
every widget which will be used in the program. A
description of widget is composed of two parts. Fisrt part
describes initial properties and second part contains
instructions which will be executed when the widget
receives messages. All widgets can send and receive mes-
sages. All message are identify by a number. The message
"UserAction" is sent to a widget when user has altered
this one. The syntax is as following:
Widget id # Set the id widget
Property
Type string
Size width height
Position x y
Title { string }
Value int
MaxValue int
MinValue int
Font string
ForeColor { color }
BackColor { color }
HilightColor { color }
ShadowColor { Color }
Flags Hidden and/or NoReliefString
The option 'Flags` is used to specify if the widget is
hidden or not and if strings are drew with relief or not.
Main
Case Message of
SingleClic:
Begin
# list of instructions which will be
# executed when widget receives
# message "SingleClic". This message is
# generated by the user.
End
1:
Begin
# message 1
End
End
</PRE>
<H2>LIST OF WIDGETS</H2><PRE>
There is fifteen types of widgets.
<B>ItemDraw</B>: Display an icon and/or a string.
<B>Title</B>: string to display.
<B>Icon</B>: icon to display.
<B>PushButton</B>: Display push button with an icon and/or a
string.
<B>Title</B>: this string has the following syntax {Title
of the button|Option 1|Option 2| Option3|...|Option
N}. "Option 1|Option 2|...|Option N" is the popup
menu which is displayed when pressing the right
button.
<B>Icon</B>: icon to display.
<B>RadioButton</B>: Display radio button with a string.
<B>Title</B>: title of the radio button.
<B>Value</B>: if Value is equal to 1, the box is checked
else it is not.
<B>CheckBox</B>: Display check box with a string.
<B>Title</B>: title of the check box.
<B>Value</B>: if Value is equal to 1, the box is checked
else it is not.
<B>TextField</B>: Display a text input field. The text input
field can be used to edit a single-line string.
<B>Title</B>: content of text field.
<B>Value</B>: position of the insert point.
<B>Value</B>: position of the thumb.
<B>MaxValue</B>: upper limit of Value.
<B>MinValue</B>: lower limit of Value.
<B>VScrollBar</B>: Display a vertical scrollbar.
<B>Value</B>: position of the thumb.
<B>MaxValue</B>: upper limit of Value.
<B>MinValue</B>: lower limit of Value.
<B>MiniScrollBar</B>: Display a very small vertical scrollbar.
<B>Value</B>: position of the thumb.
<B>MaxValue</B>: upper limit of Value.
<B>MinValue</B>: lower limit of Value.
<B>Rectangle</B>: Display a rectangle. This type of widget can
be used to decorate window.
<B>SwallowExec</B>: This type of widget causes FvwmScript to
spawn an process, and capture the first window
whose name or resource is equal to Title, and
display it in the script window.
<B>Title</B>: specify the window name which be captured
and displayed in the script window.
<B>SwallowExec</B>: specify the command line to execute to
spawn the process. Modules canalso be swallowed.
<B>Value</B>: specify the looking of the border. Possible
value: -1, 0, 1.
<B>PopupMenu</B>: Display a popup menu.
<B>Value</B>: specify what option is selected.
<B>Title</B>: the title has the following syntax: {Option
1|Option 2|...|Option N}."Option 1|Option
2|...|Option N" is the popup menu which is dis-
be used to display disk usage.
<B>Value</B>: specify the current value of the dipstick.
<B>MinValue</B>: specify the minimum value of the dip-
stick.
<B>MaxValue</B>: specify the maximum value of the dip-
stick.
<B>VDipstick</B>: Display a vertical dipstick.
<B>Value</B>: specify the current value of the dipstick.
<B>MinValue</B>: specify the minimum value of the dip-
stick.
<B>MaxValue</B>: specify the maximum value of the dip-
stick.
<B>List</B>: Display a list. List lets user to choose between
various options.
<B>Value</B>: specify which option is selected.
<B>Title</B>: title contains options displayed in the
list. The syntaxe is the following: {Option
1|Option 2|...|Option N}. All menus are displayed
at the top of window.
<B>Menu</B>: Display a menu whom lets user to choose a option.
<B>Value</B>: specify which option is selected.
<B>Title</B>: title contains options displayed in the
menu. The syntaxe is the following: {Option
1|Option 2|...|Option N}.
</PRE>
<H2>INSTRUCTIONS</H2><PRE>
Here is the description of all instructions.
HideWidget <I>id</I> : hide the widget numbered <I>id</I>.
ShowWidget <I>id</I>: show the widget numbered <I>id</I>.
<I>id1</I> to <I>id2</I>.
ChangeMaxValue <I>id1</I> <I>id2</I>: set the maximum value of the
widget num- bered <I>id1</I> to <I>id2</I>.
ChangeMinValue <I>id1</I> <I>id2</I>: set the minimum value of the
widget num- bered <I>id1</I> to <I>id2</I>.
ChangeTitle <I>id1</I> <I>id2</I>: set the title of the widget numbered
<I>id1</I> to <I>id2</I>.
ChangeIcon <I>id1</I> <I>id2</I>: set the icon of the widget numbered
<I>id1</I> to <I>id2</I>.
ChangeForeColor <I>id1</I> {<I>color</I>}: set the foreground color of
the wid- get numbered <I>id1</I> to {<I>color</I>}.
ChangeBackColor <I>id1</I> {<I>color</I>}: set the background color of
the wid- get numbered <I>id1</I> to {<I>color</I>}.
ChangePosition <I>id1</I> <I>x</I> <I>y</I>: move the widget numbered <I>id1</I> to
position (<I>x</I>,<I>y</I>).
ChangeSize <I>id1</I> <I>width</I> <I>height</I>: set the size of the widget
numbered <I>id1</I> to (<I>width</I>,<I>height</I>).
ChangeFont <I>id1</I> <I>newfont</I>: set the font of the widget
numbered <I>id1</I> to <I>newfont</I>.
WarpPointer <I>id</I>: warp the mouse pointer into the widget
numbered <I>id</I>.
WriteToFile <I>filename</I> {<I>str1</I>} {<I>str2</I>} etc: write to the
file <I>file-</I> <I>name</I> the string which is the
concatenation of all arguments <I>str1</I>, <I>str2</I>, etc.
Do {<I>str1</I>} {<I>str2</I>} etc: execute the command which is the
concatena- tion of all arguments <I>str1</I>, <I>str2</I>, etc.
string and set the variable $<I>var</I> to this string.
Quit: quit the program.
SendSignal <I>id1</I> <I>id2</I>: send a message numbered <I>id2</I> to widget
<I>id1</I>.
SendToScript <I>id</I><B>_</B><I>script</I> {<I>str1</I>1} {<I>str2</I>} etc: send a message
to the script identified by id_script. The
message is the concatenation of str1, str2...
</PRE>
<H2>ARGUMENTS</H2><PRE>
Most of commands use arguments. There is two kinds of
argument: numbers and strings. A numerical argument is a
value which is between -32000 and +32000. A string is
always surrounded with brace. Variables always begin with
the character "$" and can contains both number and string.
</PRE>
<H2>FUNCTIONS</H2><PRE>
All functions are used as argument. Functions can return
both string and number. The syntax is:
(function argument1 argument2 etc)
Here is the complete list of arguments:
(GetTitle <I>id</I>): return the title of the widget numbered <I>id</I>.
(GetValue <I>id</I>): return the current value of the widget
numbered <I>id</I>.
(GetOutput {<I>str</I>} <I>int1</I> <I>int2</I>): executes the command <I>str</I>,
gets the standart output and returns the word which
is in the line <I>int1</I> and in the position
<I>int2</I>. If <I>int2</I> is equal to -1, GetOutput returns
the complete line.
(NumToHex <I>int</I>): return the hexadecimal value of <I>int</I>.
(HexToNum {<I>str</I>}): return the decimal value of <I>str</I>, <I>str</I>
must be an hexadecimal value.
(Mult <I>int1</I> <I>int2</I>): return the result of (<I>int1</I>*<I>int2</I>).
(Div <I>int1</I> <I>int2</I>): return the result of (<I>int1</I>/<I>int2</I>).
(StrCopy {<I>str</I>} <I>int1</I> <I>int2</I>): return the string whom is
between position int1 and int2. For example,
(StrCopy {Hello} 1 2) returns {He}
(LaunchScript {<I>str</I>}): this function launch the script
named str and return an identification number.
This number is necessary to use these functions
SendToScript and ReceivFromScript. The string str
contains the script name and some arguments.
(GetScriptArgument {<I>int</I>}): this function return the
argument script used in the function LaunchScript.
If int is equal to zero, GetScriptArgument
return the name of the script.
(GetScriptFather): this function return the identification
number of the script father.
(ReceivFromScript {<I>int</I>}): this function return the message
sended by the script numbered int.
(RemainderOfDiv {<I>int1</I> <I>int2</I>}): this function return the
remainder of the division (<I>int1</I>/<I>int2</I>).
(GetTime): this function return the time in second.
</PRE>
<H2>CONDITIONAL LOOPS</H2><PRE>
There is three kind of conditional loops. The instruction
"If-Then-Else" has the following syntax:
If $ToDo=={Open xcalc} Then
Do {Exec xcalc &} # List of instructions
Else
Begin
Do {Exec killall xcalc &} # List of instructions
Do {Exec echo xcalc killed > /dev/console}
End
contains only one instruction, Begin and End can be omit-
ted. The instruction "While-Do" as the following syntax:
While $i<5 Do
Begin
Set $i=(Add i 1) # List of instructions
End
Two strings can be compared with "==" and two numbers can
be compared with "<", "<=", "==", ">=", ">". The loop
"For-Do-Begin-End" has the following syntax:
For $i=1 To 20 Do
Begin
Do {Exec xcalc &} # List of instructions
End
</PRE>
<H2>AUTHOR</H2><PRE>
Frederic Cordier (cordie97@cui.unige.ch or f-
cord96@univ-lyon1.fr).
</PRE>
<H2>CONTRIBUTOR</H2><PRE>
Eddy J. Gurney (eddy@gizmo.aa.ans.net).
</PRE>
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