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/*
FvwmButtons v2.0.41-plural-Z-alpha, copyright 1996, Jarl Totland
* This module, and the entire GoodStuff program, and the concept for
* interfacing this module to the Window Manager, are all original work
* by Robert Nation
*
* Copyright 1993, Robert Nation. No guarantees or warantees or anything
* are provided or implied in any way whatsoever. Use this program at your
* own risk. Permission to use this program for any purpose is given,
* as long as the copyright is kept intact.
*/
#include <unistd.h>
#include <ctype.h>
#include <stdlib.h>
#include <stdio.h>
#include <X11/Intrinsic.h>
#include "FvwmButtons.h"
extern char *MyName;
/**
*** buttonInfo()
*** Give lots of info for this button: XPos, YPos, XPad, YPad, Frame(signed)
**/
void buttonInfo(button_info *b,int *x,int *y,int *px,int *py,int *f)
{
ushort w=b_Padding|b_Frame;
*x=buttonXPos(b,b->n);
*y=buttonYPos(b,b->n);
*px=b->xpad;
*py=b->ypad;
*f=b->framew;
w&=~(b->flags&(b_Frame|b_Padding));
if(b->flags&b_Container && w&b_Frame)
{
*f=0;
w&=~b_Frame;
}
if((b->flags&b_Container || b->flags&b_Swallow) && w&b_Padding)
{
*px=*py=0;
w&=~b_Padding;
}
while(w && (b=b->parent))
{
if(w&b_Frame && b->c->flags&b_Frame)
{
*f=b->c->framew;
w&=~b_Frame;
}
if(w&b_Padding && b->c->flags&b_Padding)
{
*px=b->c->xpad;
*py=b->c->ypad;
w&=~b_Padding;
}
}
}
/**
*** GetInternalSize()
**/
void GetInternalSize(button_info *b,int *x,int *y,int *w,int *h)
{
int f;
int px,py;
buttonInfo(b,x,y,&px,&py,&f);
f=abs(f);
*w=buttonWidth(b)-2*(px+f);
*h=buttonHeight(b)-2*(py+f);
*x+=f+px;
*y+=f+py;
if(*w<=1 || *h<=1)
*w=*h=1;
}
/**
*** buttonFrameSigned()
*** Give the signed framewidth for this button.
**/
int buttonFrameSigned(button_info *b)
{
if(b->flags&b_Frame)
return b->framew;
if(b->flags&b_Container) /* Containers usually gets 0 relief */
return 0;
while((b=b->parent))
if(b->c->flags&b_Frame)
return b->c->framew;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No relief width definition?\n",MyName);
#endif
return 0;
}
/**
*** buttonXPad()
*** Give the x padding for this button
**/
int buttonXPad(button_info *b)
{
if(b->flags&b_Padding)
return b->xpad;
if(b->flags&(b_Container|b_Swallow)) /* Normally no padding for these */
return 0;
while((b=b->parent))
if(b->c->flags&b_Padding)
return b->c->xpad;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No padding definition?\n",MyName);
#endif
return 0;
}
/**
*** buttonYPad()
*** Give the y padding for this button
**/
int buttonYPad(button_info *b)
{
if(b->flags&b_Padding)
return b->ypad;
if(b->flags&(b_Container|b_Swallow)) /* Normally no padding for these */
return 0;
while((b=b->parent))
if(b->c->flags&b_Padding)
return b->c->ypad;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No padding definition?\n",MyName);
#endif
return 0;
}
/**
*** buttonFont()
*** Give the font pointer for this button
**/
XFontStruct *buttonFont(button_info *b)
{
if(b->flags&b_Font)
return b->font;
while((b=b->parent))
if(b->c->flags&b_Font)
return b->c->font;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No font definition?\n",MyName);
#endif
return None;
}
#ifdef I18N
/**
*** buttonFontSet()
*** Give the font pointer for this button
**/
XFontSet buttonFontSet(button_info *b)
{
if(b->flags&b_Font)
return b->fontset;
while((b=b->parent))
if(b->c->flags&b_Font)
return b->c->fontset;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No fontset definition?\n",MyName);
#endif
return None;
}
#endif
/**
*** buttonFore()
*** Give the foreground pixel of this button
**/
Pixel buttonFore(button_info *b)
{
if(b->flags&b_Fore)
return b->fc;
while((b=b->parent))
if(b->c->flags&b_Fore)
return b->c->fc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No foreground definition?\n",MyName);
#endif
return None;
}
/**
*** buttonBack()
*** Give the background pixel of this button
**/
Pixel buttonBack(button_info *b)
{
if(b->flags&b_Back)
return b->bc;
while((b=b->parent))
if(b->c->flags&b_Back)
return b->c->bc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No background definition?\n",MyName);
#endif
return None;
}
/**
*** buttonHilite()
*** Give the relief pixel of this button
**/
Pixel buttonHilite(button_info *b)
{
if(b->flags&b_Back)
return b->hc;
while((b=b->parent))
if(b->c->flags&b_Back)
return b->c->hc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No background definition?\n",MyName);
#endif
return None;
}
/**
*** buttonShadow()
*** Give the shadow pixel of this button
**/
Pixel buttonShadow(button_info *b)
{
if(b->flags&b_Back)
return b->sc;
while((b=b->parent))
if(b->c->flags&b_Back)
return b->c->sc;
#ifdef DEBUG
fprintf(stderr,"%s: BUG: No background definition?\n",MyName);
#endif
return None;
}
/**
*** buttonSwallow()
*** Give the swallowing flags for this button
**/
byte buttonSwallow(button_info *b)
{
byte s=0,t=0;
if(b->flags&b_Swallow)
{
s=b->swallow;
t=b->swallow_mask;
}
while((b=b->parent))
if(b->c->flags&b_Swallow)
{
s&=~(b->c->swallow_mask&~t);
s|=(b->c->swallow&b->c->swallow_mask&~t);
t|=b->c->swallow_mask;
}
return s;
}
/**
*** buttonJustify()
*** Give the justify flags for this button
**/
byte buttonJustify(button_info *b)
{
byte j=1,i=0;
if(b->flags&b_Justify)
{
i=b->justify_mask;
j=b->justify;
}
while((b=b->parent))
if(b->c->flags&b_Justify)
{
j&=~(b->c->justify_mask&~i);
j|=(b->c->justify&b->c->justify_mask&~i);
i|=b->c->justify_mask;
}
return j;
}
/* ---------------------------- button creation ---------------------------- */
/**
*** alloc_buttonlist()
*** Makes sure the list of butten_info's is long enough, if not it reallocates
*** a longer one. This happens in steps of 32. Inital length is 0.
**/
void alloc_buttonlist(button_info *ub,int num)
{
button_info **bb;
int i,old;
if(num>=ub->c->allocated_buttons)
{
old=ub->c->allocated_buttons;
if(num<old || old+32<old)
{
fprintf(stderr,"%s: Too many buttons, integer overflow\n",MyName);
exit(1);
}
while(ub->c->allocated_buttons<=num)
ub->c->allocated_buttons+=32;
bb=(button_info**)
mymalloc(ub->c->allocated_buttons*sizeof(button_info*));
for(i=old;i<ub->c->allocated_buttons;i++)
bb[i]=NULL;
if(ub->c->buttons)
{
for(i=0;i<old;i++) bb[i]=ub->c->buttons[i];
free(ub->c->buttons);
}
ub->c->buttons=bb;
}
}
/**
*** alloc_button()
*** Allocates memory for a new button struct. Calles alloc_buttonlist to
*** assure enough space is present. Also initiates most elements of the struct.
**/
button_info *alloc_button(button_info *ub,int num)
{
button_info *b;
if(num>=ub->c->allocated_buttons)
alloc_buttonlist(ub,num);
if(ub->c->buttons[num])
{
fprintf(stderr,"%s: Allocated button twice, report bug twice\n",MyName);
exit(2);
}
b=(button_info*)mymalloc(sizeof(button_info));
ub->c->buttons[num]=b;
b->flags = 0;
b->swallow = 0;
b->BWidth = b->BHeight = 1;
b->parent = ub;
b->n = -1;
b->framew = 1;
b->xpad = 2;
b->ypad = 4;
b->w=1;
b->h=1;
b->bw=1;
return(b);
}
/**
*** MakeContainer()
*** Allocs and sets the container-specific fields of a button.
**/
void MakeContainer(button_info *b)
{
b->c=(container_info*)mymalloc(sizeof(container_info));
b->flags|=b_Container;
b->c->buttons=NULL;
b->c->num_buttons=0;
b->c->num_rows=0;
b->c->num_columns=0;
b->c->allocated_buttons=0;
b->c->xpos=0;
b->c->ypos=0;
if(b->parent != NULL)
b->c->flags=0;
else /* This applies to the UberButton */
{
b->c->flags=b_Font|b_Padding|b_Frame|b_Back|b_Fore;
b->c->font_string=strdup("fixed");
b->c->xpad=2;
b->c->ypad=4;
b->c->back=strdup("#908090");
b->c->fore=strdup("black");
b->c->framew=2;
}
}
/* -------------------------- button administration ------------------------ */
/**
*** NumberButtons()
*** Prepare the n fields in each button
**/
void NumberButtons(button_info *b)
{
int i=-1;
while(++i<b->c->num_buttons)
if(b->c->buttons[i])
{
b->c->buttons[i]->n=i;
if(b->c->buttons[i]->flags&b_Container)
NumberButtons(b->c->buttons[i]);
}
}
/**
*** ShuffleButtons()
*** Orders and sizes the buttons in the UberButton, corrects num_rows and
*** num_columns in containers.
**/
void ShuffleButtons(button_info *ub)
{
int i,j,k,tb,sb;
int actual_buttons_used,first_avail_button;
button_info *b;
container_info *c=ub->c;
/* Allow for multi-width/height buttons */
actual_buttons_used = 0;
for(i=0;i<c->num_buttons;i++)
actual_buttons_used+=c->buttons[i]->BWidth*c->buttons[i]->BHeight;
first_avail_button = c->num_buttons;
alloc_buttonlist(ub,actual_buttons_used);
c->num_buttons=actual_buttons_used;
/* Size and create the window */
if(c->num_rows==0 && c->num_columns==0)
c->num_rows=2;
if(c->num_columns==0)
c->num_columns=1+(c->num_buttons-1)/c->num_rows;
if(c->num_rows==0)
c->num_rows=1+(c->num_buttons-1)/c->num_columns;
while(c->num_rows * c->num_columns < c->num_buttons)
c->num_columns++;
while(c->num_rows * c->num_columns >= c->num_buttons + c->num_columns)
c->num_rows--;
for(i=0;i<c->num_buttons;i++)
{
b=c->buttons[i];
/* Shuffle subcontainers recursively */
if(b && b->flags&b_Container)
ShuffleButtons(b);
if(b && (b->BHeight>1 || b->BWidth>1))
{
/* If not enough room underneath, give up */
if((c->num_rows - (i/c->num_columns)) < b->BHeight)
{
fprintf(stderr,"%s: Button too tall. Giving up\n",MyName);
fprintf(stderr,"Button=%d num_rows=%d bheight=%d h=%d\n",
i,c->num_rows,b->BHeight,
c->num_rows-(i/c->num_columns));
b->BHeight=c->num_rows-(i/c->num_columns);
}
if((c->num_columns - (i%c->num_columns)) < b->BWidth)
{
fprintf(stderr,"%s: Button too wide. Giving up.\n",MyName);
fprintf(stderr,"Button=%d num_columns=%d bwidth=%d w=%d\n",
i,c->num_columns,b->BWidth,
c->num_columns-(i%c->num_rows));
b->BWidth=c->num_columns-(i%c->num_rows);
}
for(k=0;k<b->BHeight;k++)
for(j=0;j<b->BWidth;j++)
{
if((j>0)||(k>0))
{
/* Is there a button in the way for our UberButton? */
if(c->buttons[i+j+k*c->num_columns])
{
first_avail_button = i+j+k*c->num_columns+1;
/* Find first button not in use, not already claimed,
and not be the one we want to swap it with */
while((first_avail_button<c->num_buttons)&&
(first_avail_button == i+j+k*c->num_columns||
c->buttons[first_avail_button]||
(button_belongs_to(ub,first_avail_button)<=i &&
button_belongs_to(ub,first_avail_button)!=-1)))
first_avail_button++;
if(first_avail_button >= c->num_buttons)
{
fprintf(stderr,"%s: Button confusion! Quitting\n",
MyName);
exit(1);
}
/* The patched swapping here was done by
palme@elphy.irz.hu-berlin.de */
/* Slide the offending buttons nearer the end */
tb=first_avail_button;
sb=tb-1;
while(sb>=i+j+k*c->num_columns)
{
/* Skip buttons which belongs to UberButtons */
while(!c->buttons[sb]) sb--;
c->buttons[tb--]=c->buttons[sb--];
while(!c->buttons[tb]) tb--;
}
c->buttons[i+j+k*c->num_columns]=NULL;
}
}
}
}
}
}
/* ----------------------------- button iterator --------------------------- */
/**
*** NextButton()
*** Iterator to traverse buttontree. Start it with first argument a pointer
*** to the root UberButton, and the index int set to -1. Each subsequent call
*** gives the pointer to uberbutton, button and button index within uberbutton.
*** If all, also returns containers, apart from the UberButton.
**/
button_info *NextButton(button_info **ub,button_info **b,int *i,int all)
{
/* Get next button */
(*i)++;
/* Skip fake buttons */
while((*i)<(*ub)->c->num_buttons && !(*ub)->c->buttons[*i])
(*i)++;
/* End of contained buttons */
if((*i)>=(*ub)->c->num_buttons)
{
*b=*ub;
*ub=(*b)->parent;
/* End of the world as we know it */
if(!(*ub))
{
*b=NULL;
return *b;
}
*i=(*b)->n;
if((*i)>=(*ub)->c->num_buttons)
{
fprintf(stderr,"%s: BUG: Couldn't return to uberbutton\n",MyName);
exit(2);
}
NextButton(ub,b,i,all);
return *b;
}
*b=(*ub)->c->buttons[*i];
/* Found new container */
if((*b)->flags & b_Container)
{
*i=-1;
*ub=*b;
if(!all)
NextButton(ub,b,i,all);
return *b;
}
return *b;
}
/* --------------------------- button navigation --------------------------- */
/**
*** button_belongs_to()
*** Function that finds out which button a given position belongs to.
*** Returns -1 is not part of any, button if a proper button.
**/
int button_belongs_to(button_info *ub,int button)
{
int x,y,xx,yy;
button_info *b;
if(!ub || button<0 || button>ub->c->num_buttons)
return -1;
if(ub->c->buttons[button])
return button;
yy=button/ub->c->num_columns;
xx=button%ub->c->num_columns;
for(y=yy;y>=0;y--)
for(x=xx;x>=0;x--)
{
b=ub->c->buttons[x+y*ub->c->num_columns];
if(b && (x+b->BWidth > xx) && (y+b->BHeight > yy))
{
return x+y*ub->c->num_columns;
}
}
return -1;
}
/**
*** select_button()
*** Given (x,y) and uberbutton, returns pointer to referred button, or NULL
**/
button_info *select_button(button_info *ub,int x,int y)
{
int i;
button_info *b;
if(!(ub->flags&b_Container))
return ub;
x-=buttonXPad(ub)+buttonFrame(ub);
y-=buttonYPad(ub)+buttonFrame(ub);
if(x >= ub->c->ButtonWidth * ub->c->num_columns || x<0 ||
y >= ub->c->ButtonHeight * ub->c->num_rows || y<0)
return ub;
i=x/ub->c->ButtonWidth + (y/ub->c->ButtonHeight)*ub->c->num_columns;
i=button_belongs_to(ub,i);
if(i==-1)return ub;
b=ub->c->buttons[i];
return select_button(b,x-(i%ub->c->num_columns)*ub->c->ButtonWidth,
y-(i/ub->c->num_columns)*ub->c->ButtonHeight);
}
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