1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
<HTML
><HEAD
><TITLE
>Extensive form games</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.59"><LINK
REL="HOME"
TITLE="Gambit"
HREF="gambit.html"><LINK
REL="UP"
TITLE="Graphical Interface Reference"
HREF="gui.ref.html"><LINK
REL="PREVIOUS"
TITLE="Graphical Interface Reference"
HREF="gui.ref.html"><LINK
REL="NEXT"
TITLE="Normal form games"
HREF="gui.nfg.html"></HEAD
><BODY
CLASS="SECT1"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Gambit: Software Tools for Game Theory</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="gui.ref.html"
><<< Previous</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
>Graphical Interface Reference</TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="gui.nfg.html"
>Next >>></A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="GUI.EFG"
>Extensive form games</A
></H1
><P
></P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.PRELIM"
>Extensive form games: Conventions and preliminaries</A
></H2
><P
>Gambit displays extensive form games as a tree, with time flowing from
left to right. As the tree is built, Gambit uses an automatic layout
algorithm to render the tree.
<A
NAME="AEN421"
HREF="#FTN.AEN421"
>[1]</A
>
Some options are provided to customize the display of the tree;
see <A
HREF="gui.efg.html#GUI.EFG.DISPLAY"
>Changing how the tree is displayed</A
> for details. The current objective
of these options is to provide sufficient customizability to be able to
use Gambit to create figures suitable for use in classroom materials and
working papers; however, it might not be sufficient at this state for
users who desire fine control over tree figures.</P
><P
>Extensive form games have one or more players. The players
are specified when the game is created (see <A
HREF="gui.efg.html#GUI.EFG.FILE.NEW"
>the section called <I
>Creating a new extensive form game</I
></A
>);
players may also be added on the fly using the
<TT
CLASS="GUILABEL"
><B
>Extensive form properties</B
></TT
> dialog
(see <A
HREF="gui.efg.html#GUI.EFG.EDIT.GAME"
>the section called <I
>Viewing and changing extensive form game properties</I
></A
>).
<A
NAME="AEN428"
HREF="#FTN.AEN428"
>[2]</A
>
Each player is indexed by her player number, which ranges from 1 to the
number of players. The player number 0 is reserved for the
player called "chance" or "nature".
For each player, the nodes at which she chooses are partitioned into
information sets. For convenience, Gambit assigns an ordered pair
to each information set of the form (player number, information set number).
The information set number ranges from 1 to the number of information
sets a player has, and information set numbers are only unique within
a player; therefore, information set (1,1), which is player 1's information
set number 1, is distinct from information set (2,1), which is player 2's
information set number 1.
The information set ID's are arbitrary, and have no significance in terms
of analysis. By default, Gambit displays information set ID's below
each node; this feature can be configured by editing the display
settings (see <A
HREF="gui.efg.html#GUI.EFG.DISPLAY"
>Changing how the tree is displayed</A
>).</P
><P
>Gambit has a flexible interpretation of the concept of an outcome.
An outcome is an object which has associated with it a vector of
payoffs, one for each player. A particular outcome may appear at
multiple nodes in a tree, a feature used in the poker game example
in <A
HREF="gui.start.html#GUI.POKER"
>the section called <I
>A simple game of poker</I
> in the chapter called <I
>Getting Started with the Graphical Interface</I
></A
>. Outcomes may even appear at
non-terminal nodes within a game; in such cases, they are interpreted
as incremental payoffs. Permitting outcomes to appear at non-terminal
nodes makes it easier to construct trees where a stage game is repeated,
with the supergame payoffs being the sum of the stage game payoffs earned.
<A
NAME="AEN433"
HREF="#FTN.AEN433"
>[3]</A
></P
><P
>Most of the operations involving constructing and editing games require
the selection of a node. A node is selected by clicking with the left
mouse button on a node, which may be represented by a circle, square,
diamond, or horizontal line, depending on the selected style. A selected
node is drawn using a thicker line than its non-selected counterparts.
Left-clicking the tree window away from any node unselects all nodes.
Shortcuts are provided for quickly navigating through a tree; see
<A
HREF="gui.efg.html#GUI.EFG.NAV"
>the section called <I
>Navigating extensive form game trees</I
></A
> for a complete list.</P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.FILE.NEW"
>Creating a new extensive form game</A
></H2
><P
></P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.FILE.OPEN"
>Reading an extensive form game from disk</A
></H2
><P
></P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.INSERT"
>Adding or inserting a move into the tree</A
></H2
><P
>This dialog is used to add a move to the extensive form game, and is
accessed through the {\bf Edit->Node->AddMove} or {\bf
Edit->Node->InsertMove} menu items in the extensive form GUI.
Select the player to be in control of the move by clicking on a player
in the Player choicebox. The player can be either chance or an
existing player, or a "New Player." If New Player is chosen, a new
player will be created and given a default name "Player \#." If this
node is to belong to an existing information set, choose the desired
infoset from the Infoset choicebox. If a new information set is to be
created, just enter the number of branches desired. If the node
created was a CHANCE node, you will be prompted for the
probabilities associated with each branch.</P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.NAV"
>Navigating extensive form game trees</A
></H2
><P
></P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.EDIT.GAME"
>Viewing and changing extensive form game properties</A
></H2
><P
></P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="GUI.EFG.DISPLAY"
>Changing how the tree is displayed</A
></H2
><P
> The graphical interface offers a number of options which
allow the user to customize the display of game trees to
his or her own tastes.
</P
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN456"
>Customizing tree layout</A
></H3
><P
> The layout of a game tree can be customized using the
Layout Parameters dialog, which is accessible by way of the
<B
CLASS="GUIMENUITEM"
>Layout</B
> item on the
<B
CLASS="GUIMENU"
>Format</B
> menu.
</P
><P
> All lengths are in pixels. The
<TT
CLASS="GUILABEL"
><B
>Show Infoset Lines</B
></TT
>
choicebox is used to select a mode for display of
information sets on the extensive form.
<TT
CLASS="GUILABEL"
><B
>None</B
></TT
> means no
lines are drawn connecting members of information sets.
<TT
CLASS="GUILABEL"
><B
>Same Level</B
></TT
>
means only members of an information set at
the same level of the tree are connected with lines.
<TT
CLASS="GUILABEL"
><B
>All Levels</B
></TT
> means that all nodes are connected,
using lagged lines if necessary. (See Figure~\ref{fig_lag_iset}
in the extensive form section for an
illustration.)
</P
></DIV
><DIV
CLASS="SECT3"
><H3
CLASS="SECT3"
><A
NAME="AEN466"
>Customizing tree legends</A
></H3
><P
> The text labels displayed on nodes and branches can be
customized using the Legends dialog
(<B
CLASS="GUIMENU"
>Format</B
> menu, <B
CLASS="GUIMENUITEM"
>Legends</B
>
item).
</P
><P
> There are two positions where information can be displayed for each
branch (above and below.) In each of these positions, you can select
to display information about the game tree (such as branch numbers or
action names), or information about the currently selected solution
(such as action probabilities or action values). Similarly, there are
three positions at which information can be displayed for a node
(above, below, and to the right). In the positions above and below
the node, you can select to display information about the game tree
(such as infoset name or ID), or information about the currently
selected solution (such as realization probabilities, node values,
belief probabilities). The position to the right of the node is
reserved for information relating to outcomes, and here you can select
to display the outcome name or outcome vector.
</P
></DIV
></DIV
></DIV
><H3
CLASS="FOOTNOTES"
>Notes</H3
><TABLE
BORDER="0"
CLASS="FOOTNOTES"
WIDTH="100%"
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN421"
HREF="gui.efg.html#AEN421"
>[1]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>That is, there is no mechanism currently for customizing the
location of nodes in the tree display. This is an item on the list for
future enhancement.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN428"
HREF="gui.efg.html#AEN428"
>[2]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>Note that on-the-fly player adding is not currently supported in
normal form games.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN433"
HREF="gui.efg.html#AEN433"
>[3]</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>A two-stage Bayesian game using outcomes at non-terminal nodes in this
fashion can be found in the <TT
CLASS="FILENAME"
>bayes2a.efg</TT
> game in
the standard Gambit distribution.</P
></TD
></TR
></TABLE
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="gui.ref.html"
><<< Previous</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="gambit.html"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="gui.nfg.html"
>Next >>></A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>Graphical Interface Reference</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="gui.ref.html"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Normal form games</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>
|