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>Gambit: Software Tools for Game Theory</TH
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NAME="INTRO.GETTING"
>Getting and installing Gambit</A
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><P
>The development and testing of Gambit takes place primarily
on the following platforms:
<P
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><LI
><P
>Microsoft Windows 95, 98 and NT, using the free Borland C++ 5.5
compiler. The binary distributions for Windows should work on
other versions of Windows, but may not be tested. Reports are
always welcome.</P
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>RedHat Linux 6.x and 7.x, using wxWindows, the GTK toolkit and
<TT
CLASS="APPLICATION"
>gcc</TT
>. The wxWindows library
also supports Motif/Lesstif, and the code should compile
on other flavors of Linux and Unix; again, however, these
may not be tested. Again, reports are always welcome.</P
></LI
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><P
>The latest stable and unstable releases of Gambit can always
be found at the Gambit website at
<A
HREF="http://www.hss.caltech.edu/gambit"
TARGET="_top"
>http://www.hss.caltech.edu/gambit</A
>.
You can build Gambit from source, in which case you will need one
of the compilers mentioned above, and the appropriate version of
wxWindows. Build instructions are found in the file INSTALL in the
main directory of the source distribution. Gambit is also distributed
in binary form for Windows, in which case you don't need the compiler
or wxWindows installed. There currently are not any prebuilt binaries
for *nix.</P
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>If you build the wxWindows libraries on *nix, make sure to grab the
correct version for the toolkit you're using. Gambit is currently tested
using wxGTK. You should also be able to build using the wxMotif port,
but we currently have no reports whether or not this works correctly.
Make sure you <I
CLASS="EMPHASIS"
>don't</I
> get the base library wxBase;
this does not contain the GUI classes needed to build the Gambit
graphical interfaces.</P
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