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supported() {
echo "the following games are supported:"
echo
printf "\t name\tdescription\n"
printf "\t ----\t-----------\n"
find $SUPPORTED -type f | grep -v '\.svn' | grep -v 'swp$' | sort |
while read file; do
. $file
printf "\t%8s\t%s\n" "$SHORTNAME" "$LONGNAME"
done
}
options() {
echo "game-data-packager arguments:"
echo " -n not do not install the generated package (requires -d)"
echo " -d OUTDIR write the generated .deb(s) to OUTDIR"
}
usage() {
echo "usage:"
printf "\tgame-data-packager [game-data-packager-args] game [game-args]\n"
echo
options
echo
supported
echo
echo "run game-data-packager [game] to see game-specific arguments."
echo
}
set +u
if [ -n "$DEBUG" ]; then
debug() {
echo "DEBUG: $*" >&2
}
else
debug() { :; }
fi
set -u
warn() {
echo "WARNING: $*" >&2
}
verify_md5sum() {
FILE=$1
GOODSUM=$2
SUM=`md5sum $FILE|cut -d' ' -f1`
if [ "$SUM" != "$GOODSUM" ]; then
echo "error: $FILE's md5 checksum is unknown." >&2
echo "perhaps it is corrupted?" >&2
echo "quitting." >&2
exit 1
fi
}
verify_directory() {
DIR=$1
if [ ! -d "$DIR" ]; then
echo "error: $DIR is not a directory. Quitting." >&2
exit 1
fi
}
verify_file() {
FILE=$1
if [ ! -f "$FILE" ]; then
echo "error: $FILE is not a file. Quitting." >&2
exit 1
fi
}
die() {
if [ $# -lt 2 ]; then
RET=2
else
RET=$2
fi
echo $0: $1 >&2
exit $RET
}
# TODO: this assumes every file is going to go in the same RELPATH. hmm.
slipstream() {
DEB="$1" # the .deb file we are going to mangle
RELPATH="$2" # relative path in the unpacked .deb
shift 2
OLDWD=`pwd`
cd "$WORKDIR"
slipstream_permcheck "$DEB"
slipstream_unpack "$DEB"
while [ "$#" -gt 0 ]; do
slipstream_file "$1" "$RELPATH"
shift
done
slipstream_instsize
slipstream_repack "$DEB"
slipstream_cleanup
cd "$OLDWD"
}
slipstream_permcheck() {
DEB="$1"
# ensure we can write to $DEB
if [ ! -w "$DEB" ]; then
ls -l "$DEB"
die "wrong permissions on $DEB (I can't write to it)"
fi
# ensure we can write to the workdir
if [ ! -w . ]; then
die "cannot write to $PWD"
fi
}
slipstream_unpack() {
DEB="$1"
dpkg-deb -e "$DEB" "./DEBIAN"
dpkg-deb -x "$DEB" "./slipstream.unpacked"
}
slipstream_file() {
FILE="$1"
RELPATH="$2"
cp -p "$FILE" "./slipstream.unpacked/$RELPATH"
chmod 644 "./slipstream.unpacked/$RELPATH"
# add a line to md5sums
cd slipstream.unpacked
md5sum "$RELPATH" >> "../DEBIAN/md5sums"
cd ..
}
slipstream_instsize() {
# figure out the new installed-size
INSTSIZE=`du -sk ./slipstream.unpacked | cut -f1`
sed -i "s/^Installed-Size.*/Installed-Size: $INSTSIZE/" \
"./DEBIAN/control"
}
slipstream_repack() {
DEB="$1" # the .deb file we are going to mangle
# repack
mv DEBIAN slipstream.unpacked
# XXX: store output in a temporary file, then cat the file if
# dpkg-deb fails for some reason. (this is all to hide a non-
# suppressable "building package foo in ..." message)
fakeroot dpkg-deb -b slipstream.unpacked "$DEB" >/dev/null
}
slipstream_cleanup() {
rm -rf ./slipstream.unpacked
}
# stuff relating to installing the generated packages ########################
install_deb() {
DEB="$1"
sudo dpkg -i "$DEB"
}
unravel() {
FILE="$1"
if echo "$FILE" | grep ^/ >/dev/null; then
:
else
# assume a relative path
FILE="$PWD/$FILE"
fi
echo $FILE
}
if [ -f ./debian/changelog ]; then
GAME_PACKAGE_VERSION=`dpkg-parsechangelog -ldebian/changelog --format \
rfc822 | grep Version | cut -d' ' -f2`
else
GAME_PACKAGE_VERSION=`dpkg-query --showformat='${Version}\n' \
--show game-data-packager`
fi
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