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|
-include configure.mk
pkgdatadir := ${gamedatadir}/game-data-packager
runtimedir := ${gamedatadir}/game-data-packager-runtime
PYFLAKES3 := $(shell if [ -x /usr/bin/pyflakes3 ] ; then echo pyflakes3 ; \
elif [ -x /usr/bin/pyflakes3k ] ; then echo pyflakes3k ; \
elif [ -x /usr/bin/python3-pyflakes ] ; then echo python3-pyflakes ; \
else ls -1 /usr/bin/pyflakes-python3.* | tail -n 1 ; \
fi)
png_from_xpm := $(patsubst ./data/%.xpm,./out/%.png,$(wildcard ./data/*.xpm))
png_from_svg := $(patsubst ./data/%.svg,./out/%.png,$(filter-out ./data/quake1+2.svg,$(wildcard ./data/*.svg)))
png := $(png_from_xpm) $(png_from_svg) out/memento-mori.png
simplified_svg := $(patsubst ./data/%.svg,./out/%.svg,$(filter-out ./data/quake1+2.svg,$(wildcard ./data/*.svg)))
# We deliberately don't compress and install memento-mori{,-2}.svg because
# they use features that aren't supported by librsvg, so they'd look wrong
# in all GTK-based environments.
svgz := $(patsubst ./out/%.svg,./out/%.svgz,$(filter-out ./out/memento-mori-2.svg,$(simplified_svg)))
in_yaml := $(wildcard ./data/*.yaml)
test_yaml := $(wildcard ./tests/data/*.yaml)
json_from_data := $(patsubst ./data/%.yaml,./out/vfs/%.json,$(in_yaml))
json_from_tests := $(patsubst ./tests/data/%.yaml,./out/tests/vfs/%.json,$(test_yaml))
copyright := $(patsubst ./data/%,./out/%,$(wildcard ./data/*.copyright) ./data/copyright)
dot_in := $(patsubst ./data/%,./out/%,$(wildcard ./data/*.in))
desktop := $(patsubst ./runtime/%.in,./out/%,$(wildcard ./runtime/*.desktop.in))
launcher_json := $(patsubst ./runtime/launch-%.yaml.in,./out/launch-%.json,$(wildcard ./runtime/launch-*.yaml.in))
launcher_desktops := \
out/unreal.desktop \
out/unreal-gold.desktop \
out/ut99.desktop \
$(NULL)
quake_layer_sizes = 16 22 32 48 256
quake_icons = \
out/24/quake.png \
out/24/quake-armagon.png \
out/24/quake-dissolution.png \
out/24/quake2.png \
out/24/quake2-reckoning.png \
out/24/quake2-groundzero.png \
out/24/quake4.png \
out/quake.svg \
out/quake-armagon.svg \
out/quake-dissolution.svg \
out/quake2.svg \
out/quake2-reckoning.svg \
out/quake2-groundzero.svg \
out/256/quake3.png \
out/256/quake3-team-arena.png \
out/quake4.svg \
out/48/quake3.png \
out/48/quake3-team-arena.png \
$(patsubst %,out/%/quake.png,$(quake_layer_sizes)) \
$(patsubst %,out/%/quake-armagon.png,$(quake_layer_sizes)) \
$(patsubst %,out/%/quake-dissolution.png,$(quake_layer_sizes)) \
$(patsubst %,out/%/quake2.png,$(quake_layer_sizes)) \
$(patsubst %,out/%/quake2-reckoning.png,$(quake_layer_sizes)) \
$(patsubst %,out/%/quake2-groundzero.png,$(quake_layer_sizes)) \
$(patsubst %,out/%/quake4.png,$(quake_layer_sizes)) \
$(NULL)
all: $(png) $(svgz) $(json_from_data) $(launcher_json) \
$(copyright) $(dot_in) $(desktop) $(quake_icons) \
$(json_from_tests) \
out/bash_completion out/changelog.gz \
out/game-data-packager out/vfs.zip out/memento-mori-2.svg \
out/tests/changelog.gz out/tests/vfs.zip out/tests/copyright
configure.mk: configure game_data_packager/version.py
./config.status
out/CACHEDIR.TAG:
@mkdir -p out
( echo "Signature: 8a477f597d28d17""2789f06886806bc55"; \
echo "# This file marks this directory to not be backed up."; \
echo "# For information about cache directory tags, see:"; \
echo "# http://www.brynosaurus.com/cachedir/" ) > $@
$(copyright) $(dot_in): out/%: data/% out/CACHEDIR.TAG
if [ -L $< ]; then cp -a $< $@ ; else install -m644 $< $@ ; fi
$(json_from_data): out/vfs/%.json: data/%.yaml tools/compile_yaml.py out/CACHEDIR.TAG
@mkdir -p out/vfs
PYTHONPATH=$(CURDIR) $(PYTHON) tools/compile_yaml.py $< $@
$(json_from_tests): out/tests/vfs/%.json: tests/data/%.yaml tools/compile_yaml.py out/CACHEDIR.TAG
@mkdir -p out/tests/vfs
PYTHONPATH=$(CURDIR) $(PYTHON) tools/compile_yaml.py $< $@
out/vfs.zip: $(json_from_data)
rm -f $@
chmod 0644 out/vfs/*
if [ -n "$(SOURCE_DATE_EPOCH)" ]; then \
touch --date='@$(SOURCE_DATE_EPOCH)' out/vfs/*; \
fi
cd out/vfs && ls -1 | LC_ALL=C sort | \
env TZ=UTC zip ../vfs.zip -9 -X -q -@
out/tests/vfs.zip: $(json_from_tests)
rm -f $@
chmod 0644 out/tests/vfs/*
if [ -n "$(SOURCE_DATE_EPOCH)" ]; then \
touch --date='@$(SOURCE_DATE_EPOCH)' out/tests/vfs/*; \
fi
cd out/tests/vfs && ls -1 | LC_ALL=C sort | \
env TZ=UTC zip ../vfs.zip -9 -X -q -@
out/bash_completion: $(in_yaml) out/CACHEDIR.TAG
$(PYTHON) tools/bash_completion.py > ./out/bash_completion
chmod 0644 ./out/bash_completion
out/changelog.gz: debian/changelog out/CACHEDIR.TAG
gzip -nc9 debian/changelog > ./out/changelog.gz
chmod 0644 ./out/changelog.gz
out/tests/changelog.gz out/tests/copyright: out/tests/%: out/%
@mkdir -p out/tests
cp -a $< $@
out/game-data-packager: run out/CACHEDIR.TAG
install run out/game-data-packager
$(simplified_svg): out/%.svg: data/%.svg out/CACHEDIR.TAG
inkscape --export-plain-svg=$@ $<
out/memento-mori.svg: data/memento-mori-2.svg out/CACHEDIR.TAG
inkscape --export-plain-svg=$@ --export-id=layer1 --export-id-only $<
out/memento-mori.png: out/memento-mori.svg
inkscape --export-png=$@ -w96 -h96 $<
$(png_from_xpm): out/%.png: data/%.xpm out/CACHEDIR.TAG
convert $< $@
$(png_from_svg): out/%.png: data/%.svg out/CACHEDIR.TAG
inkscape --export-png=$@ -w96 -h96 $<
$(svgz): out/%.svgz: out/%.svg
gzip -nc $< > $@
out/quake.svg: data/quake1+2.svg out/CACHEDIR.TAG
xmlstarlet ed -d "//*[local-name() = 'g' and @inkscape:groupmode = 'layer' and @id != 'layer-quake-256']" < $< > out/tmp/quake.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
out/tmp/quake.svg
rm -f out/tmp/quake.svg
out/quake-%.svg: out/tmp/recolour-%.svg out/CACHEDIR.TAG
xmlstarlet ed -d "//*[local-name() = 'g' and @inkscape:groupmode = 'layer' and @id != 'layer-quake-256']" < $< > out/tmp/quake-$*.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
out/tmp/quake-$*.svg
rm -f out/tmp/quake-$*.svg
out/quake2.svg: data/quake1+2.svg out/CACHEDIR.TAG
xmlstarlet ed -d "//*[local-name() = 'g' and @inkscape:groupmode = 'layer' and @id != 'layer-quake2-256']" < $< > out/tmp/quake2.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
out/tmp/quake2.svg
rm -f out/tmp/quake2.svg
out/quake4.svg: data/quake1+2.svg out/CACHEDIR.TAG
xmlstarlet ed -d "//*[local-name() = 'g' and @inkscape:groupmode = 'layer' and @id != 'layer-quake4-256']" < $< > out/tmp/quake4.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
out/tmp/quake4.svg
rm -f out/tmp/quake4.svg
out/quake2-%.svg: out/tmp/recolour-%.svg out/CACHEDIR.TAG
xmlstarlet ed -d "//*[local-name() = 'g' and @inkscape:groupmode = 'layer' and @id != 'layer-quake2-256']" < $< > out/tmp/quake2-$*.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
out/tmp/quake2-$*.svg
rm -f out/tmp/quake2-$*.svg
out/256/quake3.png: data/quake3-tango.xcf out/CACHEDIR.TAG
install -d out/256
# fallback, result is similar, yet different
if command -v xcf2png > /dev/null ; then \
xcf2png -o $@ $< ;\
else \
convert $< -background rgba\(0,0,0,0\) -layers merge $@ ;\
fi
out/256/quake3-team-arena.png: data/quake3-teamarena-tango.xcf out/CACHEDIR.TAG
install -d out/256
if command -v xcf2png > /dev/null ; then \
xcf2png -o $@ $< ;\
else \
convert $< -background rgba\(0,0,0,0\) -layers merge $@ ;\
fi
out/48/quake3.png: out/256/quake3.png out/CACHEDIR.TAG
install -d out/48
convert -resize 48x48 $< $@
out/48/quake3-team-arena.png: out/256/quake3-team-arena.png out/CACHEDIR.TAG
install -d out/48
convert -resize 48x48 $< $@
out/tmp/recolour-dissolution.svg: data/quake1+2.svg Makefile out/CACHEDIR.TAG
install -d out/tmp
sed -e 's/#c17d11/#999984/' \
-e 's/#d5b582/#dede95/' \
-e 's/#5f3b01/#403f31/' \
-e 's/#e9b96e/#dede95/' \
< $< > $@
out/tmp/recolour-armagon.svg: data/quake1+2.svg Makefile out/CACHEDIR.TAG
install -d out/tmp
sed -e 's/#c17d11/#565248/' \
-e 's/#d5b582/#aba390/' \
-e 's/#5f3b01/#000000/' \
-e 's/#e9b96e/#aba390/' \
< $< > $@
out/tmp/recolour-reckoning.svg: data/quake1+2.svg Makefile out/CACHEDIR.TAG
install -d out/tmp
sed -e 's/#3a5a1e/#999984/' \
-e 's/#73ae3a/#eeeeec/' \
-e 's/#8ae234/#eeeeec/' \
-e 's/#132601/#233436/' \
< $< > $@
out/tmp/recolour-groundzero.svg: data/quake1+2.svg Makefile out/CACHEDIR.TAG
install -d out/tmp
sed -e 's/#3a5a1e/#ce5c00/' \
-e 's/#73ae3a/#fce94f/' \
-e 's/#8ae234/#fce94f/' \
-e 's/#132601/#cc0000/' \
< $< > $@
out/24/quake.png: out/22/quake.png out/CACHEDIR.TAG
install -d out/24
convert -bordercolor Transparent -border 1x1 $< $@
out/24/quake-%.png: out/22/quake-%.png out/CACHEDIR.TAG
install -d out/24
convert -bordercolor Transparent -border 1x1 $< $@
out/24/quake2.png: out/22/quake2.png out/CACHEDIR.TAG
install -d out/24
convert -bordercolor Transparent -border 1x1 $< $@
out/24/quake4.png: out/22/quake4.png out/CACHEDIR.TAG
install -d out/24
convert -bordercolor Transparent -border 1x1 $< $@
out/24/quake2-%.png: out/22/quake2-%.png out/CACHEDIR.TAG
install -d out/24
convert -bordercolor Transparent -border 1x1 $< $@
$(patsubst %,out/%/quake.png,$(quake_layer_sizes)): out/%/quake.png: data/quake1+2.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake-armagon.png,$(quake_layer_sizes)): out/%/quake-armagon.png: out/tmp/recolour-armagon.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake-dissolution.png,$(quake_layer_sizes)): out/%/quake-dissolution.png: out/tmp/recolour-dissolution.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake2.png,$(quake_layer_sizes)): out/%/quake2.png: data/quake1+2.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake2-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake4.png,16 22 32): out/%/quake4.png: data/quake1+2.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:32:32 \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake4-32 \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake4.png,48 256): out/%/quake4.png: data/quake1+2.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake4-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake2-reckoning.png,$(quake_layer_sizes)): out/%/quake2-reckoning.png: out/tmp/recolour-reckoning.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake2-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,out/%/quake2-groundzero.png,$(quake_layer_sizes)): out/%/quake2-groundzero.png: out/tmp/recolour-groundzero.svg out/CACHEDIR.TAG
install -d out/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake2-$* \
--export-id-only \
--export-png=$@ \
$<
$(launcher_json): out/launch-%.json: out/launch-%.yaml
PYTHONPATH=$(CURDIR) $(PYTHON) tools/yaml2json.py $< $@
$(desktop) $(patsubst %.json,%.yaml,$(launcher_json)): out/%: runtime/%.in out/CACHEDIR.TAG
PYTHONPATH=. $(PYTHON) tools/expand_vars.py $< $@
clean:
rm -fr out
rm -rf game_data_packager/__pycache__
rm -rf game_data_packager/games/__pycache__
rm -rf game_data_packager/packaging/__pycache__
rm -rf game_data_packager/unpack/__pycache__
rm -rf tools/__pycache__
distclean: clean
rm -f configure.mk config.status
check-tests:
set -e; \
for x in tests/*.py tools/check_equivalence.py tools/check_syntax.py; do \
case "$$x" in \
(*/__init__.py) \
continue;; \
esac; \
ln -sf ../../"$$x" debian/tests/"$$(basename "$${x%.py}" | tr _ -)"; \
done
LC_ALL=C.UTF-8 $(PYFLAKES3) game_data_packager/*.py game_data_packager/*/*.py runtime/*.py tests/*.py tools/*.py || :
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tests/deb.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tests/hashed_file.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tests/integration.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tests/rpm.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tests/umod.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tools/check_syntax.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tools/check_equivalence.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tests/download_shareware.py
check: check-tests
# Re-test with Python 3.5 if installed, since that's what's in
# Debian stable
if command -v python3.5 >/dev/null; then \
$(MAKE) check-tests PYTHON=python3.5; \
fi
manual-check:
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tools/check_gog.py
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. $(PYTHON) tools/check_steam.py
install:
mkdir -p $(DESTDIR)$(bindir)
install -m0755 out/game-data-packager $(DESTDIR)$(bindir)/${program_prefix}game-data-packager
mkdir -p $(DESTDIR)$(pkgdatadir)
cp -ar game_data_packager/ $(DESTDIR)$(pkgdatadir)/
install -m0644 out/version.py $(DESTDIR)$(pkgdatadir)/game_data_packager/
install -m0644 out/*.copyright $(DESTDIR)$(pkgdatadir)/
install -m0644 out/*.png $(DESTDIR)$(pkgdatadir)/
install -m0644 data/*.png $(DESTDIR)$(pkgdatadir)/
install -m0644 out/*.preinst.in $(DESTDIR)$(pkgdatadir)/
install -m0644 out/*.svgz $(DESTDIR)$(pkgdatadir)/
install -m0644 out/bash_completion $(DESTDIR)$(pkgdatadir)/
install -m0644 out/changelog.gz $(DESTDIR)$(pkgdatadir)/
install -m0644 out/copyright $(DESTDIR)$(pkgdatadir)/
install -m0644 out/vfs.zip $(DESTDIR)$(pkgdatadir)/
install -d $(DESTDIR)$(runtimedir)/
install runtime/gdp_launcher_base.py $(DESTDIR)$(runtimedir)/
install -m0644 out/version.py $(DESTDIR)$(runtimedir)/gdp_launcher_version.py
install runtime/gdp-launcher.py $(DESTDIR)$(runtimedir)/gdp-launcher
install runtime/openurl.py $(DESTDIR)$(runtimedir)/gdp-openurl
install -m0644 $(launcher_desktops) $(DESTDIR)$(runtimedir)/
install -m0644 runtime/confirm-binary-only.txt $(DESTDIR)$(runtimedir)/
install -m0644 runtime/missing-data.txt $(DESTDIR)$(runtimedir)/
ln -snf missing-data.txt $(DESTDIR)$(runtimedir)/unreal.missing-engine.txt
ln -snf missing-data.txt $(DESTDIR)$(runtimedir)/ut99.missing-engine.txt
install -m0644 runtime/quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/etqw.missing-data.txt
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/etqw.missing-engine.txt
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/quake.missing-data.txt
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/quake2.missing-data.txt
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/quake3.missing-data.txt
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/quake4.missing-data.txt
ln -snf quakeX.missing-data.txt $(DESTDIR)$(runtimedir)/quake4.missing-engine.txt
install -m0644 $(launcher_json) $(DESTDIR)$(runtimedir)/
install -d $(DESTDIR)${gamedatadir}/quake/
install -m644 out/version.py $(DESTDIR)${gamedatadir}/quake/gdp_launcher_version.py
install -m755 runtime/gdp_launcher_base.py $(DESTDIR)${gamedatadir}/quake/quake-server
install -d $(DESTDIR)${gamedatadir}/quake2/
install -m644 out/version.py $(DESTDIR)${gamedatadir}/quake2/gdp_launcher_version.py
install -m755 runtime/gdp_launcher_base.py $(DESTDIR)${gamedatadir}/quake2/quake2-server
install -d $(DESTDIR)${gamedatadir}/quake3/
install -m644 out/version.py $(DESTDIR)${gamedatadir}/quake3/gdp_launcher_version.py
install -m755 runtime/gdp_launcher_base.py $(DESTDIR)${gamedatadir}/quake3/quake3-server
install -d $(DESTDIR)${gamedatadir}/quake4/
install -m644 out/version.py $(DESTDIR)${gamedatadir}/quake4/gdp_launcher_version.py
install -m755 runtime/gdp_launcher_base.py $(DESTDIR)${gamedatadir}/quake4/quake4-dedicated
install -d $(DESTDIR)${libdir}/etqw/
install -m644 out/version.py $(DESTDIR)${libdir}/etqw/gdp_launcher_version.py
install -m755 runtime/gdp_launcher_base.py $(DESTDIR)${libdir}/etqw/etqw-dedicated
install -d $(DESTDIR)${sysconfdir}/apparmor.d/
install -m0644 etc/apparmor.d/* $(DESTDIR)${sysconfdir}/apparmor.d/
mkdir -p $(DESTDIR)${datadir}/bash-completion/completions
install -m0644 data/bash-completion/game-data-packager $(DESTDIR)${datadir}/bash-completion/completions/
sed -i 's#pkgdatadir=.*#pkgdatadir=$(pkgdatadir)#g' $(DESTDIR)${datadir}/bash-completion/completions/game-data-packager
mkdir -p $(DESTDIR)${mandir}/man6/
mkdir -p $(DESTDIR)${mandir}/fr/man6/
install -m0644 doc/game-data-packager.6 $(DESTDIR)${mandir}/man6/
install -m0644 doc/game-data-packager.fr.6 $(DESTDIR)${mandir}/fr/man6/game-data-packager.6
mkdir -p $(DESTDIR)/etc/game-data-packager
install -m0644 etc/game-data-packager.conf $(DESTDIR)${sysconfdir}/
install -m0644 etc/*-mirrors $(DESTDIR)${sysconfdir}/game-data-packager/
mkdir -p $(DESTDIR)${datadir}/applications
mkdir -p $(DESTDIR)${datadir}/pixmaps
install -m0755 runtime/doom2-masterlevels.py $(DESTDIR)$(bindir)/${program_prefix}doom2-masterlevels
install -m0644 out/doom2-masterlevels.desktop $(DESTDIR)${datadir}/applications/
install -m0644 doc/doom2-masterlevels.6 $(DESTDIR)${mandir}/man6/
install -m0644 out/doom-common.png $(DESTDIR)${datadir}/pixmaps/doom2-masterlevels.png
install -d $(DESTDIR)$(bindir)
ln -s ${runtimedir}/gdp-launcher $(DESTDIR)$(bindir)/${program_prefix}quake
ln -s ${gamedatadir}/quake/quake-server $(DESTDIR)$(bindir)/${program_prefix}quake-server
ln -s ${runtimedir}/gdp-launcher $(DESTDIR)$(bindir)/${program_prefix}quake2
ln -s ${gamedatadir}/quake2/quake2-server $(DESTDIR)$(bindir)/${program_prefix}quake2-server
ln -s ${runtimedir}/gdp-launcher $(DESTDIR)$(bindir)/${program_prefix}quake3
ln -s ${gamedatadir}/quake3/quake3-server $(DESTDIR)$(bindir)/${program_prefix}quake3-server
ln -s ${runtimedir}/gdp-launcher $(DESTDIR)$(bindir)/${program_prefix}quake4
ln -s ${gamedatadir}/quake4/quake4-dedicated $(DESTDIR)$(bindir)/${program_prefix}quake4-dedicated
ln -s ${runtimedir}/gdp-launcher $(DESTDIR)$(bindir)/${program_prefix}etqw
ln -s ${libdir}/etqw/etqw-dedicated $(DESTDIR)$(bindir)/${program_prefix}etqw-dedicated
install -d $(DESTDIR)$(datadir)/applications
install -m644 out/etqw.desktop $(DESTDIR)$(datadir)/applications
install -m644 out/quake*.desktop $(DESTDIR)$(datadir)/applications
install -d $(DESTDIR)$(datadir)/icons/hicolor/16x16/apps
install -m644 out/16/*.png $(DESTDIR)$(datadir)/icons/hicolor/16x16/apps
install -d $(DESTDIR)$(datadir)/icons/hicolor/22x22/apps
install -m644 out/22/*.png $(DESTDIR)$(datadir)/icons/hicolor/22x22/apps
install -d $(DESTDIR)$(datadir)/icons/hicolor/24x24/apps
install -m644 out/24/*.png $(DESTDIR)$(datadir)/icons/hicolor/24x24/apps
install -d $(DESTDIR)$(datadir)/icons/hicolor/32x32/apps
install -m644 out/32/*.png $(DESTDIR)$(datadir)/icons/hicolor/32x32/apps
install -d $(DESTDIR)$(datadir)/icons/hicolor/48x48/apps
install -m644 out/48/*.png $(DESTDIR)$(datadir)/icons/hicolor/48x48/apps
install -d $(DESTDIR)$(datadir)/icons/hicolor/256x256/apps
install -m644 out/256/*.png $(DESTDIR)$(datadir)/icons/hicolor/256x256/apps
install -d $(DESTDIR)$(datadir)/icons/hicolor/scalable/apps
install -m644 out/quake*.svg $(DESTDIR)$(datadir)/icons/hicolor/scalable/apps
install -m644 out/quake-*.svg $(DESTDIR)$(datadir)/icons/hicolor/scalable/apps
install -m644 out/quake2*.svg $(DESTDIR)$(datadir)/icons/hicolor/scalable/apps
install -m644 out/quake4*.svg $(DESTDIR)$(datadir)/icons/hicolor/scalable/apps
install -d $(DESTDIR)${mandir}/man6
install -m644 doc/etqw*.6 $(DESTDIR)${mandir}/man6
install -m644 doc/quake*.6 $(DESTDIR)${mandir}/man6
html: $(DIRS) $(json)
LC_ALL=C.UTF-8 GDP_UNINSTALLED=1 PYTHONPATH=. python3 -m tools.babel
rsync -P -e ssh out/index.html illusion.pseudorandom.co.uk:/srv/game-data-packager.debian.net/www/available.html -e ssh
.PHONY: all clean distclean check install html
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