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#!/usr/bin/python3
# encoding=utf-8
#
# Copyright © 2015-2016 Simon McVittie <smcv@debian.org>
# 2015-2016 Alexandre Detiste <alexandre@detiste.be>
# 2016 Stephen Kitt
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# You can find the GPL license text on a Debian system under
# /usr/share/common-licenses/GPL-2.
import configparser
import logging
import os
import re
from ..build import (PackagingTask)
from ..data import (Package)
from ..game import (GameData)
from ..util import (TemporaryUmask,
which,
mkdir_p)
logger = logging.getLogger(__name__)
class ZCodeGameData(GameData):
def __init__(self, shortname, data):
super(ZCodeGameData, self).__init__(shortname, data)
if self.engine is None:
self.engine = { 'deb': 'gargoyle-free | zcode-interpreter' }
if self.genre is None:
self.genre = 'Adventure'
def construct_package(self, binary, data):
return ZCodePackage(binary, data)
def construct_task(self, **kwargs):
return ZCodeTask(self, **kwargs)
class ZCodePackage(Package):
def __init__(self, binary, data):
super(ZCodePackage, self).__init__(binary, data)
self.z_file = None
for install in self.install:
if re.match('^.z[12345678]$', os.path.splitext(install)[1]):
assert self.z_file is None
self.z_file = install
assert self.z_file
class ZCodeTask(PackagingTask):
def fill_extra_files(self, package, destdir):
super(ZCodeTask, self).fill_extra_files(package, destdir)
install_to = self.packaging.substitute(package.install_to,
package.name)
with TemporaryUmask(0o022):
appdir = os.path.join(destdir, 'usr/share/applications')
mkdir_p(appdir)
desktop = configparser.RawConfigParser()
desktop.optionxform = lambda option: option
desktop['Desktop Entry'] = {}
entry = desktop['Desktop Entry']
entry['Type'] = 'Application'
entry['Categories'] = 'Game;'
entry['GenericName'] = self.game.genre + ' Game'
entry['Name'] = package.longname or self.game.longname
entry['Terminal'] = 'false'
engine = self.packaging.substitute(package.engine or self.game.engine,
package.name)
if engine:
engine = engine.split('|')[-1].strip()
engine = self.packaging.tool_for_package(engine)
else:
# keep engines sorted by relevance
for try_engine, terminal in (('gargoyle', False),
('gargoyle-free', False),
('frotz', True),
('nfrotz', True),
('fizmo', True),
('fizmo-cursenw', True),
('fizmo-console', True),
('zoom', False),
('zjip', True)):
if which(try_engine):
engine = try_engine
if terminal:
entry['Terminal'] = 'true'
break
else:
engine = 'gargoyle'
entry['TryExec'] = engine
arg = os.path.join('/', install_to, package.z_file)
entry['Exec'] = engine + ' ' + arg
pixdir = os.path.join(destdir, 'usr/share/pixmaps')
if os.path.exists(os.path.join(pixdir, '%s.png' % self.game.shortname)):
entry['Icon'] = self.game.shortname
else:
entry['Icon'] = 'utilities-terminal'
if package.aliases:
entry['Keywords'] = ';'.join(package.aliases) + ';'
with open(os.path.join(appdir, '%s.desktop' % package.name),
'w', encoding='utf-8') as output:
desktop.write(output, space_around_delimiters=False)
self.packaging.override_lintian(destdir, package.name,
'desktop-command-not-in-package',
'usr/share/applications/%s.desktop %s'
% (package.name, engine))
bindir = self.packaging.substitute(self.packaging.BINDIR, package.name)
bindir = os.path.join(destdir, bindir.strip('/'))
assert bindir.startswith(destdir + '/'), (bindir, destdir)
assert '$' not in bindir
mkdir_p(bindir)
pgm = package.name[0:len(package.name)-len('-data')]
path = os.path.join(bindir, pgm)
with open(path, 'w') as f:
f.write('#!/bin/sh\n')
f.write('command -v %s > /dev/null 2>&1 && exec %s $@ %s\n' %
(engine, engine, arg))
f.write('echo "You need to install some Z-Code interpreter '
'like Frotz or Gargoyle to play this game"\n')
os.chmod(path, 0o755)
GAME_DATA_SUBCLASS = ZCodeGameData
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