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#!/usr/bin/python3
# encoding=utf-8
#
# Copyright © 2015-2016 Simon McVittie <smcv@debian.org>
# Copyright © 2015-2016 Alexandre Detiste <alexandre@detiste.be>
# SPDX-License-Identifier: GPL-2.0-or-later
import configparser
import logging
import os
import subprocess
from ..build import (PackagingTask)
from ..data import (Package)
from ..game import (GameData)
from ..paths import (DATADIR, ICONS)
from ..util import (copy_with_substitutions, mkdir_p)
logger = logging.getLogger(__name__)
try:
from omg import WAD
from PIL import Image
have_omg = True
except ImportError:
have_omg = False
def install_data(from_, to):
subprocess.check_call(['cp', '--reflink=auto', from_, to])
class DoomGameData(GameData):
"""Special subclass of GameData for games descended from Doom.
These games install their own icon and .desktop file, and share a
considerable amount of other data.
Please do not follow this example for newly-supported games other than
the Doom family (Doom, Heretic, Hexen, Strife, Hacx, Chex Quest).
For new games it is probably better to use game-data-packager to ship only
the non-distributable files, and ship DFSG files (such as icons
and .desktop files) somewhere else.
One way is to have the engine package contain the wrapper scripts,
.desktop files etc. (e.g. src:openjk, src:iortcw). This is the simplest
thing if the engine is unlikely to be used for other games and alternative
engine versions are unlikely to be packaged.
Another approach is to have a package for the engine (like src:ioquake3)
and a package for the user-visible game (like src:quake, containing
wrapper scripts, .desktop files etc.). This is more flexible if the engine
can be used for other user-visible games (e.g. OpenArena, Nexuiz Classic)
or there could reasonably be multiple packaged engines (e.g. Quakespasm,
Darkplaces).
"""
def __init__(self, shortname, data):
super(DoomGameData, self).__init__(shortname, data)
self.wikibase = 'http://doomwiki.org/wiki/'
assert self.wiki
if self.engine is None:
self.engine = {
'deb': "chocolate-doom | doom-engine",
'generic': 'chocolate-doom'
}
if self.genre is None:
self.genre = 'First-person shooter'
for package in self.packages.values():
for main_wad in package.main_wads.values():
if 'args' not in main_wad and package.expansion_for:
assert self.packages[package.expansion_for].only_file
def construct_package(self, binary, data):
return DoomPackage(binary, data)
def construct_task(self, **kwargs):
return DoomTask(self, **kwargs)
class DoomPackage(Package):
def __init__(self, binary, data):
super(DoomPackage, self).__init__(binary, data)
assert 'install_to' not in data, self.name
assert 'data_type' not in data, self.name
self.install_to = '$assets/doom'
if self.expansion_for or self.expansion_for_ext:
self.data_type = 'PWAD'
else:
self.data_type = 'IWAD'
if 'main_wads' in data:
self.main_wads = data['main_wads']
else:
assert self.only_file
self.main_wads = { self.only_file: {} }
assert type(self.main_wads) == dict
for main_wad in self.main_wads.values():
assert type(main_wad) == dict
if 'args' in main_wad:
# assert that it has one string placeholder
main_wad['args'] % 'deadbeef'
class DoomTask(PackagingTask):
def fill_extra_files(self, per_package_state):
super().fill_extra_files(per_package_state)
package = per_package_state.package
destdir = per_package_state.destdir
for main_wad, quirks in package.main_wads.items():
engine = self.packaging.substitute(package.engine or self.game.engine,
package.name)
engine = engine.split('|')[-1].strip()
engine = engine.split(maxsplit=1)[0]
program = self.packaging.tool_for_package(engine)
wad_base = os.path.splitext(main_wad)[0]
pixdir = os.path.join(destdir, 'usr/share/pixmaps')
mkdir_p(pixdir)
# FIXME: would be nice if non-Doom games could replace this
# Cacodemon with something appropriate
desktop_file = package.name
if len(package.main_wads) > 1:
desktop_file += '-' + wad_base
for basename in (
quirks.get('icon', wad_base),
package.name,
self.game.shortname,
'doom-common',
):
from_ = os.path.join(ICONS, basename + '.png')
if os.path.exists(from_):
install_data(from_,
os.path.join(pixdir, '%s.png' % desktop_file))
break
else:
raise AssertionError(
'doom-common.png should have existed in {}'.format(ICONS)
)
for ext in ('.svgz', '.svg'):
from_ = os.path.splitext(from_)[0] + ext
if os.path.exists(from_):
svgdir = os.path.join(destdir,
'usr/share/icons/hicolor/scalable/apps')
mkdir_p(svgdir)
install_data(from_,
os.path.join(svgdir, desktop_file + ext))
appdir = os.path.join(destdir, 'usr/share/applications')
mkdir_p(appdir)
desktop = configparser.RawConfigParser()
desktop.optionxform = lambda option: option
desktop['Desktop Entry'] = {}
entry = desktop['Desktop Entry']
entry['Name'] = package.longname or self.game.longname
if 'name' in quirks:
entry['Name'] += ' - ' + quirks['name']
entry['GenericName'] = self.game.genre + ' game'
entry['TryExec'] = program
install_to = self.packaging.substitute(package.install_to,
package.name)
if have_omg:
wad_file = os.path.join(destdir,
self.packaging.substitute(package.install_to, package.name).strip('/'),
main_wad)
wad_obj = WAD(wad_file)
lump_obj = None
for lump in 'DMENUPIC', 'TITLEPIC', 'INTERPIC':
try:
lump_obj = wad_obj.graphics[lump]
break
except KeyError:
continue
if lump_obj is not None:
im = lump_obj.to_Image()
w, h = im.size
# maintain the proper 1.2:1 pixel aspect ratio
im = im.resize((5 * w, 6 * h), Image.NEAREST)
canvas = (256, 256)
im.thumbnail(canvas, Image.ANTIALIAS)
w, h = im.size
icon = Image.new('RGBA', canvas)
offset = (canvas[0] - w) // 2, (canvas[1] - h) // 2
icon.paste(im, offset)
pixdir = os.path.join(destdir, 'usr', 'share', 'icons', 'hicolor',
'x'.join([str(x) for x in canvas]), 'apps')
mkdir_p(pixdir)
icon.save(os.path.join(pixdir, '%s.png' % desktop_file))
else:
logger.warning(
'Unable to load omgifol and PIL modules. '
'No icons will get extracted from WAD files.'
)
if 'args' in quirks:
pwad = os.path.join('/', install_to, main_wad)
args = quirks['args'] % pwad
elif package.expansion_for:
iwad = self.game.packages[package.expansion_for].only_file
assert iwad is not None, "Couldn't find %s's IWAD" % main_wad
iwad = os.path.join('/', install_to, iwad)
pwad = os.path.join('/', install_to, main_wad)
args = ' '.join(('-iwad', iwad, '-file', pwad))
else:
iwad = os.path.join('/', install_to, main_wad)
args = ' '.join(('-iwad', iwad))
entry['Exec'] = program + ' ' + args
entry['Icon'] = desktop_file
entry['Terminal'] = 'false'
entry['Type'] = 'Application'
entry['Categories'] = 'Game;'
entry['Keywords'] = wad_base + ';'
with open(os.path.join(appdir, '%s.desktop' % desktop_file),
'w', encoding='utf-8') as output:
desktop.write(output, space_around_delimiters=False)
per_package_state.lintian_overrides.add(
'desktop-command-not-in-package {} '
'[usr/share/applications/{}.desktop]'.format(
program, desktop_file,
)
)
preinst_in = os.path.join(DATADIR, 'doom-common.preinst.in')
if self.packaging.derives_from('deb') and os.path.isfile(preinst_in):
for main_wad in package.main_wads:
if main_wad in ('doom.wad', 'doom2.wad', 'plutonia.wad',
'tnt.wad'):
debdir = os.path.join(destdir, 'DEBIAN')
mkdir_p(debdir)
copy_with_substitutions(
open(preinst_in, encoding='utf-8'),
open(os.path.join(debdir, 'preinst'), 'w',
encoding='utf-8'),
IWAD=main_wad)
os.chmod(os.path.join(debdir, 'preinst'), 0o755)
GAME_DATA_SUBCLASS = DoomGameData
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