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#!/usr/bin/python3
# encoding=utf-8
#
# Copyright © 2014-2023 Simon McVittie <smcv@debian.org>
# SPDX-License-Identifier: GPL-2.0-or-later
import os
import sys
import yaml
from pathlib import Path
if 'GDP_UNINSTALLED' not in os.environ:
sys.path.insert(0, '/usr/share/game-data-packager')
sys.path.insert(0, '/usr/share/games/game-data-packager')
from game_data_packager.game import load_games
from game_data_packager.util import ascii_safe
if __name__ == '__main__':
games = load_games()
for name, game in games.items():
try:
game.load_file_data()
except Exception:
sys.stderr.write('While loading %s:\n' % game)
raise
ascii_safe(game.longname, force=True).encode('ascii')
ascii_safe(game.help_text, force=True).encode('ascii')
if 'DEBUG' in os.environ or 'GDP_DEBUG' in os.environ:
print('# %s -----------------------------------------' % name)
print(yaml.safe_dump(game.to_data()))
if 'GDP_UNINSTALLED' in os.environ:
srcdir = Path(__file__).resolve().parent.parent
for path in (srcdir / 'data').glob('*.yaml'):
if path.stem not in games:
build = srcdir / 'data' / 'meson.build'
raise AssertionError(
f'{path.stem} not found in games list '
f'({path.name} not in {build}?)'
)
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