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.\"                                      Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH QUAKE 6 "2016-01-16"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh        disable hyphenation
.\" .hy        enable hyphenation
.\" .ad l      left justify
.\" .ad b      justify to both left and right margins
.\" .nf        disable filling
.\" .fi        enable filling
.\" .br        insert line break
.\" .sp <n>    insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH NAME
quake \- classic first person shooter
.SH SYNOPSIS
.B quake
.RI [ WRAPPER-OPTIONS ]
.RI [ ENGINE-OPTIONS ]
.RI [ ENGINE-COMMANDS ] ...
.br
.SH DESCRIPTION
This manual page documents briefly the
.B quake
command.
.PP
.\" TeX users may be more comfortable with the \fB<whatever>\fP and
.\" \fI<whatever>\fP escape sequences to invode bold face and italics,
.\" respectively.
\fBQuake\fP is a popular first-person shooter game that appeared in 1996,
released by iD Software.  This wrapper script will launch the Quake engine.  The
game data needs to be installed independently using the 'game-data-packager'
program, and by default it will be looked for at \fI/usr/share/games/quake\fR.
.PP
This wrapper script accepts the two common GNU-style options to get information
on the program.  Any further arguments are passed to the engine unmodified.
Consult the engine documentation for full details, but most engines support a
syntax whereby engine switches are prefixed with a minus sign, and you can
give console commands by prefixing with a plus sign.  See the examples section
for some common cases.
.PP
Additionally, if \fBquake\fR is run via a symbolic link whose name is
\fBquake-armagon\fR or \fBquake-dissolution\fR,
it will play one of the Quake mission packs, \fBScourge of Armagon\fR
(by Hipnotic Software) or \fBDissolution of Eternity\fR (by Rogue
Entertainment). Similarly, if run via a symbolic link whose name is
\fBquake-dopa\fR it will play Quake Episode 5: Dimensions of the Past (by
MachineGames). This requires that additional data files are installed.
.SH OPTIONS
These options are accepted for \fBWRAPPER-OPTIONS\fR in the
synopsis.
.TP
.B \-h, \-\-help
Show summary of options.
.TP
.B \-v, \-\-version
Show version of program.
.TP
\fB\-\-debugger=\fIDEBUGGER\fR
Prepend a debugger or other prefix (such as \fBstrace\fR) to the engine
command line
.TP
\fB\-\-print\-backtrace\fR
Use \fBgdb\fR(1) to get a backtrace if the engine crashes (the \fBgdb\fR
package must be installed)
.SH EXAMPLES
These are all engine dependent.
.TP
Play the Zerstoerer mod:
.B quake -game zer
.TP
Play a specific map using the Drake expansion:
.B quake -game drake +map sludge1
.TP
Connect to a server for multiplayer:
.B quake +connect dm.quakeone.net:27000
.SH SEE ALSO
.BR quake-server (6),
.BR quakespasm (6),
.BR game-data-packager (6).
.SH AUTHOR
This manual page, and the Quake wrapper script, were written by David Banks
<amoebae@gmail.com>, for the Debian project (and may be used by others).  The
package was based on the \fBquake3\fR package by Simon McVittie.