File: quake3.6

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.TH QUAKE3 6 2016-01-16

.SH NAME
quake3 \- Quake III Arena client

.SH SYNOPSIS
.B quake3
.BR "" [ \-h | \-\-help ]
.BR "" [ \-q | \-\-quiet ]
.IR "" [ "debugging options" ]
.BR "" [ +set
.IR option " " value ]...

.SH DESCRIPTION
.B quake3
is the client for Quake III Arena, a multiplayer network game.

.SH OPTIONS
The wrapper script used for Quake III Arena in Debian accepts these options:
.TP
\fB\-h\fR, \fB\-\-help\fR
Display a short help summary
.TP
\fB\-q\fR, \fB\-\-quiet\fR
Disable all console output
.TP
\fB\-\-demo\fR
Run the demo version, even if the full game is installed
.TP
\fB\-\-debugger=\fIDEBUGGER\fR
Prepend a debugger or other prefix (such as \fBstrace\fR) to the engine
command line
.TP
\fB\-\-print\-backtrace\fR
Use \fBgdb\fR(1) to get a backtrace if the engine crashes (the \fBgdb\fR
package must be installed)
.PP
Additionally, if \fBquake3\fR is run via a symbolic link whose name
is \fBquake3-team-arena\fR, it will play the expansion pack,
\fBQuake III Team Arena\fR. This requires that additional data files are
installed. Similarly, a symbolic link named \fBquake3-demo\fR is equivalent
to the \fB\-\-demo\fR option.
.PP
Any console command can also be prefixed with \fB+\fR and used as a
command-line option (press Shift+Esc to access the in-game console), including:
.TP
\fB+set\fR \fIoption\fR \fIvalue\fR
Set an option (see below for some options)
.TP
\fB+connect\fR \fIserver\fR[\fB:\fIport\fR]
Connect to a server
.PP
Options that can be set with \fB+set\fR
(note that this is not a full list!) include:
.PP
\fBcg_drawFPS\fR <bool>
.PP
\fBcg_drawTeamOverlay\fR <bool>
.PP
\fBcg_fov\fR <value>
.PP
\fBcg_lagometer\fR <bool>
.PP
\fBcg_shadows\fR <bool>
.PP
\fBcg_thirdPerson\fR <bool>
.PP
\fBcg_thirdPersonAngle\fR <value>
.PP
\fBcg_thirdPersonRange\fR <value>
.PP
\fBcg_zoomfov\fR <value>
.PP
\fBcl_mouseAccel\fR <bool>
.PP
\fBcom_blood\fR <bool>
.PP
\fBcom_hunkMegs\fR <value>
.PP
\fBcom_maxfps\fR <value>
.PP
\fBcom_soundMegs\fR <value>
.PP
\fBcom_zoneMegs\fR <value>
.PP
\fBfs_basepath\fR <string>
.PP
\fBfs_game\fR <string>
.PP
\fBr_allowExtensions\fR <bool>
.PP
\fBr_allowSoftwareGL\fR <bool>
.TP
\fBr_customheight\fR <value>
(Requires +set r_mode \-1)
.TP
\fBr_customwidth\fR <value>
(Requires +set r_mode \-1)
.PP
\fBr_dynamiclight\fR <bool>
.PP
\fBr_ext_compress_textures\fR <bool>
.PP
\fBr_ext_compressed_textures\fR <bool>
.PP
\fBr_fullscreen\fR <bool>
.PP
\fBr_ignoreGLErrors\fR <bool>
.PP
\fBr_mode\fR <value>

.SH FILES
.TP
\fI~/.q3a/baseq3\fR
Configuration and state for Quake III Arena
.TP
\fI~/.q3a/missionpack\fR
Configuration and state for Quake III: Team Arena, if installed

.SH SEE ALSO
.BR quake3-server (6),
.BR ioquake3 (6)

.SH AUTHOR
The Quake III Arena binary used is a modified ioQuake3; originally created by
Id Software, now maintained by the ioQuake3 community.
.PP
This manual page was written by Jack "jscinoz" Coulter <jscinoz@gmail.com>,
Bruno "Fuddl" Kleinert <fuddl@gmx.de> and Simon McVittie <smcv@debian.org>
for the Debian project (but may be used by others).
Permission is granted to copy, distribute and/or
modify this document under the terms of the GNU General Public License,
Version 2 any later version published by the Free Software Foundation.
.PP
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL-2.