1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
|
.TH QUAKE4 6 2015-10-25
.SH NAME
quake4 \- Quake 4 client
.SH SYNOPSIS
.B quake4
.BR "" [ \-h | \-\-help ]
.BR "" [ \-\-quiet ]
.BR "" [ \-\-smp ]
.IR "" [ "debugging options" ]
.BR "" [ +set
.IR option " " value ]...
.SH DESCRIPTION
.B quake4
is the client for Quake 4, a first-person shooter game.
.SH OPTIONS
The wrapper script used for Quake 4 in Debian accepts these options:
.TP
\fB\-h\fR, \fB\-\-help\fR
Display a short help summary
.TP
\fB\-\-quiet\fR
Suppress console output
.TP
\fB\-\-smp\fR
Use the multi-threaded version of the client and the modified
copy of SDL that is bundled with it. The default is to use the
single-threaded client and the system copy of SDL. Both versions
are included in the quake4-bin package.
.TP
\fB\-\-debugger=\fIDEBUGGER\fR
Prepend a debugger or other prefix (such as \fBstrace\fR) to the engine
command line
.TP
\fB\-\-print\-backtrace\fR
Use \fBgdb\fR(1) to get a backtrace if the engine crashes (the \fBgdb\fR
package must be installed)
.PP
Any console command can also be prefixed with \fB+\fR and used as a
command-line option (press Ctrl+Alt and the key above Tab to access the
in-game console).
.SH FILES
.TP
\fI~/.quake4\fR
Configuration and state for Quake 4
.SH AUTHOR
Quake 4 was written by id Software and originally published by Activision.
It is proprietary software.
.PP
This manual page was written by Simon McVittie for the Debian project (but
may be used by others). Permission is granted to copy, distribute and/or
modify this document under the terms of the GNU General Public License,
Version 2 or any later version published by the Free Software Foundation.
.PP
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL-2.
|