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#!/usr/bin/python3
# encoding=utf-8
#
# Copyright © 2015-2016 Alexandre Detiste <alexandre@detiste.be>
# Copyright © 2015 Simon McVittie <smcv@debian.org>
# Copyright © 2022 Sébastien Noel <sebastien@twolife.be>
# SPDX-License-Identifier: GPL-2.0-or-later
import os
import subprocess
from shutil import which
from typing import Any
CACODEMON = '/usr/share/pixmaps/doom2-masterlevels.png'
if os.path.isdir('/usr/share/doom'):
DIR = '/usr/share/doom'
else:
DIR = '/usr/share/games/doom'
if os.path.isfile('/etc/redhat-release'):
depedencies = (
'gtk4, python3-gobject-base and gobject-introspection\n'
'(already pulled-in by this .rpm)'
)
command = 'dnf install prboom-plus'
else:
depedencies = 'python3-gi and gir1.2-gtk-4.0'
command = 'apt-get install doom-engine python3-gi gir1.2-gtk-4.0'
requirements = '''
--------------------------------------------------------
You need those to make use this launcher:
* the .wad files from DOOM 2 Master Levels
* some Doom game engine
* ''' + depedencies + '''
The free parts can be obtained this way:
''' + command + '''
The .wad files can be for example bought on Steam:
https://store.steampowered.com/app/9160/ or found
on "Doom 3: Resurrection of Evil" Xbox game disc.
The data then need to be put at the right location.
You can use game-data-packager(6) to automate this.
It will also automatically pick up the data downloaded
by a windows Steam instance running through Wine.
'''
# ValueError: Namespace Gtk not available
try:
import gi
gi.require_version('Gtk', '4.0')
from gi.repository import GObject, Gio, Gtk, Gdk
except (ImportError, ValueError):
message = 'Python3 Gtk+ libraries not found!\n' + requirements
if which('zenity'):
subprocess.call([
'zenity', '--error', '--title=Doom 2 Master Levels', '--text',
message,
])
elif which('yad'):
subprocess.call([
'yad', '--error', '--title=Doom 2 Master Levels', '--text',
message,
])
elif which('kdialog'):
subprocess.call([
'kdialog', '--error', message, '--title=Doom 2 Master Levels',
])
elif which('xmessage'):
subprocess.call(['xmessage', '-center', message])
exit(message)
setup_tools = {
'chocolate-doom': 'chocolate-doom-setup',
'crispy-doom': 'crispy-setup',
'woof': 'woof-setup',
}
# wad : (warp, longname, 'https://doomwiki.org/wiki/' + url)
levels = {
'attack.wad': (
1, 'Attack', 'MAP01:_Attack_(Master_Levels)',
),
'blacktwr.wad': (
25, 'Black Tower', 'MAP25:_Black_Tower_(Master_Levels)',
),
'bloodsea.wad': (
7, 'Bloodsea Keep', 'MAP07:_Bloodsea_Keep_(Master_Levels)',
),
'canyon.wad': (
1, 'Canyon', 'MAP01:_Canyon_(Master_Levels)',
),
'catwalk.wad': (
1, 'The Catwalk', 'MAP01:_The_Catwalk_(Master_Levels)',
),
'combine.wad': (
1, 'The Combine', 'MAP01:_The_Combine_(Master_Levels)',
),
'fistula.wad': (
1, 'The Fistula', 'MAP01:_The_Fistula_(Master_Levels)',
),
'garrison.wad': (
1, 'The Garrison', 'MAP01:_The_Garrison_(Master_Levels)',
),
'geryon.wad': (
8, 'Geryon: 6th Canto of Inferno', 'MAP08:_Geryon_(Master_Levels)',
),
'mephisto.wad': (
7,
"Mephisto's Maosoleum",
"MAP07:_Mephisto%27s_Maosoleum_(Master_Levels)",
),
'manor.wad': (
1, 'Titan Manor', 'MAP01:_Titan_Manor_(Master_Levels)',
),
'minos.wad': (
5,
"Minos' Judgement: 4th Canto of Inferno",
"MAP05:_Minos%27_Judgement_(Master_Levels)",
),
'nessus.wad': (
7, 'Nessus: 5th Canto of Inferno', "MAP07:_Nessus_(Master_Levels)",
),
'paradox.wad': (
1, 'Paradox', 'MAP01:_Paradox_(Master_Levels)',
),
'subspace.wad': (
1, 'Subspace', 'MAP01:_Subspace_(Master_Levels)',
),
'subterra.wad': (
1, 'Subterra', 'MAP01:_Subterra_(Master_Levels)',
),
'teeth.wad': (
31,
'The Express Elevator to Hell',
'MAP31:_The_Express_Elevator_to_Hell_-_teeth.wad_(Master_Levels)',
),
'teeth.wad*': (
32,
'Bad Dream',
'MAP32:_Bad_Dream_-_teeth.wad_(Master_Levels)',
),
'ttrap.wad': (
1, 'Trapped on Titan', 'MAP01:_Trapped_on_Titan_(Master_Levels)',
),
'vesperas.wad': (
9, 'Vesperas: 7th Canto of Inferno', 'MAP09:_Vesperas_(Master_Levels)',
),
'virgil.wad': (
3,
"Virgil's Lead: 3rd Canto of Inferno",
"MAP03:_Virgil%27s_Lead_(Master_Levels)",
),
}
alternatives: list[str] = []
if os.path.islink('/etc/alternatives/doom'):
# on Debian
alternatives = [os.readlink('/etc/alternatives/doom')]
proc = subprocess.check_output(
['update-alternatives', '--list', 'doom'],
text=True,
)
for alternative in proc.splitlines():
if alternative not in alternatives:
alternatives.append(alternative)
else:
# not on Debian
for alternative in ('prboom-plus', 'prboom', 'chocolate-doom',
'crispy-doom', 'woof', 'dsda-doom'):
if which(alternative):
alternatives.append(alternative)
class MasterLevel(GObject.GObject):
def __init__(
self,
game: str,
warp: int,
longname: str,
url: str,
description: str,
):
super().__init__()
self.game = game
self.warp = warp
self.longname = longname
self.url = url
self.description = description
class Launcher(Gtk.Application):
def __init__(self, **kwargs: Any) -> None:
super().__init__(**kwargs)
self.connect('activate', self.on_activate)
self.game: str = ''
self.warp: int = 0
self.difficulty: int = 3
self.engine: list[str] = []
self.win: Gtk.ApplicationWindow
self.games: Gio.ListStore
def on_activate(self, app: 'Launcher') -> None:
self.win = Gtk.ApplicationWindow(application=self)
self.win.set_title("Doom 2 Master Levels")
self.win.set_default_size(1020, 650)
self.win.present()
def warning_callback(self: Gtk.MessageDialog, data: int) -> None:
exit(message)
if len(alternatives) == 0:
message = 'No DOOM engine found!\n' + requirements
md = Gtk.MessageDialog(title='Warning',
message_type=Gtk.MessageType.WARNING,
buttons=Gtk.ButtonsType.CLOSE,
text=message)
md.set_transient_for(self.win)
md.set_modal(True)
md.connect("response", warning_callback)
md.set_visible(True)
self.games = Gio.ListStore.new(MasterLevel)
for k in sorted(levels.keys()):
warp = levels[k][0]
longname = levels[k][1]
url = levels[k][2]
level = os.path.splitext(k)[0]
fullpath = DIR + '/%s.wad' % level
if not os.path.isfile(fullpath):
print('\n')
message = fullpath + " is missing !\n" + requirements
md = Gtk.MessageDialog(title='Warning',
message_type=Gtk.MessageType.WARNING,
buttons=Gtk.ButtonsType.CLOSE,
text=message)
md.set_transient_for(self.win)
md.set_modal(True)
md.connect("response", warning_callback)
md.set_visible(True)
txt = '/usr/share/doc/doom2-masterlevels-wad/%s.txt' % level
try:
with open(txt, 'r', encoding='latin1') as f:
description = f.read()
except (PermissionError, FileNotFoundError):
description = "failed to read " + txt
self.games.append(
MasterLevel(level, warp, longname, url, description),
)
self.setup_ui()
def setup_ui(self) -> None:
grid = Gtk.Grid()
grid.set_row_spacing(5)
grid.set_column_spacing(5)
self.win.set_child(grid)
css_provider = Gtk.CssProvider()
if Gtk.get_minor_version() < 12:
css_provider.load_from_data(
"label.smaller_row { margin-top: -5pt; margin-bottom: -2pt; }",
-1,
)
else:
css_provider.load_from_string(
"label.smaller_row { margin-top: -5pt; margin-bottom: -2pt; }",
)
default_display = Gdk.Display.get_default()
assert default_display is not None
Gtk.StyleContext.add_provider_for_display(
default_display, css_provider,
Gtk.STYLE_PROVIDER_PRIORITY_APPLICATION,
)
# level list
def f_bind_setup(
fact: Gtk.SignalListItemFactory,
item: Gtk.ListItem,
) -> None:
label = Gtk.Inscription()
label.add_css_class("smaller_row")
item.set_child(label)
def f_bind_col1(
fact: Gtk.SignalListItemFactory,
item: Gtk.ListItem,
) -> None:
level = item.get_item()
assert isinstance(level, MasterLevel)
label = item.get_child()
assert isinstance(label, Gtk.Inscription)
label.set_text(level.game)
label.set_tooltip_text(level.longname)
def f_bind_col2(
fact: Gtk.SignalListItemFactory,
item: Gtk.ListItem,
) -> None:
level = item.get_item()
assert isinstance(level, MasterLevel)
label = item.get_child()
assert isinstance(label, Gtk.Inscription)
label.set_text(str(level.warp))
label.set_tooltip_text(level.longname)
selection = Gtk.SingleSelection.new(self.games)
selection.connect("selection-changed", self.select_game)
columnview = Gtk.ColumnView.new(selection)
col1factory = Gtk.SignalListItemFactory()
col2factory = Gtk.SignalListItemFactory()
col1factory.connect("setup", f_bind_setup)
col2factory.connect("setup", f_bind_setup)
col1factory.connect("bind", f_bind_col1)
col2factory.connect("bind", f_bind_col2)
col1 = Gtk.ColumnViewColumn.new("Wad", col1factory)
col1.set_fixed_width(80)
col2 = Gtk.ColumnViewColumn.new("Map", col2factory)
columnview.append_column(col1)
columnview.append_column(col2)
grid.attach(columnview, 0, 0, 1, 8)
# header
label = Gtk.Label()
label.set_markup("<span size='xx-large'>Doom II Master Levels</span>")
grid.attach(label, 1, 0, 1, 1)
logo = Gtk.Image()
logo.set_from_file(CACODEMON)
logo.set_pixel_size(72)
grid.attach(logo, 2, 0, 1, 1)
# description
scrolledwindow = Gtk.ScrolledWindow()
scrolledwindow.set_policy(
Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC,
)
grid.attach(scrolledwindow, 1, 1, 2, 1)
self.textbuffer = Gtk.TextBuffer()
self.textbuffer.set_text(
'Please select a map from the list on the left',
)
textview = Gtk.TextView(buffer=self.textbuffer)
textview.set_vexpand(True)
textview.set_hexpand(True)
textview.set_property('editable', False)
textview.set_monospace(True)
scrolledwindow.set_child(textview)
self.doomwiki = Gtk.LinkButton(
uri="https://doomwiki.org/wiki/Master_Levels_for_Doom_II",
label="https://doomwiki.org/wiki/Master_Levels_for_Doom_II",
)
grid.attach(self.doomwiki, 1, 2, 2, 1)
# difficulty
difflabel = Gtk.Label(label="Choose your difficulty")
grid.attach(difflabel, 1, 3, 1, 1)
diffgrid = Gtk.Grid()
diffradio = Gtk.CheckButton(label="1) I'm too young to die")
diffgrid.attach(diffradio, 0, 0, 1, 1)
diffradio.connect('toggled', self.select_difficulty)
for diff in ["2) Hey, Not too Rough",
"3) Hurt me plenty",
"4) Ultra Violence",
"5) Nightmare!"]:
radiobutton = Gtk.CheckButton(label=diff)
radiobutton.set_group(diffradio)
radiobutton.connect('toggled', self.select_difficulty)
if diff[0] == '3':
radiobutton.set_active(True)
diffgrid.attach(radiobutton, 0, int(diff[0]), 1, 1)
grid.attach(diffgrid, 1, 4, 1, 1)
# engine
label = Gtk.Label(label="Choose your engine")
grid.attach(label, 2, 3, 1, 1)
radiogrid = Gtk.Grid()
radiobuttonDefault = Gtk.CheckButton(label="n/a")
radiobuttonDefault.set_visible(False)
i = 0
for alternative in alternatives:
if alternative == '/usr/games/doomsday-compat':
alternative = '/usr/games/doomsday'
radiobutton = Gtk.CheckButton(label=alternative)
radiobutton.set_group(radiobuttonDefault)
radiobutton.connect('toggled', self.select_engine)
radiogrid.attach(radiobutton, 0, i, 1, 1)
if i == 0:
radiobutton.set_label("%s (default)" % alternative)
radiobutton.set_active(True)
self.select_engine(radiobutton)
# TODO: factorize these 3 stanzas & the 3 methods
if (
os.path.basename(alternative) == 'chocolate-doom'
and which('chocolate-doom-setup')
):
self.button_conf = Gtk.Button(label="Configure")
radiogrid.attach(self.button_conf, 1, i, 1, 1)
self.button_conf.connect("clicked", self.chocolate_setup)
if (
os.path.basename(alternative) == 'crispy-doom'
and which('crispy-setup')
):
self.button_conf = Gtk.Button(label="Configure")
radiogrid.attach(self.button_conf, 1, i, 1, 1)
self.button_conf.connect("clicked", self.crispy_setup)
if (
os.path.basename(alternative) == 'woof'
and which('woof-setup')
):
self.button_conf = Gtk.Button(label="Configure")
radiogrid.attach(self.button_conf, 1, i, 1, 1)
self.button_conf.connect("clicked", self.woof_setup)
i += 1
if i > 1 and os.path.isfile('/etc/debian_version'):
radiogrid.set_tooltip_text(
'Default can be changed with '
'"update-alternatives --config doom"'
)
grid.attach(radiogrid, 2, 4, 1, 1)
# Run !
self.button_exec = Gtk.Button(label="Run")
self.button_exec.set_sensitive(False)
grid.attach(self.button_exec, 1, 6, 1, 1)
self.button_exec.connect("clicked", self.run_game)
button_quit = Gtk.Button(label="Exit")
grid.attach(button_quit, 2, 6, 1, 1)
button_quit.connect("clicked", lambda _: self.win.close())
def select_game(
self,
selection: Gtk.SingleSelection,
position: int,
n_items: int,
) -> None:
selected_item = selection.get_selected_item()
assert isinstance(selected_item, MasterLevel)
if selected_item is not None:
self.button_exec.set_sensitive(True)
self.game = selected_item.game
self.warp = selected_item.warp
self.textbuffer.set_text(selected_item.description)
wad = self.game + '.wad'
if self.game == 'teeth' and self.warp == 32:
wad += '*'
url = 'https://doomwiki.org/wiki/' + levels[wad][2]
self.doomwiki.set_uri(url)
self.doomwiki.set_label(url)
def select_difficulty(self, radio: Gtk.CheckButton) -> None:
self.difficulty = int(str(radio.get_label())[0])
def select_engine(self, radio: Gtk.CheckButton) -> None:
self.engine = [str(radio.get_label()).split(' ')[0]]
if self.engine == ['/usr/games/doomsday']:
self.engine.append('-game')
self.engine.append('doom2')
if self.engine == ['chocolate-doom'] and DIR == '/usr/share/doom':
self.engine.append('-iwad')
self.engine.append('/usr/share/doom/doom2.wad')
def run_game(self, button: Gtk.Button) -> None:
subprocess.call(
self.engine + [
'-file', '%s/%s.wad' % (DIR, self.game),
'-warp', '%d' % self.warp,
'-skill', '%d' % self.difficulty,
],
)
def chocolate_setup(self, button: Gtk.Button) -> None:
subprocess.call(['chocolate-doom-setup'])
def crispy_setup(self, button: Gtk.Button) -> None:
subprocess.call(['crispy-setup'])
def woof_setup(self, button: Gtk.Button) -> None:
subprocess.call(['woof-setup'])
if __name__ == "__main__":
launcher = Launcher(
application_id="net.debian.game_data_packager.doom2_masterlevels",
)
launcher.run(None)
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