File: gdp_launcher_base.py

package info (click to toggle)
game-data-packager 87
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 33,392 kB
  • sloc: python: 15,387; sh: 704; ansic: 95; makefile: 50
file content (754 lines) | stat: -rwxr-xr-x 26,112 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
#!/usr/bin/python3
# encoding=utf-8

# game-data-packager command-line launcher stub

# Copyright © 2015-2016 Simon McVittie <smcv@debian.org>
# SPDX-License-Identifier: GPL-2.0-or-later

import argparse
import json
import glob
import logging
import os
import shlex
import shutil
import string
import sys
import traceback
import zipfile
from typing import (Any, overload)

HERE = os.path.dirname(os.path.realpath(__file__))

if 'GDP_UNINSTALLED' in os.environ:
    _srcdir = HERE

    if 'GDP_BUILDDIR' in os.environ:
        RUNTIME_BUILT = os.environ['GDP_BUILDDIR']
    else:
        RUNTIME_BUILT = os.path.join(_srcdir, 'out')

    RUNTIME_SOURCE = os.path.join(_srcdir, 'runtime')
else:
    RUNTIME_BUILT = '/usr/share/games/game-data-packager-runtime'
    RUNTIME_SOURCE = '/usr/share/games/game-data-packager-runtime'

if HERE not in sys.path:
    sys.path[:0] = [HERE]

from gdp_launcher_version import GAME_PACKAGE_VERSION   # noqa

# Normalize environment so we can use ${XDG_DATA_HOME} unconditionally.
# Do this before we use GLib functions that might create worker threads,
# because setenv() is not thread-safe.
ORIG_ENVIRON = os.environ.copy()
os.environ.setdefault('XDG_CACHE_HOME', os.path.expanduser('~/.cache'))
os.environ.setdefault('XDG_CONFIG_HOME', os.path.expanduser('~/.config'))
os.environ.setdefault('XDG_CONFIG_DIRS', '/etc/xdg')
os.environ.setdefault('XDG_DATA_HOME', os.path.expanduser('~/.local/share'))
os.environ.setdefault('XDG_STATE_HOME', os.path.expanduser('~/.local/state'))
os.environ.setdefault('XDG_DATA_DIRS', '/usr/local/share:/usr/share')

logger = logging.getLogger('game-data-packager.launcher.base')

if os.environ.get('GDP_DEBUG'):
    logger.setLevel(logging.DEBUG)
else:
    logger.setLevel(logging.INFO)

DISTRO = 'the distribution'

try:
    os_release = open('/usr/lib/os-release')
except OSError:
    pass
else:
    for line in os_release:
        if line.startswith('NAME='):
            line = line[5:].strip()
            if line.startswith('"'):
                line = line.strip('"')
            elif line.startswith("'"):
                line = line.strip("'")
            DISTRO = line
    os_release.close()


@overload
def expand(path: str, **kwargs: str | None) -> str:
    ...


@overload
def expand(path: None, **kwargs: str | None) -> None:
    ...


def expand(path: str | None, **kwargs: str | None) -> str | None:
    if path is None:
        return None

    return os.path.expanduser(
        string.Template(path).substitute(os.environ, **kwargs)
    )


def force_list(x: str | list[str] | set[str]) -> list[str]:
    if isinstance(x, str):
        return x.split()
    else:
        return list(x)


__cached_prefered_langs: list[str] | None = None


# Keep in sync with game_data_packager/util.py
def prefered_langs() -> list[str]:
    global __cached_prefered_langs

    if __cached_prefered_langs is not None:
        return __cached_prefered_langs

    lang_raw: list[str] = []
    if 'LANGUAGE' in os.environ:
        lang_raw = os.environ['LANGUAGE'].split(':')
    if 'LANG' in os.environ:
        lang_raw.append(os.environ['LANG'])
    lang_raw.append('en')

    __cached_prefered_langs = []
    for lang in lang_raw:
        lang = lang.split('.')[0]
        if not lang or lang == 'C':
            continue
        if lang not in __cached_prefered_langs:
            __cached_prefered_langs.append(lang)
        lang = lang[0:2]
        if lang not in __cached_prefered_langs:
            __cached_prefered_langs.append(lang)

    return __cached_prefered_langs


class Launcher:
    warning_stamp: str | None

    def __init__(self, argv: str | None = None) -> None:
        name = os.path.basename(sys.argv[0])

        if name.endswith('.py'):
            name = name[:-3]

        parser = argparse.ArgumentParser(
                description="game-data-packager's game launcher",
                allow_abbrev=False)
        parser.add_argument(
            '--id', default=name,
            help='identity of launched game (default: from argv[0])',
        )
        parser.add_argument(
            '--demo', default=False, action='store_true',
            help='run a demo version even if the full version is available',
        )
        parser.add_argument(
            '--engine', default=None,
            help='use the specified game engine, if supported',
        )
        parser.add_argument(
            '--expansion', default=None,
            help='expansion to launch',
        )
        parser.add_argument(
            '--smp', default=False, action='store_true',
            help='use a multi-threaded game engine, if supported',
        )
        parser.add_argument(
            '--print-backtrace', default=False, action='store_true',
            help='print backtrace on crash',
        )
        parser.add_argument(
            '--debugger', default=None,
            help='run engine under a debugger',
        )
        parser.add_argument(
            '--quiet', '-q', default=False, action='store_true',
            help='silence console logging',
        )
        parser.add_argument(
            '--allow-binary-only', default=False, action='store_true',
            help='Allow running binary-only games',
        )
        parser.add_argument(
            '--version', action='version',
            version='game-data-packager launcher ' + GAME_PACKAGE_VERSION,
        )
        parser.add_argument(
            'arguments', nargs=argparse.REMAINDER,
            help='arguments for the launched game',
        )
        self.args, rest = parser.parse_known_args(argv)
        self.args.arguments[:0] = rest

        if self.args.id == 'launcher':
            parser.print_help()
            sys.exit(2)

        self.id: str = self.args.id
        self.name: str = self.id
        self.expansion_name: str | None = self.args.expansion

        self.set_id()

        self.load_launch_data()

        self.game = self.data.get('game', self.id)
        self.package = self.data.get('package', self.id)
        self.binary_only = self.data.get('binary_only', False)
        self.cdkey = self.data.get('cdkey', None)
        logger.debug('Binary-only: %r', self.binary_only)
        self.required_files = force_list(self.data.get('required_files', []))
        logger.debug('Checked files: %r', sorted(self.required_files))
        self.limit_gl_extensions = self.data.get('limit_gl_extensions', False)
        logger.debug('Limit_GL_EXTENSIONS: %r', self.limit_gl_extensions)

        self.extra_env = self.data.get('extra_env', {})
        self.expand_tokens = {}

        if self.id == 'ut99':
            if (
                os.uname().machine == 'x86_64'
                and os.path.exists('/usr/lib/ut99/System64/ut-bin')
            ):
                self.expand_tokens['UT99System'] = 'System64'
            elif (
                os.uname().machine == 'aarch64'
                and os.path.exists('/usr/lib/ut99/SystemARM64/ut-bin')
            ):
                self.expand_tokens['UT99System'] = 'SystemARM64'
            else:
                self.expand_tokens['UT99System'] = 'System'

        self.dot_directory = self.expand(
            self.data.get(
                'dot_directory',
                '${XDG_DATA_HOME}/' + self.id,
            )
        )

        if (
            self.id in ('quake3', 'quake3-server')
            and os.path.exists('/usr/lib/ioquake3')
            and not os.path.exists('/usr/lib/ioquake3/xdg-migration.stamp')
        ):
            self.dot_directory = self.expand('~/.q3a')

        logger.debug('Dot directory: %s', self.dot_directory)

        self.old_dot_directories = []

        for old in self.data.get('old_dot_directories', []):
            self.old_dot_directories.append(self.expand(old))
            logger.debug(
                'Migrating from old dot directory: %s',
                self.expand(old),
            )

        if 'engine' in self.data:
            self.engines = [self.data['engine']]
        elif 'engines' in self.data:
            self.engines = self.data['engines']
        else:
            self.engines = []

        if self.args.smp:
            if 'smp_engine' in self.data:
                self.engines.insert(0, self.data['smp_engine'])
            else:
                raise SystemExit(
                    'This game does not have a separate SMP/threaded engine',
                )

        if self.engines and self.args.engine is not None:
            self.engines.insert(0, self.args.engine)

        self.engine = None

        self.base_directories = list(
            map(
                self.expand,
                self.data.get('base_directories', ['/usr/lib/' + self.id]),
            ),
        )
        logger.debug('Base directories: %r', self.base_directories)

        self.library_preload = self.data.get('library_preload', [])
        logger.debug('Library preload: %r', self.library_preload)

        self.working_directory = self.expand(
            self.data.get('working_directory', None),
        )
        logger.debug('Working directory: %s', self.working_directory)

        self.argv = force_list(self.data.get('argv', []))
        extra_argv_quiet = force_list(self.data.get('extra_argv_quiet', []))

        self.languages: list[str] = []
        if 'languages' in self.data:
            for lang in self.data.get("languages").get('choices'):
                lang_to_add = False
                if lang in self.data.get("languages").get('checks', []):
                    f = self.data.get("languages").get('checks').get(lang)
                    for p in self.base_directories:
                        if os.path.exists(os.path.join(p, f)):
                            lang_to_add = True
                else:
                    lang_to_add = True

                if lang_to_add:
                    self.languages.append(lang)

        self.exit_status = 1

        self.symlink_into_dot_directory = self.data.get(
            'symlink_into_dot_directory',
            [],
        )
        self.symlink_into_dot_directory_dests = self.data.get(
            'symlink_into_dot_directory_dests',
            [self.dot_directory],
        )

        for p in self.base_directories:
            logger.debug('Searching: %s' % p)

        # sanity check: game engines often don't cope well with missing data
        self.have_all_data = self.check_required_files(
            self.base_directories,
            self.required_files,
        )

        if (self.args.demo or not self.have_all_data) and 'demo' in self.data:
            p = self.data['demo'].get('dot_directory', '')

            if p:
                self.dot_directory = self.expand(p)
                logger.debug('Changed dot directory to %s for demo', p)

            demo_directories = list(
                map(
                    self.expand,
                    self.data['demo'].get(
                        'base_directories', self.data['base_directories']
                    )
                )
            )
            if self.check_required_files(
                demo_directories,
                self.data['demo'].get('required_files', self.required_files)
            ):
                self.have_all_data = True
                self.base_directories = demo_directories

            if 'argv' in self.data['demo']:
                self.argv = force_list(self.data['demo']['argv'])
        else:
            # assume expansions only work with non-demo data
            for expansion, data in self.data.get('expansions', {}).items():
                base_directories = list(
                    map(
                        self.expand,
                        data.get('base_directories', [])
                    )
                ) + self.base_directories

                if self.check_required_files(
                    base_directories,
                    force_list(data.get('extra_required_files', [])),
                ):
                    self.symlink_into_dot_directory = (
                            self.symlink_into_dot_directory +
                            data.get('symlink_into_dot_directory', []))

                aliases = force_list(data.get('aliases', []))

                if (self.expansion_name == expansion or
                        self.expansion_name in aliases):
                    extra_argv = force_list(data.get('extra_argv', []))
                    self.argv = self.argv + extra_argv

                    extra_required_files = force_list(
                            data.get('extra_required_files', []))
                    self.required_files = (
                        self.required_files + extra_required_files
                    )

                    self.base_directories = base_directories
                    break

        self.library_path = [
            self.expand(a, dot_directory=self.dot_directory)
            for a in self.data.get('library_path', [])
        ]
        logger.debug('Library path: %r', self.library_path)

        if self.binary_only:
            assert self.dot_directory is not None
            if self.id in ('quake4', 'etqw'):
                self.warning_stamp = os.path.join(
                    self.dot_directory,
                    'confirmed-binary-only',
                )
            else:
                self.warning_stamp = os.path.join(
                    self.dot_directory,
                    'confirmed-binary-only.stamp',
                )
        else:
            self.warning_stamp = None

        if self.args.quiet:
            self.argv = self.argv + extra_argv_quiet

        logger.debug('Arguments: %r', self.argv)

    def set_id(self) -> None:
        pass

    def load_launch_data(self) -> None:
        launch_path = '%s/launch-%s.json' % (RUNTIME_BUILT, self.id)

        if os.path.exists(launch_path):
            self.data = json.load(open(launch_path, encoding='utf-8'))
        else:
            launch_path = 'launch-%s.json' % (self.id)
            zip_path = '%s/launch_scummvm.zip' % (RUNTIME_BUILT)
            with zipfile.ZipFile(zip_path, 'r') as zf:
                files = zf.namelist()
                if launch_path in files:
                    self.data = json.load(zf.open(launch_path))
                else:
                    raise RuntimeError(f"Can find launch data for {id=}")

    def expand(self, path: str, **kwargs: str | None) -> str:
        expand_tokens: dict[str, str | None] = {}
        expand_tokens.update(self.expand_tokens)
        expand_tokens.update(kwargs)
        return expand(path, **expand_tokens)

    def check_required_files(
        self,
        base_directories: list[str],
        required_files: list[str],
        warn: bool = True
    ) -> bool:
        for f in required_files:
            f = self.expand(f)
            logger.debug('looking for %s', f)
            for p in base_directories:
                logger.debug('looking for %s in %s', f, p)
                if os.path.exists(os.path.join(p, f)):
                    logger.debug('found %s in %s', f, p)
                    break
            else:
                if warn:
                    logger.warning('Data file is missing: %s' % f)
                return False
        else:
            return True

    def run_error(self, message: str) -> None:
        logger.error(message)

    def main(self) -> None:
        if self.engines:
            for e in self.engines:
                e = self.expand(e)
                if shutil.which(e) is not None:
                    self.engine = e
                    break
            else:
                self.run_error(
                    self.load_text(
                        'missing-engine.txt',
                        '\n'.join(
                            ['Game engine missing, tried:']
                            + [self.expand(e) for e in self.engines]
                        )
                    )
                )
                sys.exit(os.EX_OSFILE)

        if self.dot_directory is not None:
            os.makedirs(self.dot_directory, exist_ok=True)

        if not self.have_all_data:
            self.run_error(
                    self.load_text('missing-data.txt', 'Data files missing'))
            sys.exit(os.EX_OSFILE)

        if self.binary_only:
            assert self.warning_stamp is not None
            if (not os.path.exists(self.warning_stamp) and
               not self.args.allow_binary_only):
                self.exit_status = os.EX_NOPERM
                self.run_confirm_binary_only()
                sys.exit(self.exit_status)
                raise AssertionError('not reached')

        if len(self.languages) > 1:
            self.select_language()

        try:
            self.exec_game()
        except Exception:
            self.run_error(traceback.format_exc())
            sys.exit(self.exit_status)
        else:
            raise AssertionError('exec_game should never return')

    def flush(self) -> None:
        for f in (sys.stdout, sys.stderr):
            f.flush()

    def select_language(self) -> None:
        # don't do anything, we have no GUI
        pass

    def run_confirm_binary_only(self) -> None:
        # don't do anything, we have no GUI
        self.run_error(
            'Not running binary-only game without --allow-binary-only',
        )
        sys.exit(1)

    def run_enter_cdkey(self, cd_key_file: str) -> None:
        self.run_error(
            'Please paste your CDKEY into file %s' % cd_key_file,
        )

    def exec_game(self, _unused: Any = None) -> None:
        self.exit_status = os.EX_UNAVAILABLE

        # Copy before linking, so that the copies will suppress symlink
        # creation
        for pattern in self.data.get('copy_into_dot_directory', ()):
            pattern = self.expand(pattern)
            assert self.dot_directory is not None
            # copy from all base directories, highest priority first
            for base in self.base_directories:
                for f in glob.glob(os.path.join(base, pattern)):
                    assert f.startswith(base + '/')
                    target = os.path.join(
                        self.dot_directory,
                        f[len(base) + 1:],
                    )
                    d = os.path.dirname(target)

                    if os.path.exists(target):
                        logger.debug('Already exists: %s', target)
                        continue

                    if d:
                        logger.info('Creating directory: %s', d)
                        os.makedirs(d, exist_ok=True)

                    logger.info('Copying %s -> %s', f, target)
                    shutil.copyfile(f, target)

        for subdir in self.symlink_into_dot_directory:
            subdir = self.expand(subdir)

            for dest in self.symlink_into_dot_directory_dests:
                dest = self.expand(dest)

                if not os.path.exists(dest):
                    logger.debug('%s does not exist to set up symlinks', dest)
                    continue

                dot_subdir = os.path.join(dest, subdir)
                logger.debug(
                    'symlinking ${each base directory}/%s/** as %s/**',
                    subdir, dot_subdir,
                )
                # prune dangling symbolic links
                if os.path.exists(dot_subdir):
                    logger.debug(
                        'checking %r for dangling symlinks',
                        dot_subdir,
                    )
                    for dirpath, dirnames, filenames in os.walk(dot_subdir):
                        logger.debug(
                            'walking: %r %r %r', dirpath, dirnames, filenames,
                        )
                        for filename in filenames:
                            logger.debug(
                                'checking whether %r is a dangling symlink',
                                filename,
                            )
                            f = os.path.join(dirpath, filename)

                            if not os.path.exists(f):
                                logger.info('Removing dangling symlink %s', f)
                                os.remove(f)

                # symlink in all base directories, highest priority first
                for base in self.base_directories:
                    base_subdir = os.path.join(base, subdir)
                    logger.debug(
                        'Searching for files to link in %s',
                        base_subdir,
                    )
                    for dirpath, dirnames, filenames in os.walk(base_subdir):
                        logger.debug(
                            'walking: %r %r %r', dirpath, dirnames, filenames,
                        )
                        for filename in filenames:
                            logger.debug(
                                'ensuring that %s is symlinked in', filename,
                            )

                            f = os.path.join(dirpath, filename)
                            logger.debug('%s', f)
                            assert f.startswith(base_subdir + '/')

                            target = os.path.join(
                                dot_subdir,
                                f[len(base_subdir) + 1:],
                            )
                            d = os.path.dirname(target)

                            if os.path.exists(target):
                                logger.debug('Already exists: %s', target)
                                continue

                            if os.path.lexists(target):
                                logger.info(
                                    'Removing dangling symlink %s',
                                    target,
                                )
                                os.remove(target)

                            if d:
                                logger.info('Creating directory: %s', d)
                                os.makedirs(d, exist_ok=True)

                            logger.info('Symlinking %s -> %s', f, target)
                            os.symlink(f, target)

                for dirpath, dirnames, filenames in os.walk(base_subdir):
                    for filename in filenames:
                        f = os.path.join(dirpath, filename)

                        if not os.path.exists(f):
                            logger.info('Removing dangling symlink %s', f)
                            os.remove(f)

        if self.cdkey is not None:
            cd_key_file = os.path.join(
                    self.dot_directory,
                    self.cdkey,
                )
            if not os.path.exists(cd_key_file):
                self.exit_status = os.EX_NOPERM
                self.run_enter_cdkey(cd_key_file)
                sys.exit(self.exit_status)
                raise AssertionError('not reached')

        if self.working_directory is not None:
            os.chdir(self.working_directory)

        for p in self.base_directories:
            if os.path.isdir(p):
                base_directory = p
                break
        else:
            base_directory = None

        self.argv = [
            self.expand(a, base_directory=base_directory,
                        dot_directory=self.dot_directory)
            for a in self.argv
        ]

        if self.engine is not None:
            self.argv.insert(0, self.engine)

        environ = os.environ.copy()
        for k, v in self.extra_env.items():
            if k not in environ:
                environ[k] = str(v)

        if self.limit_gl_extensions:
            environ['MESA_EXTENSION_MAX_YEAR'] = '2002'       # Mesa
            environ['__GL_ExtensionStringVersion'] = '17700'  # Nvidia

        library_path = self.library_path[:]

        if 'LD_LIBRARY_PATH' in environ:
            library_path.append(environ['LD_LIBRARY_PATH'])

        environ['LD_LIBRARY_PATH'] = ':'.join(library_path)

        if len(self.library_preload) > 0:
            environ['LD_PRELOAD'] = ':'.join(self.library_preload)

        if self.args.print_backtrace:
            self.argv[:0] = [
                'gdb', '-return-child-result', '-batch',
                '-ex', 'run', '-ex', 'thread apply all bt full',
                '-ex', 'kill', '-ex', 'quit', '--args',
            ]
        elif self.args.debugger:
            self.argv[:0] = shlex.split(self.args.debugger)

        if self.args.debugger == 'gdb':
            self.run_error(
                'gdb requires arguments: please use --debugger="gdb --args" '
                'instead'
            )
            sys.exit(2)

        logger.debug('Executing: %r', self.argv + self.args.arguments)
        self.flush()

        if self.args.quiet:
            os.dup2(os.open(os.devnull, os.O_RDONLY), 0)
            os.dup2(os.open(os.devnull, os.O_WRONLY), 1)
            os.dup2(os.open(os.devnull, os.O_WRONLY), 2)

        os.execvpe(self.argv[0], self.argv + self.args.arguments, environ)

        raise AssertionError('os.execve should never return')

    def load_text(self, filename: str, placeholder: str) -> str:
        for f in (
            '%s.%s' % (self.id, filename),
            '%s.%s' % (self.game, filename),
            filename,
        ):
            try:
                path = os.path.join(RUNTIME_SOURCE, f)
                text = open(path).read()
            except OSError:
                pass
            else:
                text = string.Template(text).safe_substitute(
                        distro=DISTRO,
                        game=self.game,
                        id=self.id,
                        name=self.name,
                        package=self.package,
                        )
                # strip single \n
                text = text.replace('\n\n', '\r\r').replace('\n', ' ')
                text = text.replace('\r', '\n')
                return text
        else:
            return placeholder


if __name__ == '__main__':
    logging.basicConfig()
    Launcher().main()